Realmzmaster wrote...
If the party is able to retreat then the enemy should also be able to pursue. The party is only able to retreat if the party members are able to disengage from the enemy. The speed of the party member is greater than the enemy or there is enough distance between the party and the enemy to make retreat an option. Also will it be a controlled retreat or a run for your life retreat. If it is a run for your life retreat the enemy gets free shots at the retreating party. A controlled retreat allows for more defense.
This would also be a great way to lead enemies into a trap.
Send a character into an area where the enemy is hunkered down, with many ranged enemies protected, and retreat with them following into an area where the rest of the party remains hidden/stealthed, allowing them to get sneak attacks/crits and also have the area covered in traps.
The inability to tell companions to stay effectively, the lack of a stealth or trap mechanic and the complete lack of tactics by the enemy or your party to protect your ranged fighters made this a complete impossibility in DA2. I'd also love if an enemy tricked me into this exact same position. Say, by sending a small group with a weak 'commander' unit that I eliminate easily and send the enemy group fleeing in panic, while I chase to take advantage of the free pot shots... right into a nest of enemies dug in and ready for me.
THAT would be tactical combat.





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