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Cities of Life


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6 réponses à ce sujet

#1
septembervirgin

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While I don't aim to create controversy with this topic, I feel that one lack in many computerized role-playing games is that cities do not feel like places that people live in.  In most CRPG, cities seem like blatant excuses for finding quests.  I found this to be a problem in encouraging immersion and replayability.

NPC refer to quests and situations arising in quests more often than they spout flavor-text.  The important people in cities are usually rendered as jokes or quick sketches unless they're a member to a quest.  Shops can be useful, but the place of buying liquor and food is vanishing and also going away are vestiges of rules that are meant to inspire a feel for a living, breathing game world.  It's the lyrium in the drinking water, no doubt.  Still, it would be nice if players could have their characters drunken in taverns, eat at inns, and even sleep at inns.

I understand that clothing sellers are not usually offering mere clothing due to the hassle of "skinning bones" with new non-adventuring clothing that have no purpose in battle.  Hawke's lounge robes were an expensive joke.  So perhaps the best way of distinguishing a city is flavor text and icon-represented knick knacks?  The issue of making a fictional city seem alive is more complex, I know.

Does anyone have ideas how to make the cities in Dragon Age 3 seem more like cities and less like "the inn beside the dungeon"?

#2
Quicksilver26

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yay for sleeping at inns i miss sleeping in inns always my fave part in games lol

#3
Sable Rhapsody

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Athkatla in BG2 did a great job of this IMO, and without all the crazy extra things you can do in a game like Skyrim. It accomplished the feeling of being in a living, breathing city through sidequests, graphic design, and sound design.

The sidequests in Athkatla felt like they were tied to life in the city. Vampires at the docks, a serial killer near the theatre, hidden slaving operations...Athkatla's like the bad side of Vegas back in the mob days, and the sidequests really drove that home.

#4
daffl5

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Awesome idea. what i think is if they have more people just wandering around. and the capital of orlais is bound to be packed. another way is for you to be able to buy clothes. fancy or simple. and even get your hair done. and if you stay at an inn your companions should be there to. but in places that suits them for example: Varric= tavern. Leliana = playing music and singing for the other patrons. the idea of getting drunk sounds like a fun one too.

#5
Nashimura

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The move to a new engine might allow them to do this, if its a target from the start.

#6
LolaLei

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I liked how Assassins Creed make the cities feel alive, there was always something going on, even if you couldn't go inside most of the buildings.

#7
septembervirgin

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I hate false doors where cities are in games. Yeesh. It makes everything feel so hokey.