Well, let's get the easily agreed upon parts out of the way first:
Premise 1: Rare weapons should be good
Ultra Rares, and Rares should be good. Find me a person who disagrees. If it's going to take so long to unlock that Harrier I, it better be worth it.
Premise 2: Every gun should be worth using when unlocked
[EDIT: modified for clarity]
Given the unlock system, and the tedium of unlocking rarer weapons, every gun should have at least something to recommend it as soon as it is unlocked. For Ultra Rares, due to the severe tedium of even getting them to rank V, this standard is higher than for any other weapon, but the principle applies.
There are two ways to accomplish this:
- The cool way: Give each gun unique handling and mechanics that makes them fun and effective to use even at low levels.
- The dull but effective way: Tweak the gap between rank I and rank X stats so that the gun's natural advantages still matter at Rank I, but that it doesn't completely outclass everything at Rank X.
- The bad way: Crank up the rank I stats of the gun so much that it's just as good as everything else, but completely outclasses everything else at rank X.
Basically: If you are starting from an empty manifest, no unlock along the way should be dull and forgettable.
Premise 3: Rarer weapons should not be a requirement to play the game.
Basically, you shouldn't need a Typhoon X in order to be useful on Platinum. Nor should you need any rare cards to play on Gold, or uncommons to play on Silver. In fact, I would say that common weapons should be perfectly servicable on Gold and Platinum.
So... I suppose we can debate those, but except maybe for number 3 there, I think they're all fairly safe assumptions.
My conclusion
So the question is: Should an Ultra Rare be better than a Rare gun? Short answer: No. Longer answer: Yes, but only in their niche.
My read on the way the balance changes are going, and the way that just feels right to me is that once you have a maxed out manifest, every weapon you have is worth using. Sure, for a truly specialized build, a few of the Rares and Ultra Rares should be the best weapons to use, but they should always have some drawback that makes it worth using another gun instead. Maybe the Ultra-Rare is very specialized (like the Scorpion), or maybe it's really heavy (like the Typhoon). Point is, the Ultra-Rare is a gun that requires you to be commited to using it. It's more powerful overall, but less forgiving.
I also think that every Common gun should be more like the Mantis. They should be the baseline guns for the class, with no particular strengths or weaknesses except those that typify the weapon class. And they should be relevant at all levels of play. They'll never -really- compete with the top-tier guns, but they should still be worth using, either for their light weight, or the lack of the drawbacks the stronger guns have. The Mantis, for example, has the high precision and power of a Sniper Rifle, but it's not so heavy a caster can't use it. The Mantis is not as good as the Widow or the Kishock, but it'll do as a substitute if you don't want the extra weight, or weird projectile mechanics.
..so. Discuss?
EDIT: Clarified my position.
Modifié par EvanKester, 28 septembre 2012 - 11:02 .





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