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Party Camp?


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43 réponses à ce sujet

#26
Felya87

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I liked the camp, and I quite liked the fact that avery companion had a place where to go.
A good compromise could be: when you travel, you have the camp, with snow or trees if you are near a snowy place or a forest, but when in a town, you are in a tavern, and when in your town, everyone have a house.

the thing I am most concerned, anyway, is the fact that I want to talk to my companion regardless of the occasionally "mission talk" with the icon in the map. I wanto to speak with them more times, even if there is nothing new to say.

#27
Xewaka

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While a physical camp is not necessary, a game utility that serves the same purpose (Access to all party character sheets at the same time) would be most welcome.

#28
Icinix

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Sylvius the Mad wrote...

MichaelStuart wrote...

I will happy just to have all the companions in one place. I would also like it to be outside somewere.

If we do keep companions indefinitely even without using them (a feature I don't really like), then yes I'd like to have them all in one place.  The party camp is worth it for the inventory management benefits alone.


This as well.

I know one of the things they wanted to eliminate was the nude squad mate issue, but if the player didn't mind their squad mates standing in the nude, then the developer shouldn't mind either!

#29
Mr Fixit

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Plaintiff wrote...

I like the DA:O and DA2 methods of party interaction about equally.

But if we're going to have a central 'hangout' for all the companions together, whether it be inn or Inquisitor headquarters or campsite, I would like it to feel more alive. The party members should move around and interact with each other, instad of running off to their separate corners and ignoring each other, like in DA:O.


I think ME3 dealt with it in a pretty nifty way. I enjoyed listening to all those little conversations crew members were having in the lounge or in other parts of the ship.

#30
philippe willaume

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Sylvius the Mad wrote...

MichaelStuart wrote...

I will happy just to have all the companions in one place. I would also like it to be outside somewere.

If we do keep companions indefinitely even without using them (a feature I don't really like), then yes I'd like to have them all in one place.  The party camp is worth it for the inventory management benefits alone.

+1

#31
Guest_sjpelkessjpeler_*

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The campsite in DAO was great. It also had its purpose as the pc and companions were travelling constantly.

Would like to see it return in DA3 if there will be more travelling. Really enjoyed the talks I could have with the companions and learn more about them whenever I was in camp. The talks with dog and the interaction with other companions during it made me smile Posted Image. The camp site fellt much more intimate and personal than how it was done in DA2. The fact that 'personal talks' with companions were on invite so to speak (popping up in journal) did not add to the spontanious effect and freedom to the when to have a talk.

What would be really nice is while visiting the hometown of one of the companions that you can visit his/her house. Being in a town the gatheringplace for the companions could be a tavern as has been said above by other posters.

#32
Captain Crash

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Party Camp gives more of a Team feel. Even if they were scattered around away from each other in Origins. I think taking a leaf from ME3 here would be good where party members went and chatted and mingled with each other after a mission. They dont have to be rooted to the same spot

#33
RedWulfi

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party camp, though would be nice for companions to wonder around. maybe have a bath in the nearby lake... and when you click on them theyd say: Maybe later...

#34
DarkKnightHolmes

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Keep all the companions in one place! Loading screens are a chore.

#35
Squeeze the Fish

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I liked the camp, because it made sense for the wardens who were traveling all of Ferelden in their story. I wouldn’t mind something like this for DAIII, I especially liked the ideas of taverns, or inns- wherever you decide to rest, or something like that.

The one thing I hope they don’t do it go back to the random discussions in DAO for this reason- When I was romancing Alistair, I was trying to have the romance proceed at a slower pace so I delayed talking to him all at once/frequently. An unintended consequence to this was that I was gaining his approval too quickly during the campaign and when I finally did talk to him, he was already smitten and I lost the opportunity to have all those “lead in/get to know you” conversations with him.

I didn’t necessarily love the way DAII did it, but at least I didn’t feel like I missed out on the development of the romances.

A balance would be nice.

And I’m SO sorry, I’ve totally gotten off topic, so I’ll just end right here.

#36
Kyle Kabanya

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Traveling between small areas and dungeons would be cool to have the party camp, but in major towns the should be separated so they can do whatever.

But for the party camp they could have like three different layouts depending on what part of thedas your at.

#37
NRieh

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I'm ok with the fact that DA2 companions had their own life and business, but I'd love to have few events or parties in Hangman. I don't believe they never got together at Varric's lair. 

My headcanon is that it was, actually, Hawke's unofficial "headquarters", even after Hawke moved to the estate. Where they gathered before going somewhere, discussed news, planned routes and had some "family dinners" from time to time.

Modifié par Nrieh, 30 septembre 2012 - 09:29 .


#38
Dave of Canada

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I'd like a fortress / war-camp which changes over the course of the game based off your decisions, companions chill around doing random things to help with the war effort for whoever you're supporting.

For example, a campfire surrounded by drunken Templar / Mages with your companion amongst them singing is replaced by them somberly looking into the fire after a disastrous battle which cost them a lot of friends.

#39
Jerrybnsn

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I look forward to more party camp because that means we'll be traveling more instead of stuck in one location where your companions have "their own lives." DA3 should be a quest game, why would my companion have their own lives if we are suppose to be on some epic quest?

What really would be the cherry on top is having conversations just about anywhere, like when you want to talk to Sten about what he was doing in that cage. You could have done it at the party camp, or the noble tavern in Denerim, or going up the mountain in search of the sacred ashes. Anywhere means more control over conversations. However, it has been stated that the more emphasized use of cinematics require set locations for the characters to act out the scenes rather than just stand there like in Origins. My solution....go back to the Origins conversation cinematics.

#40
NRieh

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DA3 should be a quest game, why would my companion have their own lives if we are suppose to be on some epic quest?

Ah yes, only heroes are allowed to have lives, oppinions and concerns. Ever. How silly of me to suppose other way. They should just stand in camp at their favourite spot all game long no matter if you use them for party or not. That's much more natural and immersive... [/sarcasm]

#41
Blackrising

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Nrieh wrote...


DA3 should be a quest game, why would my companion have their own lives if we are suppose to be on some epic quest?

Ah yes, only heroes are allowed to have lives, oppinions and concerns. Ever. How silly of me to suppose other way. They should just stand in camp at their favourite spot all game long no matter if you use them for party or not. That's much more natural and immersive... [/sarcasm]


Oh really now, no one said that.
If the hero and their merry band of misfits is on a quest to save the whole world from destruction, I'm pretty sure most concerns would have to wait. No one is really allowed to have a life, not even the hero.
DA 2 worked with the companions having their 'own life', because Hawke wasn't on some world-changing mission. Their quest was basically to care for family/friends and rise to power.

DA:O didn't work like that. The land was about to be consumed by the Blight. Everything could have been destroyed. Now imagine if you had had a companion like Merrill in DA:O, who was obsessed with her mirror and constantly wants you to help repair it. I love Merrill to death, I do, but if she had done that while we were on a quest to STOP THE GODDAMNED ARCHDEMON FROM CONSUMING THE WORLD, I would have had to kick her out. There were more important things at stake.

#42
nightcobra

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party camp?

nah, i'd rather have party castle...Suikoden style!
(imagine vigil's keep...on steroids...times eleven)

Modifié par nightcobra8928, 30 septembre 2012 - 02:45 .


#43
NRieh

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If the hero and their merry band of misfits is on a quest to save the whole world from destruction, I'm pretty sure most concerns would have to wait. No one is really allowed to have a life, not even the hero.

Yeah. Sure. Blight never waits for Warden to deal with last possible side-quest and romancing all possible companions...


DA 2 worked with the companions having their 'own life', because Hawke wasn't on some world-changing mission

....Is there even a subtle chance to have this luck twice during series, I wonder...

#44
BouncyFrag

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It doesn't have to be a camp but more party interaction (such as me3) would be great. DA2 could have had some fun events if there had been a poker night scene or something like that. Some companions over the span of DA2 never changed their clothing and there was no real sense of the passage of time, other than when Varric mentions it in his narration. Little things could go a long way in regards to the issue.