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The Beloved Fade


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#76
NedPepper

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filetemo wrote...

I'd like the Fade to be like a Dalí painting. More surrealism instead of blurriness.



I like this.  Surreal and slighty off.  A kind of horror/madness quality.  I mean, this is where the demons live.  Make it kind of creepy and unsettling.

#77
Squeeze the Fish

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lv12medic wrote...

My main complaint with every fade sequence is the blurriness. The eyeballs, they scream at me during every fade sequence. I get that it is a visual effect of trying to make something surreal or whatever but my eyeballs are not surreal approved. It may also have to do with wearing glasses because as soon as something gets blurry to me my first reaction is that there's a smudge on the lens.


I don't wear glasses and this is a problem for me too. The Fade makes my eyes ache. I think it's my eyes trying to sharpen the blur, or something, but I have to take a couple of Advil when I play it. :P

#78
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Interesting to see the Dali references, since Dali was particularly bright and colorful. I like the idea of a surreal environment, which we have already seen a bit of in Awakening's fade. I do think the fade should stick to darker colors, black, dark blue, purple. Dali's bright yellows, oranges and sky blues are a bit too bright for what I want to see in the fade. If anything, I think DAO/A perfectly nailed the color palette for the fade. DA2 really changed the Fade's art style, so I hope to see it return to what we see in DAO/A.

I also would like to see the fade be a bit larger and more open. I think a cross between the Blackmarsh Fade area in DAA and the Soul Cairn in Skyrim is what I'd like to see the fade be. A dark, confusing, vast and surreal plane of existence for spirits and demons.

#79
SphereofSilence

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Fast Jimmy wrote...

You know, this honestly has got me thinking... demons are based on gaining power from human emotions, such as desire and pride. Why isn't their a Fear demon, who tries to scare the living daylights out of us, like the Scarecrow does?

I feel like fear is a much more powerful emotion than, say, sloth.


Well, your wish will come true in DA3. Mark my words.

#80
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A visual revamp would be nice. Preferably to a more surrealist setting.

#81
nightscrawl

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Nixter Shepard wrote...

 I am curious as to what people's current position on the fade's role in Dragon Age 3 is. I have not seen any discussions on the topic and would be interested in knowing where the fanbase stands. 

I know that the fade in DA:O was not very popular, even hated by some (enough to create a mod that completely skips it) and thus played a very small part in DA2. 

Do you guys want to see the fade return, or do you want it to die out forever? Should there be improvements or did DA:O/DA2 get it right?

If it does return, what role (and how important of a role) should it play in the overarching plot?

Hm... I'll say that I liked the use and concept of the fade as DAO did it. I thought it was very creative. That said, I don't enjoy the mage tower fade romp. By now I have a system all worked out to make it efficient as possible (but I don't use a mod). I thought the fade in DA2 was next to pointless, and I was greatly disappointed with the reuse of the Gallows courtyward area as the environment -- although it can be argued that it was presented as such because it was Feynriel's mind (only if you sent him to the Circle).

I would like to see use of the fade again, DAO style, but have the environments be more varied. In DAO/DAA you had a total of four opportunities to enter the fade. They were all presented with the same muted color palate, the same weird filter on the camera, the same weird statues, the same lyrium veins to return mana, etc. Dreams can be anything! If beings of the fade shape it to reflect the dreams they see from mortals, what do they make of flying dreams, or public nudity dreams, or any other weird thing the human mind can create?

Modifié par nightscrawl, 29 septembre 2012 - 03:40 .


#82
Anaeme

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Bioware's fade is the ugliest thing I have ever seen...it is terrible and an ordeal to get through

We have been making Bioware aware of this for a long time, yet someone somewhere thinks they know better than everyone else and refuses to listen


Unbelievable really

#83
Captain Crash

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The Fade is what I consider probably one the most interesting parts of Dragon Age. Especially the Black City. It really hasnt been utilized to its potential. I think such a long time spent in there in Origins has put people off a bit which is a shame.

#84
SphereofSilence

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The Fade's always going to be an important part of Dragon Age universe and it's lore, so there's no way Bioware's going to scrap it. It definitely will play a more important role in DA3 than DA2.

I'm with the people who wanted Fade to be reimagined. I can understand Bioware's intention to give the Fade a different vibe and therefore hopefully be compelling due to that, except that it's not working for me. Drab and dreary colors, the missing colors as giving the impression that something's missing, the intentionally unsettling background sounds, combined with the long gameplay sequences, is enough to suck the all the mood out of me and kill my desire to continue playing for the moment.

#85
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Aulis Vaara wrote...

I never understood why people disliked the fade. It was a great puzzle section in the game and had some great gameplay elements as well. Shapeshifting was extremely poorly done as a specialisation, but the fade version was awesome.


I enjoyed it too. It's probably the only time I've actually enjoyed a maze in any game.

That being said, I think there is so much more potential to be creative in how the Fade is implemented in future games. It's a dream world and there is literally no limit to what could be done there, or at least there shouldn't be. I mean technically, if your character is anything but a mage, your PC shouldn't really even be aware they are in the Fade. That point alone could make for some really interesting encounters and some serious mind-frakking. :)

#86
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Just my opinion, I think people disliked the fade because it was a mandatory, one-way puzzle that you had to do all at once. More importantly, the fade hid lots of attribute point rewards, which I think many players feel compelled to find. I think if the fade puzzle were optional, or had the ability to return to fade to solve the puzzles, people would either skip it, or do it at their leisure.

Not only was the fade a one-way quest, the entire tower was. So I think the player was feeling a bit claustrophobic by the end of the circle questline in DAO.

Modifié par scyphozoa, 29 septembre 2012 - 04:53 .


#87
Annie_Dear

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I'd actually want the Fade look like it does in the original concept art:

Posted Image
Posted Image

#88
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^that is great, I've never seen that art before. I would welcome a greyscale fade too, it looks very creepy.

#89
Captain Crash

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Very impressive actually.   Much better then the floating cupboards and beds that appeared instead ;) :)

#90
nightscrawl

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SphereofSilence wrote...

Drab and dreary colors, the missing colors as giving the impression that something's missing...

Part of this can be explained by the fact that not everyone dreams in color. I don't know if that was Bioware's intent, or if they just wanted it to be other-worldly and eerie.


Annie_Dear wrote...

I'd actually want the Fade look like it does in the original concept art:

<IMG SNIP>

WOW! Thanks for sharing those. I want it to look like that too!


scyphozoa wrote...

Not only was the fade a one-way quest, the entire tower was. So I think the player was feeling a bit claustrophobic by the end of the circle questline in DAO.

Well they did give you fair warning. :P But in general, I agree with this.

Part of the dislike may also come from the use of the fade-spirit avatars you are forced to use to get through the place. Not only is switching annoying, but some people might just be irritated at being forced to use those things. They have their character of X class, Y skills, and Z appearance and they want to have that all the time because that is what they choose and prefer to play.

A couple of years ago World of Warcraft introduced vehicle combat (you "enter" the vehicle and your skill bar changes into 5 or so new things.) Many players disliked it for various reasons, and being taken out of your character and forced to use skills you're not completely familiar with was one of those.

Modifié par nightscrawl, 29 septembre 2012 - 05:38 .


#91
Annie_Dear

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Glad you people like the concept arts Posted Image

LPPrince wrote...

Sovngarde's Sky, damn straight. Let The Fade be colorful and unique instead of washed out and boring.

Posted Image


I'd be okay with these colors. I'd also be okay if it was black and white.

#92
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Posted some Dali paintings earlier...

The fade as described would look very good as the original concept art Annie_Dear posted. The fade is shaped by the demons that 'live' there and is formed by their interpretation of what they see in the dreams of the people in Thedas. Can imagine that it would look different depending on through which deities eyes the fade is portrayed.

Other examples of surreal environments:

Posted Image

Posted Image

#93
Kyle Kabanya

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I didn't mind the fade, I just wish the camera didn't seem like it was out of focus when I would be in the fade.

And everything seemed so normal in the fade. What I'm trying to say is, everything looked like it would out of the fade, make enemies and the main character trasnparent or something to show that its the mind.

In Jade Empire you were blue and transparent a little, just something to show its in the fade and not "real" llife.

#94
sully.nathan

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Make the fade more creative and imaginable since it is the dream realm, and make it have a beautiful and colorful place for spirits but brown and demonic looking place for demons. Let the characters do more things in the fade than they can in the real world other that shape shifting.

#95
Androme

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 I LOVE the Fade, although it could use some more enviromental detail (but then again not being so is the point of the Fade isn't it?

#96
LadyWench

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The Fade is cool. I personally have problems with motion sickness and blur sensitivity so in Origins I sometimes had to turn off the ambient wavy softening effect because it gave me a headache, LOL. I liked the melty walls and creepy statues in Origins. In DA2, just having the starry sky above was a little too Hogwarts for me. I agree with people who would like to see a return to something more bizarre and twisty-looking. But as a destination in DA3? I got no problems. It's been used well in the prior games.

#97
Mr Fixit

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sjpelkessjpeler wrote...

Posted some Dali paintings earlier...

The fade as described would look very good as the original concept art Annie_Dear posted. The fade is shaped by the demons that 'live' there and is formed by their interpretation of what they see in the dreams of the people in Thedas. Can imagine that it would look different depending on through which deities eyes the fade is portrayed.

Other examples of surreal environments:

Posted Image

Posted Image


Dali is just fantastic, isn't he.Posted Image

#98
Blacklash93

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The only time I've ever momentarily experienced a feeling resembling enjoyment in the Fade was in the Awakening expansion to Origins.

The Fade is in desperate need of a reimagining. More surreal, absract, and original and less washed out and uses of rehashed maps from other areas.

Modifié par Blacklash93, 29 septembre 2012 - 08:51 .


#99
Shade of Wolf

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I liked it plot-wise, just the blurry waves of the environment put me in a bad mood. I think those waves are important though, just a pain in the ass.

#100
ChaosMorning

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What I liked about the Fade was the whole 'looking into your companions personal problem' kind of thing that we seen in Origins and in the novel The Calling.

However, I absolutely hated the Broken Circle mission otherwise, and the Blackmarsh was no better.

Visiting the Fade in DA2 wasn't that fun either, by vice of it being in part of the Gallows that we hadn't even seen yet.

The enviroment for the Fade has never really been that cool--save for the floating sky structures. I think the Fade needs a good redocrating if we're to visit it again, and I have a feeling we will.