Vhorl the CavalierNew items: FoA +5, Big Metal Unit, K'logarath, Enkidu's Plate, Gargoyle Boots and a rod of reversal. Something for every occasion, hopefully.
A Hive Mother mazes me as I approach the enclave where Sendai is located.
RELOAD. Summons positioned better to allow a Carsomyr GWW to be used 2nd time around.
Sendai's EnclaveThe Southern Tunnel is cleared. No slavemaster in the Northern Tunnel (remember to do Northern first in future).
Odamaron and an apprentice remain; a second apprentice and two skeleton warriors were "turned" into chunks.
After a host of spells their PfMW's are exhausted and Carsomyr accounts for both lich and apprentice.
Two beholders and a group of drow have arrived outside (the only thing on their side is excessive game lag).
New items. Carsomyr +6, Spectral Brand +5, improved Gram the Sword of Grief.
Ogremoch stoneskins as quick as Carsomyr GWW removes them (dispel is ineffective). Switch approach mid battle.
FoA/Belm, 1 GWW and 5 Improved Hastes are too much for him - my buffs remain intact.
Diaytha foolishly allows a vampire and cambion outside to play with my BMU and Carsomyr.
I switch to full plate to remove the remaining beholder then Diaytha is de-globed and eliminated.
Captain Egeisseg is slow to turn hostile so I am back in the BMU before he attacks.
Another full plate to BMU change is complemented by use of the Psion's Blade for a horde of illithid.
The BMU arm reach means I can use two drow as a buffer. Mythakil and his illithid are removed safely as a result.
I manage to switch from full plate armour to the BMU before Sendai registers my entry. (n.b. Cloak of Mirroring active all the time, animation sometimes vanishes depending what is happening).
The first Sendai panics from Carsomyr blows, and is blocked by drow. With her down I kill a couple of drow but get jostled out of place (CHARNAME leaps about a bit with the BMU on). I turn some undead to allow another Sendai to move towards me.

I'm jostled onto a platform as time stop activates (each pendulum swing is taking 15 seconds so this is SLOW). I glug an extra healer and reach over the drow to drop another Sendai.

I am malisoned so fire a Carsomyr dispel to remove it, and also to de-buff everybody else. I've dropped an aerial servant so relax with another turning - four skeleton warriors collapse but I am jostled straight through the remaining drow into the centre of the room.
This isn't what I planned but I may as well tap a Sendai with Carsomyr to remove her fireshields. She runs off so I hit another - she glugs a potion of invisibility so I move to an archer Sendai. I can't reach her but yet another Sendai GWW's so I GWW back and eliminate her before switching to an aerial servant.

A double Sendai time stop is next, then another time stop. I take another malison as poison Sendai is chunked. I glug an extra healer and remove another two drow so a badly wounded aerial servant can be drawn into range. Then another four drow as the Mordy swords expire.

Just me and four of Sendai now. I move away and a fifth Sendai is shown together with a drow. This Sendai casts Absolute Immunity but one swing of Carsomyr removes that effect before I swat the drow. Archer Sendai has moved to the centre of the room but teleports away after a hit or two. I chase one Sendai after another, glugging a healing potion at one point. Another one is down.

Then another, only two left now.

One - I can't reach her though. Time to play. The big metal rod does 2 damage, K'logarath 20 + 6 + unconscious. Ouch (what a weapon). I summon a Deva and throw the axe again. She saves this time but is panic stricken, blundering into my summons.

The real Sendai re-appears. I greet her with K'logarath, forcing a host of contingencies so cast a Carsomyr dispel to remove them (fails but removes my malison so not wasted). My Deva stuns her fallen Deva and I help kill it off as she fails to malison me again. I've cast a death ward and add spell turning as a fallen planetar attacks me. I kill that off in no time and summon another Deva to replace the one that Sendai has just imploded.
My spell turning is removed so I grab a ring and apply a minor turning only to see my buffs removed twice more. I try a ranged dispel then summon a replacement skeleton warrior and then another followed by a berserk warrior. PfMW has finally worn off so I hit with Carsomyr then add a GWW. My final hit of the GWW is enough to end the fight.

Back at the Pocket Plane I remove the Slayer and the favoured of Cyric.
(Against my expectations Vhorl did better against Sendai than Abazigal. Was also a cleaner battle than with my monk - in control all the time, didn't get implosion/harm, never got below 100hp, only used 3-4 HLA's and perhaps 5 potions. Would have been much tougher without the big metal unit).
Reloads : 1 SoA imprisonment.
SCS Ascension Reloads : 13 (1 this session).
Modifié par Gate70, 11 novembre 2012 - 05:06 .