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No ME3 ending for DA3


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#51
unbentbuzzkill

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I do control or destroy i'm not so egotistical that i think i can change everyone's dna in the galaxy just because i can.

#52
Guest_Cerberus Commando_*

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Ok, multiple extremely different endings will fix this issue.

#53
Chaos Lord Malek

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The ending, should be one big EXECUTION - burning at stake!. In style, with people talking and discussing future/past, something like Origins had(but they had celebration).

#54
Twisted Path

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iSignIn wrote...

There is no "controversy" when practically everyone cries out in outrage at how bad it is.

That is just "bad", not "controversial".


This.

I think calling Mass Effect 3's ending "controversial" was just PR-speak. Also Dragon Age 2's non-ending was pretty bad.

Modifié par Twisted Path, 09 avril 2013 - 10:41 .


#55
Estelindis

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No more controversial endings? I wouldn't ask for that.

No more terribly-written endings? That's a request I can get behind.

Essentially, good endings can be controversial, but controversy will not save a bad ending, will not make it good.

#56
Vortex13

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I have nothing against a difficult topic or theme being dealt with that some consider to be controversial. It's when the story decides to have a twist or hot topic thrown into it for the sake of have a twist or hot topic that annoys me.

It's like people who are so against being normal or conforming that they all try to be 'new' and 'different', but all they really end up doing is conforming to everyone else who feels that way.

#57
Black Jimmy

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Cerberus Commando wrote...

 Dear Bioware, I am a loyal fan of Mass Effect and Dragon Age and.... Ok I'm just gonna cut to the god damn chase, guys, if the game that you developed has any type of controversies (like the DAO transition to dragon age 2 or mass effect 3 ending(s) for example) it's a really really bad thing. If your fans are divided into 2 mixed emotions towards the game, it's not good. I don't know how much more simple I could put it. Controversies are not good and if DA3 is gonna have any controversial endings or what not, then well... You guys done (beep!) up. So please, make it good and keep the majority of your fans on your side. PLEASE.^_^

Might I suggest the possibility of multiple endings?

Going out of there way to avoid controversial endings is a good way to stifle their creativity.
Bes DA2's ending was fine considering the time they had.

#58
Ridwan

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Plaintiff wrote...

And how are they supposed to know if an ending will be controversial or not?


You know, by not having it suck, happy stuff happening.

Not everyone is a fan of the "Woe is me, my dark pain is unmatched as I gaze upon my lovers dying face" kinda crap ending that seems to be the rage. Or the "Lol you think you're gonna win? Here have this massacre and genocide on you and the only way you can save them is to against your belief and kill one thousand puppies".

The old "And they went on with their lives happily ever after" works.

Modifié par M25105, 09 avril 2013 - 12:56 .


#59
Maytrows

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When writers don't have the brains to back up his/her ambition with an ending things tend to get absurd pretty quickly. Shows how hard it is to do. Been alot of bad endings in games recently aswell, Farcry 3 (atleast one of them) and Bioshock Infinite comes to mind.

#60
Volus Warlord

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If it is not controversial it will probably be pretty damn boring.

Controversial will not make something good or bad. It will make it controversial. The exception is if it is poorly manufactured controversy, which will in turn make it hilariously awful.

#61
Naitaka

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There's nothing wrong with controversial ending. Since I refuse to buy ME3 due to day1 DLC and Origin being required I'm perhaps not as familiar with the ending as most, however, from what I've read I think most of the people who have had problem with that ending was more due to the inconsistent narrative and sudden shift tone between ME1, 2 and the 3rd game.

#62
unbentbuzzkill

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well to be fair the dragon age series has the same problems as the Mass Effect series, only worse (imo) at least the ME games has only one protag.

#63
RaidenXS

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but ME3 had multiple endings? Multiple endings does not make a game perfect.

#64
Will-o'-wisp

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unbentbuzzkill wrote...

well to be fair the dragon age series has the same problems as the Mass Effect series, only worse (imo) at least the ME games has only one protag.


And how is that a good thing?
I personally prefer DA over ME after the terrible fail that was ME3 and I prefer changing protagonists as well.

@topic: I agree that the endng should be controversial, but in a positive way, not the terribly written last-minute-spacebrat ending that a certain other game had...

#65
RepHope

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M25105 wrote...

Plaintiff wrote...

And how are they supposed to know if an ending will be controversial or not?


You know, by not having it suck, happy stuff happening.

Not everyone is a fan of the "Woe is me, my dark pain is unmatched as I gaze upon my lovers dying face" kinda crap ending that seems to be the rage. Or the "Lol you think you're gonna win? Here have this massacre and genocide on you and the only way you can save them is to against your belief and kill one thousand puppies".

The old "And they went on with their lives happily ever after" works.

QFT especially considering grim dark emo endings appear to be all the rage these days. It's happy endings that are becoming more rare and I wish bioware would actually make one again. :(

#66
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To be honest, I appreciate the op did not say they wanted a "happy ending." 

I Do agree, Bioware needs a big homerun and frankly, I've never met anyone who finished Red Dead Redemption and didn't like the ending. There is such a thing as universal praise and appreciation, Bioware just needs to find it. It certainly is rare, but I want to see Bioware be really successful, so I don't care if the ending of DA3 is happy or tragic, as long as it is successful. 

Frankly, I think Bioware needs to change the development pipeline, because I think what DA2 and ME3 have taught us is that the ending of a game is higher priority and more important than the middle of a game. If you are going to rush and crunch content in the pipeline, put the filler in the middle and focus on making an incredible introduction and ending. 

Obviously not everyone will agree, but I think GTA and Assassin's Creeds games both do this well. They start strong, they wander off for about 30 hours of filler content and then they finish strong with great endings. I think prioritizing which content needs more polish is one of the most important things to takeaway from the maelstrom of negativity surrounding DA2/ME3 endings. 

#67
Mummy22kids

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Ok I realize that I'm probably the only person on the planet who liked the ME3 ending(s)-

side note I didn't even start playing ME until recently. I played all 3 games one straight after the other *and* I had the EC ending from my first playthrough so that may change how I view things-

but I really don't want an "they all lived happily ever after" ending.

It took me a long time to decide between Destroy, Control or Synthesis (I usually choose synthesis because I see it as the only true paragon ending).

As for DA2- was I happy that Anders blew up the chantry? No, Did I see it coming? Also No. I prefer the unexpected ending to the happily ever after ending. We already had a Happily Ever After (to some degree) in DA:O.that was enough.

Modifié par Mummy22kids, 09 avril 2013 - 04:30 .


#68
Maria Caliban

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Emzamination wrote...

Why must you always be so direct in your post? Vulgarity will get you nothing but Ire from Devs.

Honey badger don't give a (bleep).

joshko wrote...

I don't think controversial is the word you mean to use.

The ME 3 ending was quite controversial.

Modifié par Maria Caliban, 09 avril 2013 - 04:32 .


#69
Noctis Augustus

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scyphozoa wrote...

To be honest, I appreciate the op did not say they wanted a "happy ending." 

I Do agree, Bioware needs a big homerun and frankly, I've never met anyone who finished Red Dead Redemption and didn't like the ending. There is such a thing as universal praise and appreciation, Bioware just needs to find it. It certainly is rare, but I want to see Bioware be really successful, so I don't care if the ending of DA3 is happy or tragic, as long as it is successful. 

Frankly, I think Bioware needs to change the development pipeline, because I think what DA2 and ME3 have taught us is that the ending of a game is higher priority and more important than the middle of a game. If you are going to rush and crunch content in the pipeline, put the filler in the middle and focus on making an incredible introduction and ending. 

Obviously not everyone will agree, but I think GTA and Assassin's Creeds games both do this well. They start strong, they wander off for about 30 hours of filler content and then they finish strong with great endings. I think prioritizing which content needs more polish is one of the most important things to takeaway from the maelstrom of negativity surrounding DA2/ME3 endings. 


They shouldn't runch and crunch in the first place, they always have dlc and expansions to improve the game, better than making dlc out of things we should get in the standard game like first day dlc does.

#70
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ibbikiookami wrote...

They shouldn't runch and crunch in the first place, they always have dlc and expansions to improve the game, better than making dlc out of things we should get in the standard game like first day dlc does.


This isn't realistic (unless you're valve) - as long as there is a deadline, there will be crunch. The only realistic solution is to change the priorities and change the pipeline. Instead of designing a game from start to finish, with the ending of the game usually being developed last and therefore getting worked on during the most intense periods of crunch before deadlines. 

It is a tough design call to make, would people love ME3 more if they didn't have Rannoch and Tuchanka in the middle, but the ending had been more successful? 

I don't know, I've seen games with good middles and bad endings, and games with bad middles and good endings, and I think I prefer the latter. Though in an industry where only 50% of customers actually ever see the endings of the games they buy, it is a tough choice to make. 

#71
9TailsFox

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RaidenXS wrote...

but ME3 had multiple endings? Multiple endings does not make a game perfect.


MINOR SPOILERS perhaps


ME3 had one rainbow ending. First time Shepard speak whit :wizard::alien: I don't understand what happening after dialog I standing and don't understand wtf just happened :blink:, so I just randomly walked to right and get more wtf. And if you need to explain your ending(extended cut) you done something wrong especially if it makes it worse. How is possible to make so bad ending then you created one of greatest, ME2 depends on so much variables (If you give job for Jacob reapers deserve to win:lol:.

At least DA2 ending not great but not bad to, final confrontation 2 boss battle wasted potential better 1 boss battle depending on which side you pick.

#72
Noctis Augustus

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scyphozoa wrote...

ibbikiookami wrote...

They shouldn't runch and crunch in the first place, they always have dlc and expansions to improve the game, better than making dlc out of things we should get in the standard game like first day dlc does.


This isn't realistic (unless you're valve) - as long as there is a deadline, there will be crunch. The only realistic solution is to change the priorities and change the pipeline. Instead of designing a game from start to finish, with the ending of the game usually being developed last and therefore getting worked on during the most intense periods of crunch before deadlines. 

It is a tough design call to make, would people love ME3 more if they didn't have Rannoch and Tuchanka in the middle, but the ending had been more successful? 

I don't know, I've seen games with good middles and bad endings, and games with bad middles and good endings, and I think I prefer the latter. Though in an industry where only 50% of customers actually ever see the endings of the games they buy, it is a tough choice to make. 


Very well, if that's the case then I agree with you.

#73
Vilegrim

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Lithuasil wrote...

joshko wrote...

What you're talking about are things like Space Children, which is...well I wont get into it.


Here's the thing though - there's no actual controversy regarding the Space Child. (There's just a few people going against the general consensus of "oh god why" for reasons that aren't my place to question).

And with something like DA2 - the game improved on Origins in many ways - (and didn't in some others). There's controversy there, and avoiding that controversy would have made DA2 a significantly worse game.


there isn't anything from DA:O that would have made DA2 worse... DA:O was a flat out better game.

#74
legbamel

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The problem with wildly varying endings in an on-going series is the next game. If the devs have a direction for the overall narrative they can only allow so much deviation in the events of any one game or the next will make less sense or the retcon rage will be huge. The more diverse the endings along the way the more diluted the story has to become to accommodate them all. Eventually you're playing Skyrim and wondering what happened to the story.

#75
Renmiri1

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Lithuasil wrote...

If Bioware implemented a mechanic to pet baby kittens, there'd be people around here who'd very vocally proclaim their outrage and how cancelled their pre-order is.

Also, there's more good kinds of controversy then there's bad kinds.


Your kitten centric priviledge is showing. Why the bias against ferrets ? 

:P