SphereofSilence wrote...
Drab and dreary colors, the missing colors as giving the impression that something's missing...
Part of this can be explained by the fact that not everyone dreams in color. I don't know if that was Bioware's intent, or if they just wanted it to be other-worldly and eerie.
Annie_Dear wrote...
I'd actually want the Fade look like it does in the original concept art:
<IMG SNIP>
WOW! Thanks for sharing those. I want it to look like that too!
scyphozoa wrote...
Not only was the fade a one-way quest, the entire tower was. So I think the player was feeling a bit claustrophobic by the end of the circle questline in DAO.
Well they did give you fair warning.

But in general, I agree with this.
Part of the dislike may also come from the use of the fade-spirit avatars you are forced to use to get through the place. Not only is switching annoying, but some people might just be irritated at being forced to use those things. They have their character of X class, Y skills, and Z appearance and they want to have that all the time because that is what they choose and prefer to play.
A couple of years ago World of Warcraft introduced vehicle combat (you "enter" the vehicle and your skill bar changes into 5 or so new things.) Many players disliked it for various reasons, and being taken out of your character and forced to use skills you're not completely familiar with was one of those.
Modifié par nightscrawl, 29 septembre 2012 - 05:38 .