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The Beloved Fade


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#51
leighzard

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filetemo wrote...

I'd like the Fade to be like a Dalí painting. More surrealism instead of blurriness.

Oh the bluriness.  Seriously the fade gives me a headache just looking at it.  Not to mention trying to actually run through it.

I *hate* the Fade more than anything.  I hated it in the mage origin, I hated it when I had to save Connor and Feynriel, and I extra hated it when that Sloth Demon sent me there.  I got stuck in my first playthrough until I realized I could knock the difficulty down.  I know everyone loves the Sovngard music, but I think they nailed it with the music for the Fade.  It was creepy and etherial.  That violin scratchy thing still sends shivers down my spine.  I just wanted to get my companions back and get the f outta there.  (I dunno, maybe that means they did a great job with it.  I still hate it)

Which reminds me.  How is that Ogrhen (and Varric come to think of it) can go into and experience the Fade?  He's a dwarf.  Dwarves can't dream.  You should have found him in a room by himself looking at nothing.

I would be totally fine never seeing the Fade again.  I don't even need to know about the Black City.

#52
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nightcobra8928 wrote...


*loads bullet into gun* don't you dare bring up that travesty


although, the fade is also the realm of the dead according to mages in DA:O and we've seen ghosts throughout the series so it would be fun if we encountered important npcs who died throughout DA3 according to our choices.


That is a great idea nightcobra Posted Image.

#53
Brockololly

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As other have mentioned, the Fade was fine the first time through in Origins. It was subsequent playthroughs that it got boring and tedious.

Visually, I'd want it to be more interesting than either Origins and especially DA2. Make it like a mix between a Salvador Dali painting and MC Escher drawing. With a bit of the craziness of the Scarecrow levels in Arkham Aslyum and otherworldliness of Sovngarde.

Or even make your trip to the Fade a bit of a mind **** like how the Scarecrow stuff was in Arkham Aslyum at first. Have it start out seeming like a normal level and slowly see it crumble around you figuratively and literally until you're left in the raw Fade. Kind of how it was presented in The Calling.

Modifié par Brockololly, 28 septembre 2012 - 12:56 .


#54
R2s Muse

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Upsettingshorts wrote...

R2s Muse wrote...

The reason I could do without a visit to the Fade in DA3 is that I'm just sort of... over it. In the first game there was a lot of rhetoric around the fact that it's very rare for folks to enter the Fade conscious, unless you're a mage. And now I feel like I've done that about a billion times for non-magey reasons. Granted, they were all extreme situations, but I don't think every storyline needs a jaunt into the fade.

So, while I see folks' dislike for gameplay reasons, my own are just story based.


While that's something of a fair point I'm not quite sure it holds up:

The Warden and Hawke are rare individuals placed in exceptional circumstances, traits any future protagonist can also be safely assumed to share.  So unless non-mage NPCs are walking in and out of the Fade like it's a Starbucks, no lore has been compromised.

Does every storyline need a jaunt in to the Fade?  Probably not in a broad sense, but given where plot threads seem to be dangling so far I would wager that magic, mages, and the Fade will continue to be important to what is going on in Thedas in this particular century.

Agree. Inevitably, our character and the quest we're on can be billed as "world saving" or similarly dire.  So, I also don't think we've done anything lore breaking. My point is more the latter...

As I was reading Asunder, I definitely had that moment of "the Fade again...? Seriously?"  I suppose if I totally loved going there, I wouldn't have had that reaction, so embedded in there is probably some of my frustration with my first  l e n g t h y  quest there in Broken Circle.  But the image in my brain of our intrepid Asunder!heroes all getting sucked into the Fade, again, was a bit too similar.

Of course... if we're saving the world from something Fade-breaking or related, then that's different.

#55
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Brockololly wrote...

As other have mentioned, the Fade was fine the first time through in Origins. It was subsequent playthroughs that it got boring and tedious.

Visually, I'd want it to be more interesting than either Origins and especially DA2. Make it like a mix between a Salvador Dali painting and MC Escher drawing. With a bit of the craziness of the Scarecrow levels in Arkham Aslyum and otherworldliness of Sovngarde.


Yes please..make it more surreal like in origins. A twisted world made by spirits that combine their peeks in the dreams of the people in Thedas with their own twisted view on it.

Salvador Dali is a good inspiration for that Posted Image

Posted Image

Posted Image

#56
nijnij

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I actually loved the Fade segment in Origins, and it's one of my favourite parts to replay. It felt like a challenge, which is also what playing games is about ; puzzles (the whole "fantastic four" golem-firedude-mouse-spirit gameplay), fighting solo for a while without your companions, lots of secrets and bonuses to find, an actual labyrinth-like level with non-linear progression... To me it made the following boss-fight with Uldred all the more epic ; just going up the tower fighting a bunch of mobs would have made it a lot less memorable IMO. Really made you feel the power of demons instead of having them be just a bunch of generic mobs with demon skin. The Circle Tower having several versions made it feel like the ancient, magical place it's supposed to be.

The DA2 Fade wasn't bad but to me it felt a bit like another matter-of-fact adventure, "Well, we went to the Fade, what's next ?".

In Dragon Age 3 I'd like to see some challenging, surprising, haunting survival-horrorish Fade. You don't just go in and out of the Fade (says Boromir), it's the realm of spirits, having to get familiar with new gameplay to find your way in there makes sense.

Modifié par nijnij, 28 septembre 2012 - 01:05 .


#57
DPSSOC

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My main problem with the Fade in both games is that it's too static. In DA2 it made sense given what Feynriel is but not really in DA:O. Aside from the black city nothing's solid in the Fade, nothing's real. Thought and will are give shape to the Fade so it'd be nice to see the scenery reflect the shifting nature of the Fade.

Have us go from a castle, to a field, to a cave, etc. with objects shifting at random too. When we're in the field a tree becomes a rock, becomes a house, becomes a child, becomes a wagon, etc. All just kind of running in the background. I understand that's a tall order but it'd really make the Fade come alive for me.

Also loved the puzzles in DA:O, DA needs more puzzles.

#58
Cutlass Jack

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Aulis Vaara wrote...

I never understood why people disliked the fade. It was a great puzzle section in the game and had some great gameplay elements as well. Shapeshifting was extremely poorly done as a specialisation, but the fade version was awesome.


Well for me at least, I disliked the Fade because it was an extended time away from your companions/class. Everything gets put on hold while you're there. The puzzles were nice, but on subsequent playthroughs it just felt so tedious. In the bulk of it nothing changes due to companion or class. You don't need your class abilities there, and your companions aren't there to offer new dialogue during the bulk of it.

In Awakening they got it right. (Just about the only part of Awakening I liked) Very enjoyable and tightly done there, and you get to bring your companions along as well. DA2 was fine because it was very short, and you get some great companion bits depending on who you bring, especially the apologies afterwards. ("I like big boats, I can not lie. Really Isabela?")

The fade segments also just feel like a bad fit for non-mage playthroughs. I'd love to see segments of DA3 that are only accessable based on class. Like a fade section if you're doing a mage playthrough, but Rogues get access to some criminal activites, and warriors get something with the military.

#59
WardenWade

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I personally like the Fade. It has so many possibilities...it is possibility itself. I liked the shapeshifting mechanic in Origins and it was nice to see it return in some form in DA2. I hope that will continue and we'll explore more of the Fade's mysteries.

I would like to learn more of its realms and powers that be. And I would like to see Fen'Harel.

Modifié par WardenWade, 28 septembre 2012 - 01:40 .


#60
Fast Jimmy

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Brockololly wrote...

As other have mentioned, the Fade was fine the first time through in Origins. It was subsequent playthroughs that it got boring and tedious.

Visually, I'd want it to be more interesting than either Origins and especially DA2. Make it like a mix between a Salvador Dali painting and MC Escher drawing. With a bit of the craziness of the Scarecrow levels in Arkham Aslyum and otherworldliness of Sovngarde.

Or even make your trip to the Fade a bit of a mind **** like how the Scarecrow stuff was in Arkham Aslyum at first. Have it start out seeming like a normal level and slowly see it crumble around you figuratively and literally until you're left in the raw Fade. Kind of how it was presented in The Calling.


You know, this honestly has got me thinking... demons are based on gaining power from human emotions, such as desire and pride. Why isn't their a Fear demon, who tries to scare the living daylights out of us, like the Scarecrow does?

I feel like fear is a much more powerful emotion than, say, sloth.

#61
coldSnap

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i just want to see a reimaging of it. I'd like to see more of a horror/mystical/colorful type environment from the fade. Make it unique looking, instead of the trees and roots of DA:O.

It seemed kinda lazy the way they've done it so far. They dont really give it a distinct look other than washing the colors out. Which is sad since the concept of the fade leaves soooooo many oppertunities for creativity in terms of environment.

#62
fdgvdddvdfdfbdfb

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I loved the fade in Dao. I loved playing all the different characters, particular the golem. and the boss battles were quite epic.

It was a good way to switch up the gameplay without changing characters in the narrative. (which I hate)

Modifié par fdgvdddvdfdfbdfb, 28 septembre 2012 - 06:29 .


#63
lv12medic

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My main complaint with every fade sequence is the blurriness. The eyeballs, they scream at me during every fade sequence. I get that it is a visual effect of trying to make something surreal or whatever but my eyeballs are not surreal approved. It may also have to do with wearing glasses because as soon as something gets blurry to me my first reaction is that there's a smudge on the lens.

#64
RedWulfi

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I wanna go to the black city.

#65
Medhia Nox

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I could honestly play a whole game in the Fade - I love the concept. Though I really like the suggestions of Escher and Dali as well.

Making some areas of the Fade crisp and bright - while others are "Faded" - and others still are maybe only strange black canvases with "lines" for forms... or any number of different "perspectives" would be amazing.

Though I never... ever.... EVER want to go or have the Black City explained.

#66
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Fast Jimmy wrote...

Brockololly wrote...

As other have mentioned, the Fade was fine the first time through in Origins. It was subsequent playthroughs that it got boring and tedious.

Visually, I'd want it to be more interesting than either Origins and especially DA2. Make it like a mix between a Salvador Dali painting and MC Escher drawing. With a bit of the craziness of the Scarecrow levels in Arkham Aslyum and otherworldliness of Sovngarde.

Or even make your trip to the Fade a bit of a mind **** like how the Scarecrow stuff was in Arkham Aslyum at first. Have it start out seeming like a normal level and slowly see it crumble around you figuratively and literally until you're left in the raw Fade. Kind of how it was presented in The Calling.


You know, this honestly has got me thinking... demons are based on gaining power from human emotions, such as desire and pride. Why isn't their a Fear demon, who tries to scare the living daylights out of us, like the Scarecrow does?

I feel like fear is a much more powerful emotion than, say, sloth.


A Fear demon......hmmmmmm...one that feeds on nightmares...
If a new demon would be introduced that would be a good one, and a very intelligent and powerfull one indeed. He could be very manipulative to reach his goal; possessing someone and entering Thedas through the veil.

#67
Kidd

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If anyone has played Chrono Cross for the PSX, I can totally see sections of the Fade that look like the Dead Sea.

#68
Lurklen

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I always felt the Fade wasn't crazy enough. I mean it's supposed to be a crazy dreamscape where the mind can create strange dangerous things. More colour and mind frakery would be welcome.

#69
The Baconer

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The Fade should look like a good trip/bad trip version of Thedas, IMO, but we got washed-out brown and blur filters.

#70
ManOfSteel

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I don't mind the fade itself. It's full of possibilities. It wasn't too bad in Awakening and DA2, but I hated it in Origins. It was lengthy and boring. I think the fact that "Skip the Fade" is one of the top mods on the nexus is rather telling.

#71
Mr.House

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The Fade has potential to be interesting, but how it has appeared in all three games is extremely poor.

#72
Fiery Phoenix

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If it's going to be anything like it was in DAO or DA2, I say save it and put your resources into something a little bit more interesting.

#73
MagmaSaiyan

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KiddDaBeauty wrote...

If anyone has played Chrono Cross for the PSX, I can totally see sections of the Fade that look like the Dead Sea.


i was thinking more on the lines of the time rip(or whatever its called) you know the place you meet Spriggs? boy wouldnt that be an eye sore with the upgraded graphics:D

i like and hate the Fade, i think mostly the part i hated was back tracking to certain areas when i finally got the transformation needed or when i had to move on to the next area because i didnt have the right transformation

#74
Fortlowe

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Wulfram wrote...

To make the fade truly deam like, it might be worth abandoning normal gameplay entirely for the segment


^ This.

#75
NedPepper

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I agree it needs to be reimagined. God, I hate the Fade in Origins. I always save the Mage Tower for last. I always hope that maybe I can just kill that stupid Sloth demon and not fall asleep. It's tolerable in Awakenings. Still not as interesting as it could be.

If it's going to be brought back, make it visually appealing. And the quest needs to be fun. I'm not for abandoning it completely. Just put time into it so that I look forward to it. (DA 2's fade wasn't great either, but it was at least SHORT....which I give thanks to.)