Sable Rhapsody wrote...
So there's been a lot of requests on the forums for DA3 to let us pick sides. Mages, templars...bah. I'd like DA3 to preserve a dialogue option we had in DA2--a roleplaying choice that sides with neither.
I'm with you here.
Sable Rhapsody wrote...
Sure, you eventually had to throw your lot in with either Meredith or Orsino, but DA2 didn't automatically assume that Hawke sympathized with either based on that final decision.
Yeap. Unfortunately Hawke was forced to coup with extremist companions who do take sides with their constant whinning.
Sable Rhapsody wrote...
Throughout the game, and especially in Act 3, Hawke can try and act as the voice of reason with middle dialogue options.
Which he failed at every attempt. No one listen to him. Not even the Arishok. Sigh.
Sable Rhapsody wrote...
I'd like to see that continue with the new protagonist in DA3.
I don't know. Not after what already happen to the looser diplomatic neutral BioWare's Hawke in DA 2. The thing is BioWare's views on certain things such as diplomation and compromisation are weird.
Sable Rhapsody wrote...
There's more to the conflict than just being pro-mage or pro-templar, and I hope the dialogue continues to reflect that.
Indeed. Like how to stop BioWare from killing PC's family members or how to present personal story a real personal story instead of mess up global conflict and bickering of two opposing factions irrelevant to PC's personal story.
Sable Rhapsody wrote...
I would also like to draw a distinction between roleplaying a character who wants to end the war without picking sides, and actually being able to do so in-game. IMO it makes sense that Hawke, who is just one person, can't really stop a war that's centuries in the making.
It make no sense that we are presented by the fact the world is already at the brink of world in the beginning when Hawke knows nothing about it. That's not roleplaying. That's Out Of Character. But then again, I don't think that bother BioWare much.
Sable Rhapsody wrote...
The point is that in trying to do so, we get to define Hawke's personality and beliefs as a person rather than having them pushed on us. Thoughts?
I agree. But force things on players is the only things BioWare know how to do. That's why their product mostly consist of infinite illusion of useless choices and railroading. They hide those choices well in the past. They cant hide them forever. Because it was never right to do so in first place.