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A Little Equal Footing for Console Players Please


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11 réponses à ce sujet

#1
FenrirBlackDragon

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I've been reading some people's requests for Dragon Age 3 and have even contributed some of my own thoughts to the discussion. I'm pretty sure their are similar threads already, but I thought I would put my two cents towards something I consider important.

I personally am a console player (Xbox 360, to be exact). I didn't really have the money to afford a nice gaming PC, so this is what I got and this is how I play Dragon Age. But, I must admit I feel a bit let out compared to the PC owners.

I thought of this mainly after a comment that was made in the long hair thread.

Dragon Age Toolkit is a PC exclusive and that's fine. fancier armor and weaponry and added cutscenes and such don't really bother me so much, though those would be nice things to have (though I doubt there will ever be mods for the 360 or PS3).

What I envy, is that many mods were made to fix problems that existed in the games: Missing or Incorrectly Triggered Dialogue, Gameplay Glitches such as with the rewards at the end of Origins, etc. (I know there's a glitch with female elf wardens and templar armor, though a mod to fix this hasn't been implimented as far as I am aware, correct me if I am wrong. I bring this one up because my friend and I made a female City Elf together who was a Templar and were bummed when we discovered the glitch and that there was no patch.)  Unofficial patches if you will. I feel a bit left out as a console player since some of these were never fixed in official patches and mods are not available for the 360 and PS3.

I would like to get a nice PC and DA:O and 2 for the PC, but until I have the resources I remain an 360 player. So, to that end, I was hoping when in the process of DA:Inquisition, the developers may consider the following suggestions:

- Be careful when testing. Try to go over and get out major glitches and as many of the annoying ones as you can. Try to minimize what you will need to patch post-release, if you can.

-It would be nice to have certain items that were exclusive to each version of the game, one for PC, one for the 360, and one for the PS3 (and the next gen consoles, if they are to be released on those as well). - Might be out there, but it's a thought.

-Please release DA3 for current gen consoles, if you can, as well as next gen, I would hate to loose all my hard work (unles there's some kind of save editor or cloud storage or something).

-As with the long hair thread, try looking at mods for past games and implimenting some of the ideas, like what you were discussing with follower customization. I would really like a PC with actual long hair, like the lady of the Forest or some of the DA:O mods.


I think that's all I have for now. I am not the most eloquent, but I thought I should put that out there. If there is a thread for this already, I apologize in advance.

I look forward to anyone's thoughts or inputs on that point. :wizard:

Modifié par FenrirBlackDragon, 29 septembre 2012 - 05:14 .


#2
Icinix

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I would actually like to see the game open to modders on all platforms.

EA does not like modding, in fact some of their agreements have some strongly worded paragraphs about modding...but opening it up to the community on all platforms would be great.

Some headway was made with Mass Effect 2 modding on xbox I believe - would love to see a situation where a mod on PC could simply be copied over to console via USB and implemented easy enough.

Although a toolkit probably wouldn't work on the console (simply because of the menus and control) - It would be awesome if the mods in the toolkit had an option to be stuck as a self extracting program on a USB that could then be installed on the console and activated on or off as needed.

I am also not the most eloquent, if at all, and often type faster than my brain can tick over - but would love to see modding for all!

#3
cJohnOne

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I noticed that 360 sales are about double PC sales in DragonAge games and probably games in general.

#4
ThatoneWarden99

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I don't know about the modding at this point, but I do agree with the issue of patching.

I look back regretfully at the times when I had to use the gifts DLC in origins to get max approval with Oghren, to avoid problems with the importation bug in Awakening.

#5
AlienWolf728

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I read the first few lines and thought you were going to ask all PC exclusive stuff (toolkit, patches, high res texture packs ect.) not be available to PC players so it would be fair. I was going to tell you "you bought a cheap console, your problem"; But I finished reading and agree with most of it. Console needs constant patching.

(side note: I don't like the idea of exclusive items for different systems.)

(side note numbah 2: You can build a decent PC for around $500-$650, buying a pre-built one sometimes can get you ripped off.)

Modifié par AlienWolf728, 29 septembre 2012 - 05:18 .


#6
joshko

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I wouldn't worry about them not releasing it for current gen consoles. Not everyone can afford to run out and buy the latest thing as soon as it comes out.

Same with testing. There is no way they will catch all the bugs, they can't but they will try hard to get all of them.

As an exclusively PC player I would have no problem having an exclusive piece of content for each platform provided that PC got the creation kit.

#7
deuce985

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I don't think you have to worry about DA3 being in current consoles. Pure speculation, of course, but looking at it, why wouldn't it be?

-Frostbite is currently only built for the 360/PS3/PC

-Over 100 million install base between 360/PS3 - why make a game exclusive on a new console with a very limited install base?

-All their fans currently own a 360/PS3/PC

-Bad economy likely means less people are going to adopt new consoles fast

Also, I know for a fact a lot of the patch process isn't Bioware's fault. Sometimes Bioware wants to releases fixes but they can't. Sony/M$ should shoulder a lot of blame. You should read on their policies when it comes to patching. It doesn't do anything to benefit the consumer/publisher/developer at all. It's tedious and often times, they have to pay to release patches(certification process). M$/Sony's certification process is also slow and they can't get patches out in a timely fashion.

M$/Sony are also hypocrites when it comes to consumer protection. I'll give you an example.

“DO NOT TURN OFF YOUR CONSOLE” save warning that must be included at the start of every Xbox game. If Microsoft cared about this kind of thing, it would be built into their basic save-file API, so that it would always work perfectly and no developers would ever have to think about it. If they did this, there would be fewer things to certify, certification would cost a little less and take a bit less time. It's just one example why 360/PS3 aren't very developer friendly and Sony/M$ handcuff consumers behind the scenes more than most realize.

Most of the blame falls on publisher/devs for not polishing a game enough at retail(*cough* Skyrim). But M$/Sony aren't making it any easier to clean their products up...

Modifié par deuce985, 29 septembre 2012 - 05:21 .


#8
marshalleck

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Maybe the idea there for restrictive patching is to incentivize getting it right the first time.

#9
FenrirBlackDragon

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deuce985 wrote...

I don't think you have to worry about DA3 being in current consoles. Pure speculation, of course, but looking at it, why wouldn't it be?

-Frostbite is currently only built for the 360/PS3/PC

-Over 100 million install base between 360/PS3 - why make a game exclusive on a new console with a very limited install base?

-All their fans currently own a 360/PS3/PC

-Bad economy likely means less people are going to adopt new consoles fast

Also, I know for a fact a lot of the patch process isn't Bioware's fault. Sometimes Bioware wants to releases fixes but they can't. Sony/M$ should shoulder a lot of blame. You should read on their policies when it comes to patching. It doesn't do anything to benefit the consumer/publisher/developer at all. It's tedious and often times, they have to pay to release patches(certification process). M$/Sony's certification process is also slow and they can't get patches out in a timely fashion.

M$/Sony are also hypocrites when it comes to consumer protection. I'll give you an example.

“DO NOT TURN OFF YOUR CONSOLE” save warning that must be included at the start of every Xbox game. If consoles cared about this kind of thing, it would be built into their basic save-file API, so that it would always work perfectly and no developers would ever have to think about it. If they did this, there would be fewer things to certify, certification would cost a little less and take a bit less time. It's just one example why 360/PS3 aren't very developer friendly and Sony/M$ handcuff consumers behind the scene more than most realize.

Most of the blame falls on publisher/devs for not polishing a game enough to prevent patches. But M$/Sony aren't making it any easier to clean their products up...



I'll have to look into that. Thank you. I guess I didn't think much about how much MS or Sony was involved, but I defenitely be thinking about that from now on. And I suppose the system itself can bring up its own set of problems, too.  And it makes sense that they'd still be on current gen, but with the rumors floating around it's sometimes not easy to tell fact from fiction.  :lol:

#10
Mr.House

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No matter how much you test, there will always be bug, more so in rpgs.

#11
jkflipflopDAO

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The problem here is that it takes 10's of thousands of dollars just to submit a patch to microsoft for the xbox version. Even then, their own stupid rules prevent patches from being over a certain size.  On the PC they can do whatever the hell they like whenever they want for free. 

#12
addiction21

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Mr.House wrote...

No matter how much you test, there will always be bug, more so in rpgs.


Pretty much.

The biggest problem is the demand to keep up with the shiny newest everything.