What I find interesting is "why?" What's so unbearable about accepting that a character of yours might take some world-viewsfor face value until he or she has any reason to challenge them? The only reason I've heard so far is "I always did it" - but that only says something about the kind of roleplaying you did before, and it's hardly a valid reason to repeat mistakes of the past.
It's subjectively immersion-breaking, and I find the Chantry sufficiently repellent to want nothing to do with it. Also, I far prefer playing characters who don't necessarily take certain things like that at face value.
And, if you'd indulge me - would you cling to a similar position of religious denial in a different setting (Like say, the Elder Scrolls), where Atheism is quite literally wrong?
In Skyrim, you can disregard the Eight and follow the Daedra or, if you're a Nord, the ancient Nord gods. I would be fine with an equivalent of this in DA3.
In both Dragon Age games so far the player has had ample opportunity to
take both pro and anti positions with regards to the Chantry, the Qun,
the Stone, the Creators, and 1001 other things. You have had the
opportunbity to express belief and disbeilf and to support or deride
other characters that do either.
Thinking that would change based on the announced title of DA3 is ridiculous.
I'm not too worried about being unable to oppose the Chantry; my current issue is being able to not believe in its doctrine.
Modifié par Xilizhra, 30 septembre 2012 - 01:08 .