Party Camp?
#26
Posté 29 septembre 2012 - 08:15
A good compromise could be: when you travel, you have the camp, with snow or trees if you are near a snowy place or a forest, but when in a town, you are in a tavern, and when in your town, everyone have a house.
the thing I am most concerned, anyway, is the fact that I want to talk to my companion regardless of the occasionally "mission talk" with the icon in the map. I wanto to speak with them more times, even if there is nothing new to say.
#27
Posté 29 septembre 2012 - 08:31
#28
Posté 29 septembre 2012 - 08:38
Sylvius the Mad wrote...
If we do keep companions indefinitely even without using them (a feature I don't really like), then yes I'd like to have them all in one place. The party camp is worth it for the inventory management benefits alone.MichaelStuart wrote...
I will happy just to have all the companions in one place. I would also like it to be outside somewere.
This as well.
I know one of the things they wanted to eliminate was the nude squad mate issue, but if the player didn't mind their squad mates standing in the nude, then the developer shouldn't mind either!
#29
Posté 29 septembre 2012 - 08:56
Plaintiff wrote...
I like the DA:O and DA2 methods of party interaction about equally.
But if we're going to have a central 'hangout' for all the companions together, whether it be inn or Inquisitor headquarters or campsite, I would like it to feel more alive. The party members should move around and interact with each other, instad of running off to their separate corners and ignoring each other, like in DA:O.
I think ME3 dealt with it in a pretty nifty way. I enjoyed listening to all those little conversations crew members were having in the lounge or in other parts of the ship.
#30
Posté 29 septembre 2012 - 09:06
+1Sylvius the Mad wrote...
If we do keep companions indefinitely even without using them (a feature I don't really like), then yes I'd like to have them all in one place. The party camp is worth it for the inventory management benefits alone.MichaelStuart wrote...
I will happy just to have all the companions in one place. I would also like it to be outside somewere.
#31
Guest_sjpelkessjpeler_*
Posté 29 septembre 2012 - 09:42
Guest_sjpelkessjpeler_*
Would like to see it return in DA3 if there will be more travelling. Really enjoyed the talks I could have with the companions and learn more about them whenever I was in camp. The talks with dog and the interaction with other companions during it made me smile
What would be really nice is while visiting the hometown of one of the companions that you can visit his/her house. Being in a town the gatheringplace for the companions could be a tavern as has been said above by other posters.
#32
Posté 29 septembre 2012 - 10:49
#33
Posté 29 septembre 2012 - 12:24
#34
Posté 29 septembre 2012 - 12:27
#35
Posté 29 septembre 2012 - 12:43
The one thing I hope they don’t do it go back to the random discussions in DAO for this reason- When I was romancing Alistair, I was trying to have the romance proceed at a slower pace so I delayed talking to him all at once/frequently. An unintended consequence to this was that I was gaining his approval too quickly during the campaign and when I finally did talk to him, he was already smitten and I lost the opportunity to have all those “lead in/get to know you” conversations with him.
I didn’t necessarily love the way DAII did it, but at least I didn’t feel like I missed out on the development of the romances.
A balance would be nice.
And I’m SO sorry, I’ve totally gotten off topic, so I’ll just end right here.
#36
Posté 29 septembre 2012 - 07:23
But for the party camp they could have like three different layouts depending on what part of thedas your at.
#37
Posté 30 septembre 2012 - 09:28
My headcanon is that it was, actually, Hawke's unofficial "headquarters", even after Hawke moved to the estate. Where they gathered before going somewhere, discussed news, planned routes and had some "family dinners" from time to time.
Modifié par Nrieh, 30 septembre 2012 - 09:29 .
#38
Posté 30 septembre 2012 - 09:34
For example, a campfire surrounded by drunken Templar / Mages with your companion amongst them singing is replaced by them somberly looking into the fire after a disastrous battle which cost them a lot of friends.
#39
Posté 30 septembre 2012 - 09:40
What really would be the cherry on top is having conversations just about anywhere, like when you want to talk to Sten about what he was doing in that cage. You could have done it at the party camp, or the noble tavern in Denerim, or going up the mountain in search of the sacred ashes. Anywhere means more control over conversations. However, it has been stated that the more emphasized use of cinematics require set locations for the characters to act out the scenes rather than just stand there like in Origins. My solution....go back to the Origins conversation cinematics.
#40
Posté 30 septembre 2012 - 01:26
Ah yes, only heroes are allowed to have lives, oppinions and concerns. Ever. How silly of me to suppose other way. They should just stand in camp at their favourite spot all game long no matter if you use them for party or not. That's much more natural and immersive... [/sarcasm]DA3 should be a quest game, why would my companion have their own lives if we are suppose to be on some epic quest?
#41
Posté 30 septembre 2012 - 02:43
Nrieh wrote...
Ah yes, only heroes are allowed to have lives, oppinions and concerns. Ever. How silly of me to suppose other way. They should just stand in camp at their favourite spot all game long no matter if you use them for party or not. That's much more natural and immersive... [/sarcasm]DA3 should be a quest game, why would my companion have their own lives if we are suppose to be on some epic quest?
Oh really now, no one said that.
If the hero and their merry band of misfits is on a quest to save the whole world from destruction, I'm pretty sure most concerns would have to wait. No one is really allowed to have a life, not even the hero.
DA 2 worked with the companions having their 'own life', because Hawke wasn't on some world-changing mission. Their quest was basically to care for family/friends and rise to power.
DA:O didn't work like that. The land was about to be consumed by the Blight. Everything could have been destroyed. Now imagine if you had had a companion like Merrill in DA:O, who was obsessed with her mirror and constantly wants you to help repair it. I love Merrill to death, I do, but if she had done that while we were on a quest to STOP THE GODDAMNED ARCHDEMON FROM CONSUMING THE WORLD, I would have had to kick her out. There were more important things at stake.
#42
Posté 30 septembre 2012 - 02:44
nah, i'd rather have party castle...Suikoden style!
(imagine vigil's keep...on steroids...times eleven)
Modifié par nightcobra8928, 30 septembre 2012 - 02:45 .
#43
Posté 30 septembre 2012 - 04:25
Yeah. Sure. Blight never waits for Warden to deal with last possible side-quest and romancing all possible companions...If the hero and their merry band of misfits is on a quest to save the whole world from destruction, I'm pretty sure most concerns would have to wait. No one is really allowed to have a life, not even the hero.
....Is there even a subtle chance to have this luck twice during series, I wonder...DA 2 worked with the companions having their 'own life', because Hawke wasn't on some world-changing mission
#44
Posté 30 septembre 2012 - 04:36





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