(The episode where Veyel washes his hands of Watchers Keep).
I slowly heal then re-engage. Nalmissra and Xei are closest with Y'tossi to the NW and the Hive Mother to the SW. I shut myself in the Eternal Warrior room with Nalmissra and Xei. The succubus can see my shadow and re-buffs so I emerge to hit Xei once and circle the room. They're both slow so I draw the special abilities out of Xei by approaching and retreating (a bit risky due to lag) then sling Xei to pass the time a bit more quickly. I decide she is female from the shouts of pain.
Xei has wasted several Critical Strikes and Kais by the time Nalmissra drops her fireshield. I strike at Nalmissra with my scimitar and she is badly wounded in one hit but her fireshield burns me (must have still been there with the visuals gone). Another hit or two will be fatal for her so I cast WW. My fire damage isn't too bad so I switch to Xei for what remains of the WW (with fists).

We're both badly injured, she glugs a superior healing and kai's as I glug an extra healing. She keeps glugging so I GWW her to find she's glugged all her potions; not only have I wasted a GWW I fail to benefit from any potions. I let my wounds heal (1hp/round) as I update my journal and consider whether Y'tossi will be susceptible to Spectral Brand or Angurvadal through her marilith stoneskins.
I have a quick look outside while still wounded (repeated impatience) and decide to clear two summoned skeletons but Y'tossi can see me and adds three more. I'm surrounded so punch past one and escape as Y'tossi closes in. Ameralis Zauviir is with her and I don't know who or what I'm dealing with. He casts doom so I assume is a cleric. I've moved too far and the Huntress joins in, calling the Hive Mother over too. Cause serious wounds hits once and is resisted a second time before I shut the Helmite Ghost door. Perhaps I can briefly split them up again.
The Hive Mother is covering all angles, so I summon a Brandlet (banished) and GWW with the Erinne sling. Her stoneskins collapse and I score two hits but her wound attacks and the Huntress arrows almost kill me. I slam a door again and heal, then confirm that I am receiving regular dispels so no point buffing. They've all clustered together and the Hive Mother has healed, but I manage to draw Y'tossi aside and close a door. I leave her there, retreat into the riddling imp room and as they are all uninjured I pocket plane rest. I return with a blunted katana in reserve (she will PfMW so might as well try it) and Spectral Brand with Improved Invisibility, Hardiness, DUHM and GWW.
Y'tossi starts with stoneskin and PfMW but the blunted katana does nothing - back to Spectral Brand again. After a WW and two GWW's I finally hit her with cold damage. A little longer and my blows hit as well as the elemental damage. I GWW again knowing there is only one outcome here.

I'm unable to use her Gauntlets of Extraordinary Specialisation. Another plane-rest sees me inspecting the buffs of Ameralis and wondering if I can draw him aside. They've regrouped, and Ameralis adds more buffs as I approach so I wait for his Blade Barrier to die down. He follows and I hit with a bullet - he also sounds female so I will refer as such from now. She refuses to come any further and the Huntress and Hive Mother have followed, meaning I've been de-buffed and injured. They allow me to move away so I return with another bullet - she glugs a superior potion so I move back, WW and aim again. I have to retreat and she glugs another potion. My next GWW is prepped for Ameralis but the Hive Mother is closest. I manage two GWW's before having to retreat. I heal and return but only manage part of a GWW before the Hive Mother and Huntress make me retreat again (one or two near death experiences here).
I return with Hardiness, DUHM and GWW already active. I manage 3 GWW's and almost kill the Hive Mother but she has cured serious wounds. I escape with 14/137hp so glug 2 superior healings and one extra. Improved Invisibility, Hardiness and GWW are active as I return.

The Huntress has activated Called Shot but I decide to trade missiles and add a second GWW. She disrupts my third so I step inside the dragons lair to add another in safety. When that is done I switch to Spectral Brand, close the gap and GWW again. She has a two handed sword and Ameralis joins in but I'm getting the better of them.

The Huntress is down but Ameralis is hitting me until five hits convince her to heal instead. Another GWW disrupts that spell and my next blow finishes the last of what I now know was an all-female party. I need to find a third key, which requires me to deal with blue balls, red balls, purple balls and green balls. This is strangely (and painfully) reminiscent of my monk training, much of which was spent doubled over in agony.
Blue. Mage, Mage, Mage, Mage.
Red. Hobgoblins, Kuo-toa, Trolls (Angurvadal) and Greater Wolfweres.
Purple. Skeleton Warriors, Devil Shades, Vampires, Lich and Elemental Lich (1 crash).
Green. Mutated Spiders, Umber Hulks, Greater Earth Elementals. Finally a Death Tyrant, Elder Orb and a Hive Mother - the Hive Mother gets me three times for reload28-29-30 as I'm trying to extract too much from my GWW's.
Ferrumach Rilmani is similar to Sendai. Given the increased area to play in and lack of assistance the many instances of him are easier to kill though. I plane-rest before entering the final portal then speak to the Imprisoned One. I have questions for Odren such as why go all the way through this Keep when there is a door that would take me straight to the Imprisoned One. Stupid Helmite.
Odren leaves to sort the mess out and I can't stop Sister Garlena from going either. I head downstairs to be met with a Timestop that slams me into a corner surrounded by mirrored demons before time starts again. I try to GWW my way out but one more hit is enough for reload31.
I decide to check his Timestop out more carefully. Not very nice.

Two fist GWW's injure him, then a Spectral GWW is less effective and I run. I do a circuit past the portals and GWW with my fists before setting off on another circuit, but get held for reload32. I decide to wimp out and seal him in with a scroll instead (another monk with BG1 tomes, Hell Trial upgrades and SoA equipment will be along at some point to deal with him, I'm sure of it).
Cespenar upgrades the Erinne sling and I find the biggest stoneskinned target available to practice on. After several hits I check Spectral Brand, only to discover Draconis is resistant to it (cost 45+49 damage to confirm this). Some of the time he isn't bothering to chase me so I am able to pocket plane and think (regenerate). I manage a sling WW, then mess a GWW up (switched to fists to run and forgot to switch back. My next GWW sees me retreat from an acid breath but I am so eager to return that I get hit by the same breath on the way back. Reload 33 but a plan is forming.
Know your enemy - DraconisPfMW. Pocket plane (duration 4 rounds).
Haste. Run (longer duration).
Stoneskin. Use bullets to count the skins (think there are 9).
Otherwise try to spot him at the edge of vision and sling a bullet.
Save potions, abilities etc for later, in case an opportunity is presented.
Draconis seems to be regenerating health and I cannot wound him quickly enough. I scrub out plan B and start thinking what else could annoy him.
Reloads : 33.
Illasera - 6.
Kiser Jhaeri - 1.
Saradush Prison - 4.
Gromnir - 2.
Watchers Keep level 1 statues - 1.
Watchers Keep level 3 Demon Knights - 1.
Watchers Keep level 4 killer mimics - 1.
Watchers Keep level 4 Gith - 1.
Watchers Keep level 4 Ulitharid - 1.
Imix - 1.
Sendais Enclave Woodcutter party - 1.
Sendais Enclave Ogremoch - 3.
Sendais Enclave Hive Mother - 1.
Sendais Enclave Illithid - 3.
Watchers Keep level 4 Hive Mother - 3.
Watchers Keep level 5 Demogorgon - 2.
Draconis - 1.