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DA3 Character classes - An Idea, Humor Me


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#1
Biotic Sage

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DA3 is obviously going to be about the dichotomy between magic and non-magic users.  To me, that presents a wonderful opportunity for a revamped class system that allows for more customization, less restriction on playstyle, and lends itself well to the narrative itself.

My idea is this: at the beginning of the game you choose one of only TWO classes:
- Magic User
- Non Magic User

The vast majority of your skills and class attributes will be based on specializations which you will acquire throughout the game.  There will still be skill trees like in DA:O and DA2, but now you are pretty much building your own class as you see fit.

Here's an example.  A Magic User may start out with 2 default skill trees, basic magic stuff.  He has a total of 6 skill tree slots, so 4 of those slots are empty at the start of the game.  These 4 empty slots will be filled with the specializations you can acquire while you adventure.  So a specialization like "Bard," Assassin," or "Reaver" would be available to both Magic and Non-Magic Users.  Specializations like "Spirit Healer" or "Primal Mage" would be available only to Magic Users.  A specialization like "Templar" or "Warrior" would be available only to Non-Magic Users.  All weapon tree specializations would be available to both Magic and Non-Magic Users (except the "Staff" tree, which would only be available to Magic Users). 

Your class would inform how others look at you.  For example, if you are a Magic User who supports the mages everywhere you go, some may consider you biased as a result.  Meanwhile, if you are a Non-Magic User who supports mages all the time, some may consider you to be selling out the safety of all the "muggles" for the sake of your misguided compassion.

Anyway, just a thought I had.  What are some of yours?

Modifié par Biotic Sage, 28 septembre 2012 - 04:09 .


#2
Samzo77

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I like the idea. For this game though, I would just like to see a return to something resembling origins. Mages that can use swords, warriors that can use bows, rogues that can have shields, etc. more cross class options.
I think it would be better to stay close to this formula for now, and slowly move towards an open system, something similar to the Elder Scroll games.

#3
unbentbuzzkill

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so pretty much a skyrim based ability set not a bad idea

#4
Biotic Sage

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unbentbuzzkill wrote...

so pretty much a skyrim based ability set not a bad idea


Definitely leaning toward that yeah.  However I wasn't actually a fan of Skyrim's completely open class system.  It led to too much meta-gaming for leveling up and building skill experience.  You have to constantly be concerned if you are unintentionally leveling another skill tree too much, and it's very hard to resist the urge to dabble in everything if it's all laid out and available for you to, meaning your character doesn't feel as unique as a result.  In Skyrim, to choose to specialize in fire magic for example, to indicate that you intend to specialize in fire magic to the game meant that you had to use fire magic over and over.  This to me is unnecessary and unsatisfying.  I feel like that intention can be streamlined by making a single choice: I will sacrifice one of my empty skill tree slots in exchange for mastery of fire magic, i.e. filling the empty slot with the Fire Magic (or primal mage) skill tree.  Then you can customize within that skill tree from there.  More immediate results, less metagaming.