Lithuasil wrote...
Xilizhra wrote...
It wasn't in DAO. I hardly see why it'd be harder here.
Because a position so far outside of societies norms requires a reason, especially in medieval times when "far out there" positions are much harder to uphold or form in the first place.
So yeah - having a character abandon the faith they were brought up with, after a series of traumatic events or in times of crisis should be an option. Starting out as a character decked out with modern, western beliefs should not.
This. I know some people like to play as themselves in RPGs (Hell, I do it myself, more often then not), but some things one is required to 'buy into' just in order to play the game. If you play as an elf, racism and discrimination will be a part of your experience. If you play as a dwarf, the castes will have an impact on your character. If you play as an Orlesian, the nobility will be a topic of concern for any class. If you are playing in the European Medieval Setting-inspired world of Dragon Age, your character will be a part of some religious experience by default.
Which is not to say that these things should not be subject to change, on the contrary I think that the videogame character will come across so many different experiences and encounters that just about any characterization is possible for them in the end. But they have to start somewhere.




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