No ME3 ending for DA3
#126
Posté 11 avril 2013 - 01:49
#127
Posté 11 avril 2013 - 01:58
So what? Just because the previous games had "conventional happy endings" (a claim which I strongly dispute) that does not mean that Bioware is in any way obligated to provide you with a "happy" ending for ME3.M25105 wrote...
ME 1 and 2 had stories and it got a convetional happy ending. Don't pull that card when the other games in the previous series had a normal happy ending where the player wins.
Of course they probably could've written a "conventional" ending if they wanted to. But they didn't want to and they don't have to. Why should they? Just to make you feel good? Do you complain this much about every videogame that ends with the death of the protagonist?
Modifié par Plaintiff, 11 avril 2013 - 01:59 .
#128
Posté 11 avril 2013 - 02:02
Your point is moronic. Shepard is not winning on "the enemy's terms", he is changing the fundamental nature of "the enemy".9TailsFox wrote...
Sovereign told what number of reapers will darken the sky, yes it very clear number, no it's not. "Sovereign absolutely decimated the Citadel all by himself" you miss this things called geth. yes I expecting to take Reapers down with the magical power of inter-species teamwork because (ME1 Sovereign undefeatable victory ME2 suicide mission victory or defeat based on your choices) lead me to believe it but in ME3 Someone who claims he is leader of enemy and says, die and you win and expect I will be, yes sure what seems fine. And you entirely miss my point Victory on enemy terms in not victory.
Since you don't actually understand the ending, there's really no point discussing it with you.
#129
Posté 11 avril 2013 - 02:06
Modifié par Welsh Inferno, 11 avril 2013 - 02:16 .
#130
Posté 11 avril 2013 - 02:24
Plaintiff wrote...
So what? Just because the previous games had "conventional happy endings" (a claim which I strongly dispute) that does not mean that Bioware is in any way obligated to provide you with a "happy" ending for ME3.M25105 wrote...
ME 1 and 2 had stories and it got a convetional happy ending. Don't pull that card when the other games in the previous series had a normal happy ending where the player wins.
Of course they probably could've written a "conventional" ending if they wanted to. But they didn't want to and they don't have to. Why should they? Just to make you feel good? Do you complain this much about every videogame that ends with the death of the protagonist?
Yes, JUST to make the player feel good. I play games to win, get entertained and feel like a boss. If I want freaking sadness all I have to do is talk to my father about his life, open up the news, check my bills and or speak with my cancer surviving brother.
Pepole play to escape from the cruel reality, we don't need games trying to act all artsy fartsy and reminds us that "Lol, life sucks and then you die loser" crap like that doesn't fly.
#131
Posté 11 avril 2013 - 02:26
Plaintiff wrote...
Your point is moronic. Shepard is not winning on "the enemy's terms", he is changing the fundamental nature of "the enemy".9TailsFox wrote...
Sovereign told what number of reapers will darken the sky, yes it very clear number, no it's not. "Sovereign absolutely decimated the Citadel all by himself" you miss this things called geth. yes I expecting to take Reapers down with the magical power of inter-species teamwork because (ME1 Sovereign undefeatable victory ME2 suicide mission victory or defeat based on your choices) lead me to believe it but in ME3 Someone who claims he is leader of enemy and says, die and you win and expect I will be, yes sure what seems fine. And you entirely miss my point Victory on enemy terms in not victory.
Since you don't actually understand the ending, there's really no point discussing it with you.
Shepard IS winning on the enemy's term. Cause.. here's the kicker. The enemy beamed him up. He could've left him to die down there, but he didn't. He beamed up, told Shepard how awesome he is and presented him with the choices and if you refuse the game says "Lol, game over".
#132
Posté 11 avril 2013 - 02:34
Plaintiff wrote...
Your point is moronic. Shepard is not winning on "the enemy's terms", he is changing the fundamental nature of "the enemy".9TailsFox wrote...
Sovereign told what number of reapers will darken the sky, yes it very clear number, no it's not. "Sovereign absolutely decimated the Citadel all by himself" you miss this things called geth. yes I expecting to take Reapers down with the magical power of inter-species teamwork because (ME1 Sovereign undefeatable victory ME2 suicide mission victory or defeat based on your choices) lead me to believe it but in ME3 Someone who claims he is leader of enemy and says, die and you win and expect I will be, yes sure what seems fine. And you entirely miss my point Victory on enemy terms in not victory.
Since you don't actually understand the ending, there's really no point discussing it with you.
And you understend it perfectly good for you. What's the problem I understand ending MY understanding sintesis allegory to seren control TIM and destroy our goal truth all 3 games. But for some reason our goul from destroy reapers become non existent problem synthetics vs organic (Which we solved). and not to change nature of enemy. Joker landing on planet agen is allegory life continues. And you just say biggest problem of ME3 ending Since I don't understand ending like mostly people this is why ending is bad if only writer understand what he meant but auditory not, then writer didn't reach his auditory.
#133
Posté 11 avril 2013 - 02:56
Conduit0 wrote...
You want to know how you avoid having another ME3-esque ending? Don't leak the script. The only reason we got the ending we did is because the script was leaked and they had to make last minute changes. So if you see anything claiming to be DA3's scrip online, kill it with fire and hope to god it doesn't spread.
The ending of Starcraft 2 HotS was also leaked some years ago and Blizzard didn't change it. So you don't have to do it, if you don't want it.
And the ending of HotS is a satisfying one. The bad guy is dead and and the two protagonists have a nice goodbye scene.
#134
Posté 11 avril 2013 - 03:01
Plaintiff wrote...
So what? Just because the previous games had "conventional happy endings" (a claim which I strongly dispute) that does not mean that Bioware is in any way obligated to provide you with a "happy" ending for ME3.
Bioware doesn't have an obligation to provide their players with anything. But pulling a half-baked genre switch at the end of a series, to have it actually work, requires some basic level of thematic consistency and satisfaction for the player.
Look at Bioshock: Infinite. The ending is dark, pretty twisted, and certainly not convention (or happy). But it's also absolutely themically in-line with the rest of the game, it's well-foreshadowed at multiple parts (especially if you grab the voxophones) and lots of hints at the start of the game (like the "AD" mark on Booker's hand) tie in to the ending.
And it's also an ending that creates tremendous speculation - because there's no clear answer to how it really worked.
So Bioware could certainly come up with a half-baked ending to DA3 too - and then they can deal with seriously damaning the brand a second time, and for the third time in three releases .
#135
Posté 11 avril 2013 - 03:14
M25105 wrote...
Yes, JUST to make the player feel good. I play games to win, get entertained and feel like a boss. If I want freaking sadness all I have to do is talk to my father about his life, open up the news, check my bills and or speak with my cancer surviving brother.
Cancer surviving brother is a bad thing? Any just because your not getting what you want does not make it objectively bad. Not liking something and it being bad are two different things.
M25105 wrote...
told Shepard how awesome he is and presented him with the choices and if you refuse the game says "Lol, game over".
No the game beats you over the head with that you can not beat the Reapers by conventional means from the outset. Not to mention getting beaten with that knowledge thru the first 2 games.
#136
Posté 11 avril 2013 - 03:30
addiction21 wrote...
No the game beats you over the head with that you can not beat the Reapers by conventional means from the outset. Not to mention getting beaten with that knowledge thru the first 2 games.
No one can take that seriously. ME2 beats you over the head with the suicide mission, but no one would actually believe it's a suicide mission. It defies all genre convention.
#137
Posté 11 avril 2013 - 03:31
addiction21 wrote...
No the game beats you over the head with that you can not beat the Reapers by conventional means from the outset.
For what are then all these speeches about victory in the game, e.g. Kirrahe's www.youtube.com/watch
Modifié par Bfler, 11 avril 2013 - 03:37 .
#138
Posté 11 avril 2013 - 03:32
addiction21 wrote...
M25105 wrote...
Yes, JUST to make the player feel good. I play games to win, get entertained and feel like a boss. If I want freaking sadness all I have to do is talk to my father about his life, open up the news, check my bills and or speak with my cancer surviving brother.
Cancer surviving brother is a bad thing? Any just because your not getting what you want does not make it objectively bad. Not liking something and it being bad are two different things.M25105 wrote...
told Shepard how awesome he is and presented him with the choices and if you refuse the game says "Lol, game over".
No the game beats you over the head with that you can not beat the Reapers by conventional means from the outset. Not to mention getting beaten with that knowledge thru the first 2 games.
First of all, hardly ANYONE liked this ending: It was universally despised and it didn't make any sense at all.
And yes, it is a sad story about my brother.
Really? Every damn cutscene I saw in the game I saw us kill Reapers, I saw us getting together an entire armada.
The Reapers aren't all that, just cause they say they are, cause you know they might be lying heaven forbid.
Modifié par M25105, 11 avril 2013 - 03:36 .
#139
Posté 11 avril 2013 - 04:13
Bfler wrote...
addiction21 wrote...
No the game beats you over the head with that you can not beat the Reapers by conventional means from the outset.
For what are then all these speeches about victory in the game, e.g. Kirrahe's www.youtube.com/watch
Inspiration because they are about to undertake their last chance to stop the Reapers.
In Exile wrote...
No one can take that seriously. ME2 beats you over the head with the suicide mission, but no one would actually believe it's a suicide mission. It defies all genre convention.
M25105 wrote...
Really? Every damn cutscene I saw in the game I saw us kill Reapers, I saw us getting together an entire armada.
The Reapers aren't all that, just cause they say they are, cause you know they might be lying heaven forbid.
You get beaten over the head by how advanced and great the Protheans were and they lost the conventional fight. Through out ME3 the major powers in the galaxy are laid low and time and time again its thrown right in our faces that the conventional fight is being lost in all corners of the galaxy.
Oh and there are like 2-3 cutscenes out of the entire series that shows us kill Reapers. Which were usually proceeded by scenes of how overwhelmingly powerful they are. They are all that because they show it repeatedly thru out the trilogy time after time.
Really if you thought the refusal ending would be anything other then "The Reapers win game over" then you must not of paid any attention at all.
M25105 wrote...
First of all, hardly ANYONE liked this ending: It was universally despised and it didn't make any sense at all.
And yes, it is a sad story about my brother.
No, first of that's not the point. Yes the ending is bad. No, the ending is not bad because M25105 wanted the hero to save the day, walk off into the sunset and everyone lives happily ever after. Again nothing is bad just because it does not cater to your personal preferences.
#140
Posté 11 avril 2013 - 04:24
#141
Posté 11 avril 2013 - 05:07
M25105 wrote...
Pepole play to escape from the cruel reality, we don't need games trying to act all artsy fartsy and reminds us that "Lol, life sucks and then you die loser" crap like that doesn't fly.
I hate games (and books) that are pure escapism and wish-fulfillment. The notion that
games must be about "winning" is part the reason why there are so very few good games out there.M25105 wrote...
Yes, JUST to make the player feel good. I play games to win, get entertained and feel like a boss.
addiction21 wrote...
Really if you thought the refusal ending would be anything other
then "The Reapers win game over" then you must not of paid any attention
at all.
True, but they could've also made the reapers not reach the galaxy in the first place. After all, the reapers reaching the galaxy without a Mass Relay contradicts everything that happened in the first two games.
Deciding to use a happy ending can be very sensible as it is by far the easiest kind of ending to write decently. If the writer has some skill, darker endings are often superior to happy ones. The problem with ME3 was that the lead writer obviously fails at writing (and I don't just mean the ending, the entire main storyline was riddled with terrible writing choices). He also seems to lack any kind of sense of how technology works, and noone who lacks that sense should ever be writing SciFi.
Modifié par Lennard Testarossa, 11 avril 2013 - 05:08 .
#142
Guest_Cerberus Commando_*
Posté 22 avril 2013 - 09:10
Guest_Cerberus Commando_*
M25105 wrote...
I got news for you, most people actually like happy endings.
exactly. High 5.
#143
Posté 22 avril 2013 - 10:07
also can you make this point the writers of DA3, we dont want a repeat of Half Life 2. Episode 3 is vaperware, considering the writer of HL left the company. So can you please not have tv-soap like endings thank you.
Modifié par Nightdragon8, 22 avril 2013 - 10:09 .
#144
Posté 22 avril 2013 - 01:39
How about having both happy and sad endings based on the choices the player made? You know, kinda like Dragon Age: Origins?
Too crazy and "out there"? :innocent:




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