EvanKester wrote...
Premise 2: A rare gun should be worth using immediately after it's unlocked
I doubt anyone can debate this. A Wraith I should be worth using even compared to a Claymore X or especially an Eviscerator X. Similarly, a Carnifex I should be worth using over a Phalanx X, and a Viper I should be worth using over the Mantis.
Premise 3: Rarer weapons should not be a requirement to play the game.
Basically, you shouldn't need a Typhoon X in order to be useful on Platinum. Nor should you need any rare cards to play on Gold, or uncommons to play on Silver. In fact, I would say that common weapons should be perfectly servicable on Gold and Platinum.
My conclusion
So the question is: Should an Ultra Rare be better than a Rare gun? Short answer: No. Longer answer: Yes, but only in their niche.
EDIT: Clarified my position.
Premise 2 is wrong, because the unlock system doesn't give you a weapon of an upper tier after you have reached level X in the lower tier. It's just by chance that you get an Ultra-Rare, doesn't matter what you already have. If this premise were true in the actual RNG, than everyone would start using ultra-rare a soon as they have one, forgetting any other weapon. You can't have your premise 2, without changing the store system.
Premise 3 is wrong, because the game has an obvious simmetry between increasing difficulty levels and weapon tiers. It doesn't make any sense if you can beat Platinum with an uncommon or a common weapon, because the reward (more than 130000 credits) would be too much appealing to make any other lower level exist: i.e. having players caring about playing bronze, silver and gold.
Discussion: The game is mainly an RPG IMO. I expect from an RPG that a rare weapon is better by every point of view than a common or uncommon weapon, at least starting from a given level. Indeed ultra-rares are generally better than rares, but because of it's easier to unlock rares than ultra-rares you start using an U-R only when you get it at level V-VI: for a clear example the duo Carnifex-Paladin. And given the increasing difficulty between
Conclusions:
You forgot to talk about the store system and the drop rates of Ultra-Rares, that's why you seem to have a point, but since the whole game is based on the RNG system and on rewarding more the higher levels of difficulty, then it's right to have powerful rare and even more powerful ultra-rare weapons and the U-R should not have any limitation that would throw them inside a niche.





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