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#26
Mr.House

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bleetman wrote...

Haha.

Honour.

That was my reaction. Let's forget the lifes of the men and women under your command, just stay and fight to the death for the sake of your petty honour.

#27
Sable Rhapsody

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MichaelStuart wrote...
The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


Honor is a fool's prize.  Glory is of no use to the dead.

#28
Emzamination

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MichaelStuart wrote...

Emzamination wrote...

Mr.House wrote...

Emzamination wrote...

Coward's tactic -- no thank you.

SO if you retreat and decide to plan your next attack diffrently, that makes you a coward?


Yes, one should have their battle strategy and supplys planned before venturing out. Running away is cowardly and dishonorable.

The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


No. The coward is the person not willing to Hold the line.

A real soldier holds their ground even when the enemy forces seem to be overwhelming.

#29
Milan92

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Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

Mr.House wrote...

Emzamination wrote...

Coward's tactic -- no thank you.

SO if you retreat and decide to plan your next attack diffrently, that makes you a coward?


Yes, one should have their battle strategy and supplys planned before venturing out. Running away is cowardly and dishonorable.

The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


No. The coward is the person not willing to Hold the line.

A real soldier holds their ground even when the enemy forces seem to be overwhelming.


And that will make the families of those dead soldiers feel beter because......?

#30
Emzamination

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Sable Rhapsody wrote...

MichaelStuart wrote...
The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


Honor is a fool's prize.  Glory is of no use to the dead.


Respect however is universal and eternal.I'd rather go down taking out as much of the enemy as possible than run like a coward.

#31
Sable Rhapsody

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Emzamination wrote...
A real soldier holds their ground even when the enemy forces seem to be overwhelming.


Because a real soldier knows if you die, you can just reload a previous save and try again with no negative consequences whatsoever :D

Anyway, back on topic.  I think if zones are bigger in DA3, leashing is a simple but relatively effective solution for retreating.  If we're talking more tactical combat (retreating and setting up ambushes, that sort of thing), I wonder if the AI will be good enough to pull that off, both in terms of setting up retreats and responding to PC attempts to retreat.  

TBH the AI in Dragon Age games is mediocre at best--I think I'd rather have no retreat option at all than deal with a poorly implemented one.

#32
Emzamination

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Milan92 wrote...

Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

Mr.House wrote...

Emzamination wrote...

Coward's tactic -- no thank you.

SO if you retreat and decide to plan your next attack diffrently, that makes you a coward?


Yes, one should have their battle strategy and supplys planned before venturing out. Running away is cowardly and dishonorable.

The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


No. The coward is the person not willing to Hold the line.

A real soldier holds their ground even when the enemy forces seem to be overwhelming.


And that will make the families of those dead soldiers feel beter because......?


Why should it make them feel better? One knows the risk when entering a career full of combat.

#33
Emzamination

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Sable Rhapsody wrote...

Emzamination wrote...
A real soldier holds their ground even when the enemy forces seem to be overwhelming.


Because a real soldier knows if you die, you can just reload a previous save and try again with no negative consequences whatsoever :D


Yes. there's that too :D

#34
Mr Fixit

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Emzamination wrote...

No. The coward is the person not willing to Hold the line.

A real soldier holds their ground even when the enemy forces seem to be overwhelming.


Friedrich von Paulus would like a word with you.

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#35
legbamel

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If you're encountering an enemy for the first time with no knowledge of its skills, attributes, and weaknesses, why would retreating to better prepare be cowardly? Wait, you're talking about metagaming, aren't you? Isn't that...cheating?

#36
Milan92

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Emzamination wrote...

Milan92 wrote...

Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

Mr.House wrote...

Emzamination wrote...

Coward's tactic -- no thank you.

SO if you retreat and decide to plan your next attack diffrently, that makes you a coward?


Yes, one should have their battle strategy and supplys planned before venturing out. Running away is cowardly and dishonorable.

The only dishonor is defeat. The only coward is the person who is unwilling to do what has to be done to win. 


No. The coward is the person not willing to Hold the line.

A real soldier holds their ground even when the enemy forces seem to be overwhelming.


And that will make the families of those dead soldiers feel beter because......?


Why should it make them feel better? One knows the risk when entering a career full of combat.


If you know your overwelmed then there is no use in keep fighting. But If you value your "honour" more then the lives of the soldiers you serve with then I call you a very bad soldier

#37
MichaelStuart

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No soldier ever won a war by dying for their county. They won because they made the enemy die for theirs.

#38
Emzamination

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legbamel wrote...

If you're encountering an enemy for the first time with no knowledge of its skills, attributes, and weaknesses, why would retreating to better prepare be cowardly? Wait, you're talking about metagaming, aren't you? Isn't that...cheating?


That's where this thing called scouting comes into play.

#39
Emzamination

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Milan92 wrote...


If you know your overwelmed then there is no use in keep fighting. But If you value your "honour" more then the lives of the soldiers you serve with then I call you a very bad soldier


Rivalry respect increase than? :mellow:

#40
Mr Fixit

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Emzamination wrote...

legbamel wrote...

If you're encountering an enemy for the first time with no knowledge of its skills, attributes, and weaknesses, why would retreating to better prepare be cowardly? Wait, you're talking about metagaming, aren't you? Isn't that...cheating?


That's where this thing called scouting comes into play.


But... but... in DA2 there is no scouting to speak of. Also parachuters make it kinda difficult to scout.

#41
Emzamination

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MichaelStuart wrote...

No soldier ever won a war by dying for their county. They won because they made the enemy die for theirs.


That's not true at all.I'd like to discuss it further but that really is a whole different discussion altogether. :P

#42
Mr Fixit

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Emzamination wrote...

MichaelStuart wrote...

No soldier ever won a war by dying for their county. They won because they made the enemy die for theirs.


That's not true at all.I'd like to discuss it further but that really is a whole different discussion altogether. :P


I would love to discuss it over PM if that's how you want it.

#43
Masha Potato

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This thread needs more pathos

#44
Emzamination

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Mr Fixit wrote...

Emzamination wrote...

legbamel wrote...

If you're encountering an enemy for the first time with no knowledge of its skills, attributes, and weaknesses, why would retreating to better prepare be cowardly? Wait, you're talking about metagaming, aren't you? Isn't that...cheating?


That's where this thing called scouting comes into play.


But... but... in DA2 there is no scouting to speak of. Also parachuters make it kinda difficult to scout.


Only reinforcements spawned from the sky iirc.

#45
Maria Caliban

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Sable Rhapsody wrote...

Trying to think of games in which BioWare's implemented something like retreating from combat, and nothing really comes to mind. .

The Old Republic.

#46
Mr Fixit

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Emzamination wrote...

Mr Fixit wrote...

Emzamination wrote...

legbamel wrote...

If you're encountering an enemy for the first time with no knowledge of its skills, attributes, and weaknesses, why would retreating to better prepare be cowardly? Wait, you're talking about metagaming, aren't you? Isn't that...cheating?


That's where this thing called scouting comes into play.


But... but... in DA2 there is no scouting to speak of. Also parachuters make it kinda difficult to scout.


Only reinforcements spawned from the sky iirc.


Gives the word 'airforce' a whole 'nother meaning. 

#47
MichaelStuart

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Emzamination wrote...

MichaelStuart wrote...

No soldier ever won a war by dying for their county. They won because they made the enemy die for theirs.


That's not true at all.I'd like to discuss it further but that really is a whole different discussion altogether. :P

Your right. Every army needs connon flodder. Which is the duty of all low born solders to volunteer or be volunteered.:devil: 

#48
iSignIn

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You can retreat in DA2. Most of you just never bothered to do it. Move your party a sufficient distance away from enemies and they will disengage and your party will go into non-combat state.

This is most obvious in the Prologue (really long map).

Also doable for example in the Wilmod fight (Enemies Among Us) in Act 1. Cast a Gravitic Ring at Wilmod's feet as soon as combat starts (but make sure not to block your party), move your party back to the entrance of the map, and you will go out of combat. Cullen will continue to fight the demons himself (as he's invincible). It takes him about 45 minutes to kill all the demons by himself (during which time you can leave your PC/Console and go jogging or eat dinner). Surprisingly, the Rage Demon survives till the end instead of Wilmod.

Edit: This is also trivially easy if you play as a solo Rogue with Stealth/Decoy.

Modifié par iSignIn, 29 septembre 2012 - 12:40 .


#49
MichaelStuart

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iSignIn wrote...

You can retreat in DA2. Most of you just never bothered to do it. Move your party a sufficient distance away from enemies and you will disengage and go into non-combat state.

This is most obvious in the prologue (really long map).

Also doable in the Wilmod fight in Act 1. Cast a Gravitic Ring at Wilmod's feet as soon as combat starts (but make sure not to block your party), move your party back to the entrance of the map, and you will go out of combat. Cullen will continue to fight the demons himself (as he's invincible). It takes him about 45 minutes to kill all the demons by himself (during which time you can go jogging or eat dinner). Surprisingly, the Rage Demon survives much longer than Wilmod does.

I tried to do that. The enemy would just follow me. It did help me get rid of those long cool down times.

#50
iSignIn

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MichaelStuart wrote...

I tried to do that. The enemy would just follow me. It did help me get rid of those long cool down times.

You need to cast a Gravitic Ring asap and prevent them from moving beyond the first choke point (in the Wilmod fight as well as a few others). So I'm afraid you have to play a Mage Hawke.

Or it could work with a Rogue's Decoy.

I could make a screenshot of Cullen fighting Wilmod on his own if you want. I can't make videos though. 

Modifié par iSignIn, 29 septembre 2012 - 12:44 .