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No ME3 ending for DA3


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#76
unbentbuzzkill

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@poison93

never said it was a good thing, But if the ME games had only one protag and DA will now be up to at least 3 imagine the endings that could come from that it could make me3's endings look like gold in contrast

#77
Killdren88

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As long as they leave no plot holes, or pull any deus ex machinas. and have the endings make sense, I will have no qualms.

#78
9TailsFox

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legbamel wrote...

The problem with wildly varying endings in an on-going series is the next game. If the devs have a direction for the overall narrative they can only allow so much deviation in the events of any one game or the next will make less sense or the retcon rage will be huge. The more diverse the endings along the way the more diluted the story has to become to accommodate them all. Eventually you're playing Skyrim and wondering what happened to the story.


I agree with you fully. And I think save import should be removed. Save import is great idea and I love it, but is not worth it. Best what we get is 5 min camo of King, Grey warden or Drunk Alister. Dos in realy wort it. Bioware can't include great character in main story, ok they can Flemeth pul Voldemort no one care Maker resurrected Leliana people:crying:. Every game have new protagonist, I rather have meaningful choices truth out one game then unimportant few minutes camo in DA6.

Modifié par 9TailsFox, 09 avril 2013 - 06:53 .


#79
legbamel

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What?! I never said that, BioWare powers that be! Please don't deprove me of my Alistair and Teagan cameos! [Sobs]

;) I actually really like when indications of all of that time I spent creating different characters show up in future games, I just think they'll always be necessarily small things. Not only is it fun when I get reminded of something I chose but I think discussion of such things gives new players a reason to play (read: buy) the other games.

#80
Will-o'-wisp

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unbentbuzzkill wrote...

@poison93

never said it was a good thing, But if the ME games had only one protag and DA will now be up to at least 3 imagine the endings that could come from that it could make me3's endings look like gold in contrast


Uhm, sorry, I don't get it.
How exactly does having different protagonists make it more likely that the ending could suck?

Warden and Hawke probably won't even appear in the game. We play as the Inquisitor (or whoever it turns out to be) and get an ending for this character's story. As usual. I don't see how having three different protagonists should change this.

#81
CuriousArtemis

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Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.

Modifié par motomotogirl, 09 avril 2013 - 09:21 .


#82
Volus Warlord

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motomotogirl wrote...

Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.


:pinched: What?

#83
Noctis Augustus

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motomotogirl wrote...

Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.


What?

#84
Ridwan

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motomotogirl wrote...

Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.


Wat?

#85
Dave of Canada

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You're right, they should stop with happy endings and get rid of the emotion of everyone trying to "win" the game.

Modifié par Dave of Canada, 09 avril 2013 - 10:22 .


#86
Volus Warlord

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Dave of Canada wrote...

You're right, they should stop with happy endings and get rid of the emotion of everyone trying to "win" the game.


Indeed. The experience would be so much more satisfying if I could spend $60+ and 10+ hours to reach a humiliating, irrevocable, and total defeat due to enemies and circumstance. That is where the fun is.

#87
RepHope

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Volus Warlord wrote...

Dave of Canada wrote...

You're right, they should stop with happy endings and get rid of the emotion of everyone trying to "win" the game.


Indeed. The experience would be so much more satisfying if I could spend $60+ and 10+ hours to reach a humiliating, irrevocable, and total defeat due to enemies and circumstance. That is where the fun is.

hear tht bioware? Less DAO more ME3 please

#88
Twisted Path

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You know, Neverwinter Nights 2 probably has the worst possible ending a game can have and I just kind of laughed at it and still consider it a great game. I think I was a lot more forgiving of it then I was of the Mass Effect 3 ending because right up until the silly tacked-on end I was having a blast and enjoying the game. I just didn't like Mass Effect 3 for the most part, start to finish, then the ending was the punch to the gut that topped it off.

Also, like the ending of Dragon Age 2, the Neverwinter Nights 2 ending was terrible but also super vague. Despite wanting "Lots of speculation from everyone" or whatever that line is the ending of Mass Effect 3 is oddly specific. The deus ex machina that pops up out of nowhere at the end tells you pretty clearly what the three magic buttons it's letting you press for some reason will do. The worst part is that if you think for a second about the implications of pressing any of those magic buttons they are all pretty horrible.

I think a vague and ambiguous ending, though bad, would have been an improvement. It would have been disappointing and forgettable (like the end of NWN2,) but not nearly as facepalm inducing as what we got. There's a lesson there I think: if you don't know how to end a story best to do something vague.

#89
Auintus

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Bioshock Infinite had easily one of the most confusing(until you understand it) and depressing(after you understand it) endings I've ever played, yet it is one of my favorites.Bioshock 2 sacrifice ending/Final Fantasy X/Shadow of the Colossus/Infamous 2(good side)  None of these endings were perky and happy with a neat little bow on top. They were vaguely hopeful at best and outright depressing at worst. That is the point of the game: to make you actually feel something.
That is why ME3's end was so perfect. It affected people to the point where they(we:whistle:) are arguing about it a year after release. If you finish a game and say, "Meh" and move on, the game wasn't any good.

That's my two cents anyway. Take it for what it is.

#90
Fredward

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motomotogirl wrote...

Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.


Preach sister.

We should totes go back to being boring, placid, safe and dull.

Modifié par Foopydoopydoo, 10 avril 2013 - 04:16 .


#91
CuriousArtemis

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Foopydoopydoo wrote...

motomotogirl wrote...

Ambiguous endings and WTF endings are usually the best. Endings that try to tie everything up neatly (with a cherry on top) are just kind of blah, a la DA:O.


Preach sister.

We should totes go back to being boring, placid, safe and dull.


I'm serious though! It was like those 80s movies where they zoom in on a character, freeze the frame, and say, "John earned a football scholarship and end up marrying Beth. They now have three children." Next person! It was so cheesy lol I was rolling my eyes. DA:O is basically like every fantasy novel I read as a kid. Main caracter is a special snowflake farmboy who rises to greatness, slay the big bad dragon, gets the girl (boy in my case), and saves the world. You even have the option to become king or queen. The ending just basically left me with no feelings whatsoever. I even think ending it with a dramatic scene of the Warden slaying the archdemon, followed by a voice over that talked about how the country recovered afterward, would have been better. Not that silly epilogue! It just amazes me that people like that. I much preferred DA2's ending, which you have to admit had a great "cool" factor, of Cullen and the templars warily backing down, Meredith still smoking... Hawke gives everyone the eye then turns around and struts outta town, flanked by his pals and his girl/guy lol It was awesome in my eyes.

I also did seriously like the ME3 ending, and while I sympathize with people who were pissed about the deus ex machina aspect, I did like the sadness of it... although that's not to say I didn't reply the darn thing so I could get the "good" ending ;) But yes I did like the SADNESS of the ending, the emotions it ripped right out of my beating heart lol Origins did none of that.

#92
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Estelindis wrote...

No more controversial endings? I wouldn't ask for that.

No more terribly-written endings? That's a request I can get behind.

Essentially, good endings can be controversial, but controversy will not save a bad ending, will not make it good.





Ok so maybe I mean, "No ME3 endings for DA3. Even with extended cut."

#93
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Chaos Lord Malek wrote...

The ending, should be one big EXECUTION - burning at stake!. In style, with people talking and discussing future/past, something like Origins had(but they had celebration).



U deserve a high 5. 

#94
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Black Jimmy wrote...

Cerberus Commando wrote...

 Dear Bioware, I am a loyal fan of Mass Effect and Dragon Age and.... Ok I'm just gonna cut to the god damn chase, guys, if the game that you developed has any type of controversies (like the DAO transition to dragon age 2 or mass effect 3 ending(s) for example) it's a really really bad thing. If your fans are divided into 2 mixed emotions towards the game, it's not good. I don't know how much more simple I could put it. Controversies are not good and if DA3 is gonna have any controversial endings or what not, then well... You guys done (beep!) up. So please, make it good and keep the majority of your fans on your side. PLEASE.^_^

Might I suggest the possibility of multiple endings?

Going out of there way to avoid controversial endings is a good way to stifle their creativity.
Bes DA2's ending was fine considering the time they had.


Well, looks like they've got a lot of sweet time on their hands to write a awesome  action pack ending now don't they? 

#95
Eralrik

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Well on the Brightside if you can call it that ME3 is definatly being talked about even to this day.

Coarse I like how the one's who hated the ending were a small minority, when it sure felt like thousands of people were upset even Forbes had a column on ME3 having a bad ending. The local used disc & movie place had so many copy's of ME3 they were handing them out free to customers just to get rid of them.

I have full faith in the Dragon Age team and I will definatly be preordering my CE when it become available as long as we don't get a robot dog that sleeps in the shuttle bay I'll be happy <that was a lame idea for the CE>.

#96
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Eralrik wrote...

Well on the Brightside if you can call it that ME3 is definatly being talked about even to this day.

Coarse I like how the one's who hated the ending were a small minority, when it sure felt like thousands of people were upset even Forbes had a column on ME3 having a bad ending. The local used disc & movie place had so many copy's of ME3 they were handing them out free to customers just to get rid of them.

I have full faith in the Dragon Age team and I will definatly be preordering my CE when it become available as long as we don't get a robot dog that sleeps in the shuttle bay I'll be happy <that was a lame idea for the CE>.



i had full faith in ME3's team and also order the CE...... 
:(

#97
Chiramu

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The whole team at Bioware and I mean everyone should be aiming to make their game the best it can be. That is the attitude any game making company should have imo.

Pencil pushers up top need to understand, "it'll be done when it's done."

Not before. As they say, short-cuts will turn into long-cuts, but from looking at Swtor it doesn't even seem like any dev on that team is trying to fix the old problems they just add new ones to old ones.

Please don't do that for Dragon Age, the story has so much promise that I really love the world and I feel completely disappointed whenever the games don't live up to what they could be. Or maybe I'm the only one here that has high standards? I don't know, but a lot of the time that's what it feels like :/.

#98
Plaintiff

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Chiramu wrote...
Or maybe I'm the only one here that has high standards? I don't know, but a lot of the time that's what it feels like :/.


Posted Image

Modifié par Plaintiff, 10 avril 2013 - 09:39 .


#99
Lennard Testarossa

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Auintus wrote...
That is the point of the game: to make you actually feel something.
That is why ME3's end was so perfect. It affected people to the point where they(we:whistle:) are arguing about it a year after release. If you finish a game and say, "Meh" and move on, the game wasn't any good.


So if you finish a game and say, "Oh my god, this is the worst piece of **** ending I've ever seen anywhere." and don't move on because you're disappointed as ****, this is a sign of the game being good?

Games are supposed to make you feel something about what's going on in the game, they're not supposed to make you hate the game itself.

#100
Auintus

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Lennard Testarossa wrote...

So if you finish a game and say, "Oh my god, this is the worst piece of **** ending I've ever seen anywhere." and don't move on because you're disappointed as ****, this is a sign of the game being good?

Games are supposed to make you feel something about what's going on in the game, they're not supposed to make you hate the game itself.


If the ending by itself made you hate the entire game, then you really ought to talk to a professional about that.
Note that most discussions bicker over the endings themselves and only a select few seem to think that the entire affair was a waste of time. To those individuals, I hope one day you find a world where everything is simple and clean and wrapped up with a neat little bow.
However, most of what I've seen are people balancing the lives of the geth vs. the survival of the Reapers and various other such factors that are entirely self-contained. If you truly believed the entire thing was a waste of time, then it would be unhealthy to not go, "Meh." and move on. Considering that you are still here, bringing it up, one must assume that you were significantly involved in the game to consider a, in you opinion, substandard ending worth complaining about, in which the game itself was still a success.That, or you are psychologically disturbed, but I doubt that.