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The Reason Harbinger didn't shoot down the Normandy during the beam run.


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#1
Eterna

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 Recently I've been playing through ME3 again and I noticed something interesting EDI said.  I can't remember the quote off by heart, but she says something along the lines of "I am adjusting the Reaper IFF to have the Normandy appear as Reaper Code on scanners.

Could this explain why The Normandy isn't targeted in the Swoard battle over Earth and when landing during the beam run? As far as I'm aware Reapers don't have eyes, it is logical they use scanners to see. So peerhaps Harbinger didn't shoot down the Normandy during the beam run because it appeared as Reaper tech on it's scanners.

Just throwing it out there, I could be completely wrong. 

#2
Swan Killer

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The only problem here, that Harbinger does have 6 big-ass eyes...there's no way he doesn't see the normandy floating around in the middle of the battlefield.

#3
ElementL09

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I don't think its explainable, I mean you got synthetic beings that are highley technologically advanced and it didn't see a ship in front of it, regardless of whether its seems like a friendly, it just doesn't make sense (to me that is). I would think that the Reapers have multiple senses or logical optical sensors or something (think Predator vision).

I can understand the Normandy's Reaper IFF being used to avoid Reapers from a distance, but directly in front of one? I don't believe so.

#4
Eterna

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tivesz wrote...

The only problem here, that Harbinger does have 6 big-ass eyes...there's no way he doesn't see the normandy floating around in the middle of the battlefield.


Are you sure they're eyes? They could simply be lights or sensors. Do you have any source at all that claims that Reapers have eyes like Organics do. 

#5
Warden130

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tivesz wrote...

The only problem here, that Harbinger does have 6 big-ass eyes...there's no way he doesn't see the normandy floating around in the middle of the battlefield.


For all we know those could just be lights. Reapers may not see how you and I see.

Despite that, I don't actually think the IFF was the reason why Harbinger was didn't shoot at the Normandy. When the Normandy was doing it's evac, there were still plenty of other Makos and Soldiers legging it towards the beam. I think that Harbinger was being kept busy protecting the beam from everyone else and didn't really care what the Normandy was doing.

#6
Verit

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Here's your answer: the entire scene makes no sense. Bioware took the original scene and tried to think of a way to have their ending make sense with the two squadmates being on the Normandy when it crashed. But the end result is hilariously dumb. I mean moments after we're told there would be no retreat, Shepard freaking stops in the middle of the run towards the beam and calls for an evac. Are you kidding me? The fact that Harbinger just sits there when Shepard bids farewell to his/her squadmates only adds further insult to injury. I seriously laughed when I watched this, since it was the first part of the EC that was supposed to fix this mess and it made even less sense than the original scene.

Really, look at the big picture. The ending is still a nonsensical mess before and after the EC. For every plothole they tried to fix, they opened up even more.

#7
Eterna

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-Draikin- wrote...

Here's your answer: the entire scene makes no sense. Bioware took the original scene and tried to think of a way to have their ending make sense with the two squadmates being on the Normandy when it crashed. But the end result is hilariously dumb. I mean moments after we're told there would be no retreat, Shepard freaking stops in the middle of the run towards the beam and calls for an evac. Are you kidding me? The fact that Harbinger just sits there when Shepard bids farewell to his/her squadmates only adds further insult to injury. I seriously laughed when I watched this, since it was the first part of the EC that was supposed to fix this mess and it made even less sense than the original scene.

Really, look at the big picture. The ending is still a nonsensical mess before and after the EC. For every plothole they tried to fix, they opened up even more.


Did you even read my post? 

#8
corporal doody

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DOES IT REALLY MATTER???

people were ticked off their crewmates died....or disappeared and got back on the Normandy. The new scene fixes the beef...by explaining how they got back on the ship. It answered the question "so if everyone running to the beam got killed...did my team? and if they did...what are they doing on the garden planet when they are supposed to be dead?"

if we are gonna start knitpicking...WHY COME SAREN AND?OR SOVEREIGN DIDNT JUST BLAST SHEPARD back in the start of ME1??? HUH....?

Modifié par corporal doody, 29 septembre 2012 - 09:12 .


#9
Icinix

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Its an idea I've seen thrown around a few times before.

I suppose you would expect Harbinger to try to communicate with it then, curious as to why the little targets its been firing at are suddenly stopping and talking to a fellow Reaper.

Still, its about the only explanation that could work as to why Harbinger was so disinterested.

#10
Morty Smith

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Why did they fire at the Reaper-Geth? Wouldn´t they be even more Reaper than the Normandy?

Modifié par Kroitz, 29 septembre 2012 - 09:13 .


#11
Fixers0

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Bad writing, Harbinger could spot on hit the soldiers running down the hill, there's no logical reason why he couldn't hit the ones heading for the normandy.

#12
Icinix

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corporal doody wrote...

DOES IT REALLY MATTER???

people were ticked off their crewmates died....or disappeared and got back on the Normandy. The new scene fixes the beef...by explaining how they got back on the ship. It answered the question "so if everyone running to the beam got killed...did my team? and if they did...what are they doing on the garden planet when they are supposed to be dead?"

if we are gonna start knitpicking...WHY COME SAREN AND?OR SOVEREIGN DIDNT JUST BLAST SHEPARD back in the start of ME1??? HUH....?


Both Saren and Sovereign did try.

#13
DarthKoza

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Maybe Harbringer - wanted to shot people - who running through the device, not at Normandy...

#14
KiwiQuiche

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Bioware kicked out common sense and lore to put in more of MAH FEELZ.

#15
K2LU533

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Your theory is wrong, the IFF doesn't stop Reapers chasing Normandy on the galaxy map. The reason Harbinger didn't shoot the Normandy is because he was too busy trying to stop people getting to the beam, if even one person slips by him the reapers are royally boned.

#16
Applepie_Svk

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another troll bait thread...

#17
DarthSliver

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the Scene was meant to explain how the squadmates got on the Normandy. There is really no real answer that can explain it. Maybe Harbinger made a bet with the Reapers that he wouldnt use his lasers to kill the human ship. But its like the Tootsie Roll Pop, the world may never know how many licks it takes to get to the center.

#18
Verit

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Eterna5 wrote...
Did you even read my post?

Yes, my response was an answer to your post. I'm sure you can try to find a way to explain it. I mean, people wrote pages and pages about the IT, trying to explain events that simply had no explanation. That's why I'm telling you to look at the big picture. Instead of trying to make sense of the various plotholes, try and look at the scene for what it is: they changed the scene to explain how the squad members end up on the Normandy in the end, and to include a farewell to your squad, but they (again!) didn't think it through at all. They didn't stop to think if it actually makes sense to change the scene this way. The moment that you, as a fan, start questioning these things is the moment the ending starts to fall apart. The EC tried to divert attention away from several the original plotholes by delivering "closure", or outright retconned certain events (Normandy crash), but it opened up as many plotholes as it fixed in the process.

Again look at the big picture. Look at what the scene showed in the original ending. Look at what it shows in the EC. You're trying to answer questions that Bioware didn't even ask themselves. It's not just this part, the entire ending is like that, even the EC which was supposed to fix it.

K2LU533 wrote...
The reason Harbinger didn't shoot the Normandy is because he was too busy trying to stop people getting to the beam, if even one person slips by him the reapers are royally boned.

Yeah, the Catalyst must have been terrified... No seriously, none of that mattered. At that point, our "secret weapon" (you know, the mysterious weapon that turned out to be giant battery) was already in the Reapers' hands. It didn't matter if it was Shepard or some random soldier that had to pick one of the Catalyst's choices.

Modifié par -Draikin-, 29 septembre 2012 - 10:15 .


#19
Mezantine

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Eterna5 wrote...

 Recently I've been playing through ME3 again and I noticed something interesting EDI said.  I can't remember the quote off by heart, but she says something along the lines of "I am adjusting the Reaper IFF to have the Normandy appear as Reaper Code on scanners.

Could this explain why The Normandy isn't targeted in the Swoard battle over Earth and when landing during the beam run? As far as I'm aware Reapers don't have eyes, it is logical they use scanners to see. So peerhaps Harbinger didn't shoot down the Normandy during the beam run because it appeared as Reaper tech on it's scanners.

Just throwing it out there, I could be completely wrong. 


Well the reapers always chase you around the galaxy map when you are scanning for resources so i don't think the IFF would have harby fooled.

#20
PreGy

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-Draikin- wrote...

Look at what the scene showed in the original ending. Look at what it shows in the EC. You're trying to answer questions that Bioware didn't even ask themselves. It's not just this part, the entire ending is like that, even the EC which was supposed to fix it.



This is why I dislike EC so much. They didn't add cutscenes to "explain" anything, they changed things because there was no room for "explanations", in some cases like this one to make things worse (or Normandy engines not blowing up, leaving the scene in the unknown planet as a big "WTF did you add that if it doesn't affect anything...").

#21
Eterna

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Mezantine wrote...

Eterna5 wrote...

 Recently I've been playing through ME3 again and I noticed something interesting EDI said.  I can't remember the quote off by heart, but she says something along the lines of "I am adjusting the Reaper IFF to have the Normandy appear as Reaper Code on scanners.

Could this explain why The Normandy isn't targeted in the Swoard battle over Earth and when landing during the beam run? As far as I'm aware Reapers don't have eyes, it is logical they use scanners to see. So peerhaps Harbinger didn't shoot down the Normandy during the beam run because it appeared as Reaper tech on it's scanners.

Just throwing it out there, I could be completely wrong. 


Well the reapers always chase you around the galaxy map when you are scanning for resources so i don't think the IFF would have harby fooled.


Scanning planets could notify reapers that you're not actually a reaper craft, The Normandy could appear Reaper like in their scanners but it's scans may give it away.

Again look at the big picture. Look at what the scene showed in the original ending. Look at what it shows in the EC. You're trying to answer questions that Bioware didn't even ask themselves. It's not just this part, the entire ending is like that, even the EC which was supposed to fix it.


So? If this explains an oversight by Bioware who cares if they planned it or not. 

Modifié par Eterna5, 29 septembre 2012 - 10:31 .


#22
Mcfly616

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I think it was because Harbingers main priority was to stop all the other poor bastards from making it to the beam....

#23
Apollo47Delta

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Mcfly616 wrote...

I think it was because Harbingers main priority was to stop all the other poor bastards from making it to the beam....


^THIS

#24
Mythanblood

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I'm pretty sure Harbinger wanted to protect the beam.
And to destroy a frigate with an oversized Tantalus Drive Core directly in front of the beam doesn't sound very smart.
Maybe the destruction of the Normandy would have even fried Harbingers systems or something.
Does anyone remember the exploding dreadnought at the beginning of the game? Imagine that but maybe even worse. And directly in front of a building.

#25
KiwiQuiche

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Apollo47Delta wrote...

Mcfly616 wrote...

I think it was because Harbingers main priority was to stop all the other poor bastards from making it to the beam....


^THIS


Yup, 'cause it's not like blowing up the Normandy would cause a hugeass explosion which would kill most of the people trying to make it the beam or anything.