My idea is this: at the beginning of the game you choose one of only TWO classes:
- Magic User
- Non Magic User
The vast majority of your skills and class attributes will be based on specializations which you will acquire throughout the game. There will still be skill trees like in DA:O and DA2, but now you are pretty much building your own class as you see fit.
Here's an example. A Magic User may start out with 2 default skill trees, basic magic stuff. He has a total of 6 skill tree slots, so 4 of those slots are empty at the start of the game. These 4 empty slots will be filled with the specializations you can acquire while you adventure. So a specialization like "Bard," Assassin," or "Reaver" would be available to both Magic and Non-Magic Users. Specializations like "Spirit Healer" or "Primal Mage" would be available only to Magic Users. A specialization like "Templar" or "Warrior" would be available only to Non-Magic Users. All weapon tree specializations would be available to both Magic and Non-Magic Users (except the "Staff" tree, which would only be available to Magic Users).
Your class would inform how others look at you. For example, if you are a Magic User who supports the mages everywhere you go, some may consider you biased as a result. Meanwhile, if you are a Non-Magic User who supports mages all the time, some may consider you to be selling out the safety of all the "muggles" for the sake of your misguided compassion.
Anyway, just a thought I had. What are some of yours?
Modifié par Biotic Sage, 28 septembre 2012 - 04:09 .





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