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Why do people let Sten out of the cage?


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#26
robertthebard

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Because he cries a hell of a lot less than Alistair?

#27
Yalision

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The Grey Wardens are not choosey about who they recruit. Able bodies to fight the Darkspawn are all that are required to join the fight.

Modifié par Yalision, 06 octobre 2012 - 06:49 .


#28
Jadebaby

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hahaha!

#29
Guest_Hanz54321_*

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Why did I let Sten out of the cage? In a nutshell because he turned himself in to be executed and because he states he would prefer to die in battle, but starving in a cage will do.

That's really all I need to know - he has a conscience, and he wants to die in battle with purpose. The man sounded like the perfect wrecking machine for my mission. Finding out he was a thinking, feeling, philosophical being was a bonus.

If you missed those conversation options when you first find him in the cage, try saving before you talk to him and explore the conversation options.

(edited for repetitiveness).

Modifié par Hanz54321, 07 octobre 2012 - 11:04 .


#30
frostajulie

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I always let him out for the same reason I spared Zevran I could not bear to miss out on any game content. Now I never let him out I play mostly characters that just would not do it.

#31
keeneaow

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I regret i let him out every time he question if i'm a grey warden or not,
and since i also play solo it is double dumb since i got no use of him,
to top it off i also can't spot any experience from this lunacy,
-yet i still do it

#32
Yalision

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You are a Grey Warden, not a saint. I'm working on my first playthrough that I feel truly represents my Warden in a situation as dire as his. You are fresh out of the Kocari wilds, with only two Wardens and one more than questionable apostate. You are in desperate need of strength and support, no matter the form. Sten is a strong body, willing to follow you if you let him out. I say, no matter what he's done, that you need him in a situation like that.

Same thing for Zevran, I used to kill him, but realistically, doing so would be foolish despite the risk. There is an entire country that knows you and Alistair are on the top of the "most wanted" list. Having some shady folk around you seems somehow less risky than taking an afternoon stroll through Denerim.

I think the way some people play Dragon Age is like a fairy tale that Varric tales. A Warden that does no wrong. I can only imagine how pissedthe command at Weissaupt would be if they knew that one of the last two Wardens on hand to stop a full fledged BLIGHT was turning away opportunities toward victory because of misplaced idealism. The Wardens accept thieves, murderers, and even BLOOD MAGES, they are definitely not an organization of Chantry clergy.

Modifié par Yalision, 11 octobre 2012 - 04:52 .


#33
Riverdaleswhiteflash

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Well now I think it's smarter to have Sten around than Zevran. Sten didn't make any attempt on your life.

Edit: Or, he potentially might. But not before being recruited. Keeping him around afterwards is of course no smarter than keeping Zev around.

Modifié par Riverdaleswhiteflash, 11 octobre 2012 - 09:32 .


#34
Asepsis

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I let Sten out every time because my character was desperate to find as many allies as possible against the darkspawn, and to fight the blight. He was honest about his crimes, and he WANTED to stay in the cage until my Warden convinced him to seek redemption and fight the blight otherwise. I figured since he was blatantly obvious about his crimes, and didn't try to excuse himself, my Warden could trust him to fight with her in the blight.

I also recruited Zevran, who freaking tried to murder me, and Morrigan, who is a slightly murderous blood mage, with a questionable a conscious (I still liked her, eventually).

All of the character have their pasts, sure Sten's is a little more overtly bloody than...actually no. Zevran is worse, Morrigan is pretty horrible too. Oghren did his fair share of blood letting, Wynne's got a dark side too. Oh God don't get me started on Shale (who I think is awesome).

Lelianna dabbled in some dark stuff too (even murder I think? it's been a while since I played), and Alistair has a violent streak in him if it's nurtured.

They're all pretty dark characters. Those are the kind of people the Warden would need in the situation too. People who could get the job done. I mean, Wardens are the do whatever it takes kind of people right? They don't have the luxury of being choosy.

And I love them.

<3

#35
frostajulie

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A Cousland, close to her family with the wound of Little Orens death so fresh, to free a man who admits to killing children with no explanation would not offer sympathy or support even if Thedas were in flames and Darkspawn were ****ing the populace to make little baby darkspawn.

A Dalish warden would see this foreignor as a danger to the mission too eager to deal out death. A mage would see a qunari and fry him in the cage. There are many ways to rp a warden that would not free Sten and the warden at weisshaupt can get stuffed. Like any Ferelden warden gives a flying crap

#36
andy6915

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Asepsis wrote...
Morrigan, who is a slightly murderous blood mage, with a questionable a conscious (I still liked her, eventually).


Morrigan is not a blood mage. Well, she can be made one, but that's purely gameplay seeing as the blood-magic-hating Wynne can be one too. And even then she's only a blood mage because you make her one, not by her own choosing, and she absolutely isn't one when she joins you. If you think blood magic is evil, don't make her learn it and she won't ever have it.

#37
sylvanaerie

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frostajulie wrote...

A Cousland, close to her family with the wound of Little Orens death so fresh, to free a man who admits to killing children with no explanation would not offer sympathy or support even if Thedas were in flames and Darkspawn were ****ing the populace to make little baby darkspawn.

A Dalish warden would see this foreignor as a danger to the mission too eager to deal out death. A mage would see a qunari and fry him in the cage. There are many ways to rp a warden that would not free Sten and the warden at weisshaupt can get stuffed. Like any Ferelden warden gives a flying crap


These are precisely the two reasons (and two origins I played who don't free him).  After hearing through a dozen playthroughs about how all mages 'are beasts who should be leashed and have their tongues cut out', my Surana told him to rot where he stood.  My Cousland also left him there for precisely the reason I've bolded.

Frosta is right, there are many ways to RP a warden who doesn't give a crap about his 'desire for redemption' or 'a strong body to throw against the darkspawn' and the wardens at Weisshaupt can suck on lizard eggs.  In the end all that matters in the fight against an archdemon is there are wardens on hand to chop off it's head.  And none of the wardens I played needed Sten (he spends 99% of the games I did spare him sitting around camp playing 'fetch' with the dog) even as cannon fodder to throw against the wyrm.

I did have one male Cousland who almost didn't let him out of the cage, but decided to after Leliana convinced him, then when Sten attacked him in Haven, Cousland told him to hit the road and not let the Blight bite him in the ass as he left.  This particular guy also didn't spare Zevran, find Shale, told Morrigan to take a hike when she came after him to be the baby daddy, lost Alistair at the Landsmeet (to go be a drunk), fed Loghain to the Dragon.  He had the fewest people left at the end, and still defeated the Archdemon.  It was kind of my weirdest playthrough, very much things I'd never done before in the game.

#38
Jordan

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Just incase he decides to rape Morrigan and I get to watch.

#39
Rycr

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Whether I let Sten out or not depends entirely on how I'm playing my Warden. I do actually try to roleplay, to think about what my character would do, rather than what I would do.

That said, I almost always recruit him. At that point, my brand-new Warden has just come from the massacre at Ostagar, with another rookie Warden and an apostate in tow. My character is low on allies and, despite the plan to use the treaties, feeling a little hopeless. So I'm not really in a position to turn away help, even if it's from someone with a very checkered past.

When I play a Human Noble though, I never let him out because of what happened to the Noble's own family.

I never play a goody-goody character in Dragon Age games. While some of them tend to pick the "good" choices, there's always a reason beyond "it's the right choice."

#40
Shadow Fox

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Yalision wrote...

You are a Grey Warden, not a saint. I'm working on my first playthrough that I feel truly represents my Warden in a situation as dire as his. You are fresh out of the Kocari wilds, with only two Wardens and one more than questionable apostate. You are in desperate need of strength and support, no matter the form. Sten is a strong body, willing to follow you if you let him out. I say, no matter what he's done, that you need him in a situation like that.

Same thing for Zevran, I used to kill him, but realistically, doing so would be foolish despite the risk. There is an entire country that knows you and Alistair are on the top of the "most wanted" list. Having some shady folk around you seems somehow less risky than taking an afternoon stroll through Denerim.

I think the way some people play Dragon Age is like a fairy tale that Varric tales. A Warden that does no wrong. I can only imagine how pissedthe command at Weissaupt would be if they knew that one of the last two Wardens on hand to stop a full fledged BLIGHT was turning away opportunities toward victory because of misplaced idealism. The Wardens accept thieves, murderers, and even BLOOD MAGES, they are definitely not an organization of Chantry clergy.

No recruieting Zevran is stupid from a practical standpoint he tried to kill you what's to stop him from trying to finish the job when you least expect it?

And no they wouldn't care because you aren't conscripting them only Wardens can defeat blights remember?And you seem to think the Warden should be  like an unfeeling machine or that he is actually representing his order instead of simply trying to stay alive or save Ferelden for personal reasons.

#41
Chaoswind

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He wanted atonement with dead and is better to seek atonement by helping me stop the blight

#42
Yalision

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Arcane Warrior Mage Hawke wrote...

Yalision wrote...

You are a Grey Warden, not a saint. I'm working on my first playthrough that I feel truly represents my Warden in a situation as dire as his. You are fresh out of the Kocari wilds, with only two Wardens and one more than questionable apostate. You are in desperate need of strength and support, no matter the form. Sten is a strong body, willing to follow you if you let him out. I say, no matter what he's done, that you need him in a situation like that.

Same thing for Zevran, I used to kill him, but realistically, doing so would be foolish despite the risk. There is an entire country that knows you and Alistair are on the top of the "most wanted" list. Having some shady folk around you seems somehow less risky than taking an afternoon stroll through Denerim.

I think the way some people play Dragon Age is like a fairy tale that Varric tales. A Warden that does no wrong. I can only imagine how pissedthe command at Weissaupt would be if they knew that one of the last two Wardens on hand to stop a full fledged BLIGHT was turning away opportunities toward victory because of misplaced idealism. The Wardens accept thieves, murderers, and even BLOOD MAGES, they are definitely not an organization of Chantry clergy.

No recruieting Zevran is stupid from a practical standpoint he tried to kill you what's to stop him from trying to finish the job when you least expect it?

And no they wouldn't care because you aren't conscripting them only Wardens can defeat blights remember?And you seem to think the Warden should be  like an unfeeling machine or that he is actually representing his order instead of simply trying to stay alive or save Ferelden for personal reasons.




Well, my Warden saw an entire army decimated by the Darkspawn and the only group that could defeat them betrayed by Loghain. At the end of all things, he ended up riddled with Darkspawn arrows and lucky to be alive because a witch decided to save him and Alistair. Now a fugitive with very few allies, one can choose to be an idealist or someone who learns that life isn't as black and white as we wish it would be. I suppose it comes down to what you can personally stomach.

I think Alistair is vey naive in regards to what makes a Warden, and it shows at the end with Loghain. The Wardens are home to people like Avernus, a person who makes Zevran look tame. There is risk in involving anyone you recruit if you want to think about it, because to ignore the fact that you are one of the two most wanted fugitives in all of Ferelden is also naive. Who is to say Leliana isn't playing nice because she secretly wants to cash in on your head? You only have faith to go on. I'm surprised we could walk through Denerim as freely as we did, though if you decide to accept the contracts provided by the Crows later, you encounter some of the people dealing with Warden sympathizers.

As a Warden, you are killing good men and women in service to Loghain and Howe, and who can say how many other nameless innocent individuals. No one ever tells the side story of the generic Howe Soldier, but it's convenient to ignore that in a technical roleplay setting, they have families somewhere in Thedas. The only point that this becomes a moment for you to even think about is when you encounter Nathaniel, and which is only signifiicant because he is Howe's son. Not to kill him on the spot given your predisposition to hack through hordes of men in service to Howe before makes no sense.

It's easy to pretty up the story of the Warden, but even if you make all "good" decisions, he or she still killed a crap ton of people.

Modifié par Yalision, 16 octobre 2012 - 08:12 .


#43
andy6915

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Yalision wrote...
The only point that this becomes a moment for you to even think about is when you encounter Nathaniel, and which is only signifiicant because he is Howe's son. Not to kill him on the spot given your predisposition to hack through hordes of men in service to Howe before makes no sense.


There is a key difference. Those guys try to kill you on sight, the moment you enter the damn door they're on you like a pack of deepstalkers. Nathaniel however is pacified, not armed, not armored, and not attacking you on sight. He's willing to actually exchange words with you besides "die", willing to communicate. If Loghain or Howe's soldiers had been willing to talk and not attempt to kill me on sight, I probably would have let them run so long as they got out of the way (same thing with the carta actually, if they didn't throw themselves at me like animals it wouldn't have needed to be a slaughter). Nathaniel wasn't in the way of anything to begin with. Also, he took 4 grey wardens to bring down... I wanted someone like that on my side. I was willing to hear him out if it meant accomplishing that.

#44
sylvanaerie

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Yalision wrote...

Arcane Warrior Mage Hawke wrote...

Yalision wrote...

You are a Grey Warden, not a saint. I'm working on my first playthrough that I feel truly represents my Warden in a situation as dire as his. You are fresh out of the Kocari wilds, with only two Wardens and one more than questionable apostate. You are in desperate need of strength and support, no matter the form. Sten is a strong body, willing to follow you if you let him out. I say, no matter what he's done, that you need him in a situation like that.

Same thing for Zevran, I used to kill him, but realistically, doing so would be foolish despite the risk. There is an entire country that knows you and Alistair are on the top of the "most wanted" list. Having some shady folk around you seems somehow less risky than taking an afternoon stroll through Denerim.

I think the way some people play Dragon Age is like a fairy tale that Varric tales. A Warden that does no wrong. I can only imagine how pissedthe command at Weissaupt would be if they knew that one of the last two Wardens on hand to stop a full fledged BLIGHT was turning away opportunities toward victory because of misplaced idealism. The Wardens accept thieves, murderers, and even BLOOD MAGES, they are definitely not an organization of Chantry clergy.

No recruieting Zevran is stupid from a practical standpoint he tried to kill you what's to stop him from trying to finish the job when you least expect it?

And no they wouldn't care because you aren't conscripting them only Wardens can defeat blights remember?And you seem to think the Warden should be  like an unfeeling machine or that he is actually representing his order instead of simply trying to stay alive or save Ferelden for personal reasons.




Well, my Warden saw an entire army decimated by the Darkspawn and the only group that could defeat them betrayed by Loghain. At the end of all things, he ended up riddled with Darkspawn arrows and lucky to be alive because a witch decided to save him and Alistair. Now a fugitive with very few allies, one can choose to be an idealist or someone who learns that life isn't as black and white as we wish it would be. I suppose it comes down to what you can personally stomach.

I think Alistair is vey naive in regards to what makes a Warden, and it shows at the end with Loghain. The Wardens are home to people like Avernus, a person who makes Zevran look tame. There is risk in involving anyone you recruit if you want to think about it, because to ignore the fact that you are one of the two most wanted fugitives in all of Ferelden is also naive. Who is to say Leliana isn't playing nice because she secretly wants to cash in on your head? You only have faith to go on. I'm surprised we could walk through Denerim as freely as we did, though if you decide to accept the contracts provided by the Crows later, you encounter some of the people dealing with Warden sympathizers.

As a Warden, you are killing good men and women in service to Loghain and Howe, and who can say how many other nameless innocent individuals. No one ever tells the side story of the generic Howe Soldier, but it's convenient to ignore that in a technical roleplay setting, they have families somewhere in Thedas. The only point that this becomes a moment for you to even think about is when you encounter Nathaniel, and which is only signifiicant because he is Howe's son. Not to kill him on the spot given your predisposition to hack through hordes of men in service to Howe before makes no sense.

It's easy to pretty up the story of the Warden, but even if you make all "good" decisions, he or she still killed a crap ton of people.


There is a huge difference between killing men and women who throw themselves at you in combat, and slaughtering an innocent and defenseless family (including children).  If Sten had said they were lying, had hid his sword or sold it or planned on selling him to Tevinter slavers or something it would cast a different light on what had happened.  But he admits he knew they didn't have it, that they weren't lying.  They were just an innocent family who took pity on the wrong wounded man.

As for Nathaniel, he's being a quiet, reasonable man behind bars just sitting there and talking to the Warden.  He isn't swinging a blade at my Warden's head, unlike the 'innocent' and 'good' men in Howe and Loghain's service.  When those goobers give themselves up after getting trounced in Lothering's inn, I let them go (probably stupid, but Leliana asked so I did).  My Wardens don't kill people who aren't trying to kill them.  Your comparison is rediculous.

Zevran is a beaten man and expects to die, but he's not being all grrr arrrgh kill...at the moment he's lying trussed up on the ground.  He actually is being quite forward with his information.  My wardens' give him the benefit of the doubt (usually) and let him live.  Plus Zevran is 10 times more useful than Sten and 100 times more pleasant to have around.

Modifié par sylvanaerie, 16 octobre 2012 - 09:53 .


#45
Yalision

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Can't quote since my tablet has decided not to scroll the box. In any case, my Warden isn't in the business of turning away help, any help, that could stop a Blight. The odds for success. Between only two Warden recruits in an entire country in the midst of numerous conflicts is already not looking overly positive. Morality takes back seat to survival here so he follows a philosophy of do good when you can and do what you must the rest of the time. The Wardens are NOT a group of saints, but they do provide a service for the good of Thedas. Again, blood mages. Avernus. Sten was indispensable regardless of his crimes for my Warden, even Avernus if he would have followed me. He even would have accepted Jowans help. Anything to stop the Blight, because in the end my Warden died a hero and his entire company became legends.