A Proposal About Romances
#26
Guest_franciscoamell_*
Posté 28 septembre 2012 - 10:23
Guest_franciscoamell_*
#27
Posté 28 septembre 2012 - 10:31
Worse, you often miss out on a lot of character development / dialogue if you don't romance them...ME3 tried to solve this but instead padded out NPCs with click, listen monologues, as opposed to actual dialogue options.
Truth be told though, I won't be happy until I can have in depth philosophical debates in a non romantic setting with all of my squad mates.
#28
Guest_franciscoamell_*
Posté 28 septembre 2012 - 10:37
Guest_franciscoamell_*
Do you mean that you didn't resist romancing anyone because it seemed somewhat appealing in the end, or that you think it wasn't easy enough to avoid romances? Because the dialogue options were all pretty clear.Icinix wrote...
Indeed. BioWare has a history of making it really hard to avoid Romances - in every BioWare game I have tried to avoid a romance - I have accidentally got involved in one despite my best efforts.
Worse, you often miss out on a lot of character development / dialogue if you don't romance them...ME3 tried to solve this but instead padded out NPCs with click, listen monologues, as opposed to actual dialogue options.
Truth be told though, I won't be happy until I can have in depth philosophical debates in a non romantic setting with all of my squad mates.
#29
Posté 28 septembre 2012 - 11:37
elessarz wrote...
RinjiRenee wrote...
... Romance content is development for your character if you so choose it. If you don't choose it... you remain single and do not experience content that you wouldn't have minded missing out on anyway.
The game is larger for people who romance and it is smaller for those who don't romance. Surely you can see the difference.
A sidequest is when you gather the farmer's chickens and he pays you and you never see the farmer again. A romance is when you marry the farmer and then everybody talks about it and sometimes the farmer takes you behind the barn.
I have never called romances a side quest. I called them optional content. Stop that.
And why shouldn't characters have exclusive romance dialogue/reactions? Do you treat your SO the same as your close friend?
#30
Posté 29 septembre 2012 - 12:35
If our protagonist burst into the Bobby Darin version, complete with softshoe and a passing, appluading bandit at the end I would buy seven CEs and give them to random passers by. I'm almost tempted to start up DA2 right now and sit a Hawke out at the end of a dock, just so I have an excuse to listen to this song again.Reznore57 wrote...
I could use a scene with our pc , drinking a bottle by the dock at night , a single tear in the eyes and
huming "All by myself " to him/herself.
#31
Posté 29 septembre 2012 - 12:56
Fiacre wrote...
...My canon DAO character actually romanced no one. He did get ninjamanced by Leliana, which ended up being a nice addition to his story, but I made the very conscious choice not to start any romances with him when I made his character because he loved someone not in the party (Anora).
#32
Posté 29 septembre 2012 - 01:16
RinjiRenee wrote...
I have never called romances a side quest. I called them optional content. Stop that.
Sorry if you felt I was putting words in your mouth. I mean to say not all optional content is the same. There are obvious differences between a romance and a sidequest, which is why I'd rather people didn't think they are both optional in the same degree or even in the same sense.
RinjiRenee wrote...
And why shouldn't characters have exclusive romance dialogue/reactions? Do you treat your SO the same as your close friend?
Never said that, kid. You must be confusing me with some other poster.
#33
Posté 29 septembre 2012 - 02:25
Having an extra scene where a love scene would be, though, seems kind of unnecessary. Now, if we could get extra dialogue scenes with friends we have completed quests for, and won their loyalty/friendship, I'd like that. I am always in favor of more platonic friendship relationship content.





Retour en haut







