The Reason Harbinger didn't shoot down the Normandy during the beam run.
#126
Posté 29 septembre 2012 - 10:14
#127
Posté 29 septembre 2012 - 10:23
There is no choices in the entire trilogy, where such a retarded option is ever given. That stupid evacuation scene, is the same level of ooc for Shepard like those child dreams, and also completely retarded Earth intro.Andy the Black wrote...
Maxster_ wrote...
No sane commander would do something like that, especially Shepard. Especially after all that talk about "this is it!". And completely ooc for anyone of shepard squad. No one would abandon Shepard and risking losing Normandy with crew to save their lives.Andy the Black wrote...
Maxster_ wrote...
Yeah, it's complete ooc for Shepard. Included with auto-dialogue.Andy the Black wrote...
Maxster_ wrote...
Sure thing. Any ship captain would do that evacuation infront of most dangerous ship in existance. And, evacuate only his friends and completely ignore all other wounded soldiers.Andy the Black wrote...
I just don't think Harby saw the Normandy as a priority target. He was there to stop things from getting to the beam and was pretty much doing that. There were still a butt load of Makos, Hammerheads, and ground troops doing beam runs. The SR2 was just there for evac. Harby was probably monitoring short range comms and new that the Normandy was not there to drop of fresh troops.
Why open fire on a target with little to no threat priority and risk somone getting to the beam?
I guess that is advanced fleet tactics of 22th century.
Shepard's desperate decision to call the Normandy for evac to save his/her friends and/or LI and how smart it was is not the point.
Especially i like the part, where other wounded soldiers are completely ignored. Also i like the risk calculation : advanced ship with more than 100 crew exchanged for 2 Shepard friends. How exactly such a person could even get to commander rank (and XO on frigate), i just don't know.
I don't know if it's out of character. I mean the point of Shep is that you make his/her character. Maybe it would have been better if we were give the choice of calling the Normady or letting those we bring with us on the beam run bite the big one.
It's not really for you, me, or anyone to say what is and isn't in Shep's character. People can only speak for their own Shep. If we were given the choice there would be some players who would call for the evac and there would be some who would not. And you're right, it may not be the smartest move to risk the Normandy for just two squad mates, but then again Shep can make some pretty risky decisions through out the trilogy. Not going to the aid of the squad trying to defend the bomb on Virmire is a bad call. And the squad follows Shep's orders, if s/he tells them to get the hell out they will get.
Yeah, and squad are no more than mindless drones with no character, sure.
That's not a risky choice, that is retarded ooc for everyone, to justify nonsensical ending.
#128
Posté 29 septembre 2012 - 10:26
That why i'm saying that entire ending beam is completely retarded before the EC, and even more after.Argolas wrote...
Destroying the Normandy would have killed Shepard. Harbinger does not want that, anything else would not make sense. Don´t tell me Harbinger fails to kill Shepard with a laser that blows up dreadnoughts. Don´t tell me Harbinger would leave the beam unguarded if he did not want Shepard to get up there. In fact, the reapers would not even set up that beam at all if they did not want that. They would not risk being defeated just in order to harvest more quickly. They aren´t stupid enough to take that risk.
Also, i like that part when allied fleets bombarded Earth to a nuclear winter. That was brilliant.
Modifié par Maxster_, 29 septembre 2012 - 10:28 .
#129
Posté 29 septembre 2012 - 10:27
Modifié par Maxster_, 29 septembre 2012 - 10:27 .
#130
Posté 29 septembre 2012 - 10:30
Sion1138 wrote...
Then why did the Reapers constantly hound me on the Galaxy Map if the Normandy had the ability to fool their sensors!?
This.
Isichar wrote...
If the reaper IFF is so effective that it works on reapers that are right infront of you then why doesnt it help against the reapers attacking the Normandy when you enter a reaper occupied star system?
And this. The Reaper IFF just don't work. It is pretty much useless and makes the Harbinger scene very stupid.
Modifié par OpLinebacker, 29 septembre 2012 - 10:32 .
#131
Posté 29 septembre 2012 - 10:41
Maxster_ wrote...
There is no choices in the entire trilogy, where such a retarded option is ever given. That stupid evacuation scene, is the same level of ooc for Shepard like those child dreams, and also completely retarded Earth intro.Andy the Black wrote...
Maxster_ wrote...
No sane commander would do something like that, especially Shepard. Especially after all that talk about "this is it!". And completely ooc for anyone of shepard squad. No one would abandon Shepard and risking losing Normandy with crew to save their lives.Andy the Black wrote...
Maxster_ wrote...
Yeah, it's complete ooc for Shepard. Included with auto-dialogue.Andy the Black wrote...
Maxster_ wrote...
Sure thing. Any ship captain would do that evacuation infront of most dangerous ship in existance. And, evacuate only his friends and completely ignore all other wounded soldiers.Andy the Black wrote...
I just don't think Harby saw the Normandy as a priority target. He was there to stop things from getting to the beam and was pretty much doing that. There were still a butt load of Makos, Hammerheads, and ground troops doing beam runs. The SR2 was just there for evac. Harby was probably monitoring short range comms and new that the Normandy was not there to drop of fresh troops.
Why open fire on a target with little to no threat priority and risk somone getting to the beam?
I guess that is advanced fleet tactics of 22th century.
Shepard's desperate decision to call the Normandy for evac to save his/her friends and/or LI and how smart it was is not the point.
Especially i like the part, where other wounded soldiers are completely ignored. Also i like the risk calculation : advanced ship with more than 100 crew exchanged for 2 Shepard friends. How exactly such a person could even get to commander rank (and XO on frigate), i just don't know.
I don't know if it's out of character. I mean the point of Shep is that you make his/her character. Maybe it would have been better if we were give the choice of calling the Normady or letting those we bring with us on the beam run bite the big one.
It's not really for you, me, or anyone to say what is and isn't in Shep's character. People can only speak for their own Shep. If we were given the choice there would be some players who would call for the evac and there would be some who would not. And you're right, it may not be the smartest move to risk the Normandy for just two squad mates, but then again Shep can make some pretty risky decisions through out the trilogy. Not going to the aid of the squad trying to defend the bomb on Virmire is a bad call. And the squad follows Shep's orders, if s/he tells them to get the hell out they will get.
Yeah, and squad are no more than mindless drones with no character, sure.
That's not a risky choice, that is retarded ooc for everyone, to justify nonsensical ending.
No, it is not out of character for every Shepard and neither are the nightmares. Maybe they are for your Sheps but they aren't for mine and may or may not be for the next persons. Unless you have some special insight into how everyone role plays their Shep do not tell me what is and is not out of character. And in case you missed it your squad doesn't just get on the Normady without so much as word. I distinctly remember Liara making a big deal about not leaving Shep, but did it anyway because she was injured and would have done nothing more than slow Shep down.
Modifié par Andy the Black, 29 septembre 2012 - 10:51 .
#132
Posté 29 septembre 2012 - 10:52
Andy the Black wrote...
way too many pyarmid quotes
your tollerance for accepting dumb is greater then his.
im guessing your a big fan of ME3-twitter-cannon.
bioware cant even explain it!
Modifié par The Spamming Troll, 29 septembre 2012 - 10:53 .
#133
Posté 29 septembre 2012 - 10:55
Dreams - ooc because of no choice. It's authors decision to make their own Shepard, instead of defined by player.Andy the Black wrote...
Maxster_ wrote...
There is no choices in the entire trilogy, where such a retarded option is ever given. That stupid evacuation scene, is the same level of ooc for Shepard like those child dreams, and also completely retarded Earth intro.Andy the Black wrote...
Maxster_ wrote...
No sane commander would do something like that, especially Shepard. Especially after all that talk about "this is it!". And completely ooc for anyone of shepard squad. No one would abandon Shepard and risking losing Normandy with crew to save their lives.Andy the Black wrote...
Maxster_ wrote...
Yeah, it's complete ooc for Shepard. Included with auto-dialogue.Andy the Black wrote...
Maxster_ wrote...
Sure thing. Any ship captain would do that evacuation infront of most dangerous ship in existance. And, evacuate only his friends and completely ignore all other wounded soldiers.Andy the Black wrote...
I just don't think Harby saw the Normandy as a priority target. He was there to stop things from getting to the beam and was pretty much doing that. There were still a butt load of Makos, Hammerheads, and ground troops doing beam runs. The SR2 was just there for evac. Harby was probably monitoring short range comms and new that the Normandy was not there to drop of fresh troops.
Why open fire on a target with little to no threat priority and risk somone getting to the beam?
I guess that is advanced fleet tactics of 22th century.
Shepard's desperate decision to call the Normandy for evac to save his/her friends and/or LI and how smart it was is not the point.
Especially i like the part, where other wounded soldiers are completely ignored. Also i like the risk calculation : advanced ship with more than 100 crew exchanged for 2 Shepard friends. How exactly such a person could even get to commander rank (and XO on frigate), i just don't know.
I don't know if it's out of character. I mean the point of Shep is that you make his/her character. Maybe it would have been better if we were give the choice of calling the Normady or letting those we bring with us on the beam run bite the big one.
It's not really for you, me, or anyone to say what is and isn't in Shep's character. People can only speak for their own Shep. If we were given the choice there would be some players who would call for the evac and there would be some who would not. And you're right, it may not be the smartest move to risk the Normandy for just two squad mates, but then again Shep can make some pretty risky decisions through out the trilogy. Not going to the aid of the squad trying to defend the bomb on Virmire is a bad call. And the squad follows Shep's orders, if s/he tells them to get the hell out they will get.
Yeah, and squad are no more than mindless drones with no character, sure.
That's not a risky choice, that is retarded ooc for everyone, to justify nonsensical ending.
No, it is not out of character for every Shepard and neither are the nightmares. Maybe they are for your Sheps but they aren't for mine and my or may not be for the next persons. Unless you have some special insight into how everyone role plays their Shep do not tell me what is and is not out of character. And in case you missed it your squad doesn't just get on the Normady without so much as word. I distinctly remember Liara making a big deal about not leaving Shep, but did it anyway because she was injured and would have done nothing more than slow Shep down.
And Shepard not have endless variants of personality, and with personality like this(giving retarded order to save squad in the middle of the final fight, risking Normandy and crew, and insulting own squad by ignoring their resolve) - Shepard would never became a commander.
As for squad reaction - you made me laugh again. In a middle of desperate final run to get to the citadel, instead of leaving wounded behind, or get some shuttles, Shepard just risks entire Normandy crew AND squad, to get them to safety ignoring their will, and completely ignoring other wounded soldiers. That is completely retarded and ooc for Shepard and squad. Such retarded orders tend to be ignored, you know.
I'm not even saying about Normandy leaving their position and role in the fleet, to get 2 ground soldiers. Yeah, admiral Hackett commanding the fleets, and Joker just run away ignoring chain of command and endangering fleets. Sure.
#134
Posté 29 septembre 2012 - 11:45
Maxster_ wrote...
Dreams - ooc because of no choice. It's authors decision to make their own Shepard, instead of defined by player.Andy the Black wrote...
No, it is not out of character for every Shepard and neither are the nightmares. Maybe they are for your Sheps but they aren't for mine and my or may not be for the next persons. Unless you have some special insight into how everyone role plays their Shep do not tell me what is and is not out of character. And in case you missed it your squad doesn't just get on the Normady without so much as word. I distinctly remember Liara making a big deal about not leaving Shep, but did it anyway because she was injured and would have done nothing more than slow Shep down.
And Shepard not have endless variants of personality, and with personality like this(giving retarded order to save squad in the middle of the final fight, risking Normandy and crew, and insulting own squad by ignoring their resolve) - Shepard would never became a commander.
As for squad reaction - you made me laugh again. In a middle of desperate final run to get to the citadel, instead of leaving wounded behind, or get some shuttles, Shepard just risks entire Normandy crew AND squad, to get them to safety ignoring their will, and completely ignoring other wounded soldiers. That is completely retarded and ooc for Shepard and squad. Such retarded orders tend to be ignored, you know.
I'm not even saying about Normandy leaving their position and role in the fleet, to get 2 ground soldiers. Yeah, admiral Hackett commanding the fleets, and Joker just run away ignoring chain of command and endangering fleets. Sure.
So the nightmares and the evac are out of character for every Shepard just because wr're not given a choice? Even for those that would choose to call the Narmandy and those that would have the nightmares because they felt guilt over not being able to save so many? Please, again, don't assume what some players would choose if given the option. True Shep's personality doen not have infinite variations but it's also not so limited that no Shep would ever not make the call for evac.
You say someone that would risk the Normandy to save two squad mates would naver be put into a command position. Personally I fail to see how any Shep that murdered surrendering Batarians and sent three quarters of his/her troops to their death would ever be put in a command position again.
#135
Posté 29 septembre 2012 - 11:51
but no, ive never seen a fart icon pop up on the screen so its not really my shepard then.
#136
Posté 29 septembre 2012 - 11:57
For a character defined by player(to some extent) any auto-dialogue is ooc(especially character defining), and dreams a completely nonsensical to renegades and some paragons.Andy the Black wrote...
Maxster_ wrote...
Dreams - ooc because of no choice. It's authors decision to make their own Shepard, instead of defined by player.Andy the Black wrote...
No, it is not out of character for every Shepard and neither are the nightmares. Maybe they are for your Sheps but they aren't for mine and my or may not be for the next persons. Unless you have some special insight into how everyone role plays their Shep do not tell me what is and is not out of character. And in case you missed it your squad doesn't just get on the Normady without so much as word. I distinctly remember Liara making a big deal about not leaving Shep, but did it anyway because she was injured and would have done nothing more than slow Shep down.
And Shepard not have endless variants of personality, and with personality like this(giving retarded order to save squad in the middle of the final fight, risking Normandy and crew, and insulting own squad by ignoring their resolve) - Shepard would never became a commander.
As for squad reaction - you made me laugh again. In a middle of desperate final run to get to the citadel, instead of leaving wounded behind, or get some shuttles, Shepard just risks entire Normandy crew AND squad, to get them to safety ignoring their will, and completely ignoring other wounded soldiers. That is completely retarded and ooc for Shepard and squad. Such retarded orders tend to be ignored, you know.
I'm not even saying about Normandy leaving their position and role in the fleet, to get 2 ground soldiers. Yeah, admiral Hackett commanding the fleets, and Joker just run away ignoring chain of command and endangering fleets. Sure.
So the nightmares and the evac are out of character for every Shepard just because wr're not given a choice? Even for those that would choose to call the Narmandy and those that would have the nightmares because they felt guilt over not being able to save so many? Please, again, don't assume what some players would choose if given the option. True Shep's personality doen not have infinite variations but it's also not so limited that no Shep would ever not make the call for evac.
As for call for evac in a middle of desperate final run - no Shepard is that retarded, there is no such retarded choices over entire trilogy. Renegade would never bothered by evac even in less desperate situations, and paragon would never insult their squad in that way. Also, no one in the squad ever obeyed such an order.
I like how you evaded ignoring chain of command and endangering fleet operations by Joker.
Because that Shepard get things done. No matter the cost. "done" is the main word.You say someone that would risk the Normandy to save two squad mates would naver be put into a command position. Personally I fail to see how any Shep that murdered surrendering Batarians and sent three quarters of his/her troops to their death would ever be put in a command position again.
And not endangering serious fleet operation by evacuating some friends(and completely ignoring rest of wounded).
#137
Posté 30 septembre 2012 - 12:02
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
#138
Posté 30 septembre 2012 - 12:06
Tbh I think you just have to say that they wanted to make changes based on fan reaction, but didn't want to re-write the whole ending. Fans pointed out that it didn't make sense that Shepard's ground squad got back onto the Normandy instead of rushing towards the beam, so they had to manufacture a way to change it.
Their solution wasn't altogether terrible, it was quite exciting and emotional, but it was a little contrived, and comes across as such.
#139
Posté 30 septembre 2012 - 12:08
As i said in other thread, in cutscenes we also see beam turned on and off, that renders priority:earth completely useless, and commanding officers like Hackett and Anderson even more retarded.RadicalDisconnect wrote...
As for the stealth, it's only the prevention of blackbody emissions. Normandy can't stay stealthy indefinitely, since the heat generated must be discharged eventually. Also, consider the extraction of Primarch Victus from Menae. The engines are clearly running, so the stealth argument goes out the window.
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
Also, why that pointless and retarded beam run ever needed, if we can just unload squad right before the beam?
#140
Posté 30 septembre 2012 - 12:18
Seems plausible to me. Even if you don't agree, its still a possible answer.
In regard to the evac order... that is an odd thing to do at that moment.
BUT the biggest most worst problem is *drums please* How can Shepard survive a direct hit laser beam from Harbinger and not disintegrate like every other poor Alliance soldier did when struck? Some have said that Harby toned down the power when he hit Shepard. Toned down the power? Lame!! Just lame!!
The ending had such weirdness that everyone will have their top five... or ten "oh really" moments.
Suspension of disbelief failed in the last 15 minutes of the game, including the post credits bonus clip.
#141
Posté 30 septembre 2012 - 12:24
Maxster_ wrote...
As i said in other thread, in cutscenes we also see beam turned on and off, that renders priority:earth completely useless, and commanding officers like Hackett and Anderson even more retarded.RadicalDisconnect wrote...
As for the stealth, it's only the prevention of blackbody emissions. Normandy can't stay stealthy indefinitely, since the heat generated must be discharged eventually. Also, consider the extraction of Primarch Victus from Menae. The engines are clearly running, so the stealth argument goes out the window.
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
Also, why that pointless and retarded beam run ever needed, if we can just unload squad right before the beam?
For the record, I think that the Harbinger scene is dumb and a plothole. However, you are making the assertion that the Reaper IFF is completely ineffective. There is evidence in the game that points to the contrary, such as this dialogue. Please prove your assertion.
#142
Posté 30 septembre 2012 - 12:31
Normandy undetectable at a long range, active scan of a system completely gives away position and state(hostile). How exactly reaper iff affecting reaper detection?RadicalDisconnect wrote...
Maxster_ wrote...
As i said in other thread, in cutscenes we also see beam turned on and off, that renders priority:earth completely useless, and commanding officers like Hackett and Anderson even more retarded.RadicalDisconnect wrote...
As for the stealth, it's only the prevention of blackbody emissions. Normandy can't stay stealthy indefinitely, since the heat generated must be discharged eventually. Also, consider the extraction of Primarch Victus from Menae. The engines are clearly running, so the stealth argument goes out the window.
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
Also, why that pointless and retarded beam run ever needed, if we can just unload squad right before the beam?
For the record, I think that the Harbinger scene is dumb and a plothole. However, you are making the assertion that the Reaper IFF is completely ineffective. There is evidence in the game that points to the contrary, such as this dialogue. Please prove your assertion.
#143
Posté 30 septembre 2012 - 12:52
Maxster_ wrote...
Normandy undetectable at a long range, active scan of a system completely gives away position and state(hostile). How exactly reaper iff affecting reaper detection?RadicalDisconnect wrote...
Maxster_ wrote...
As i said in other thread, in cutscenes we also see beam turned on and off, that renders priority:earth completely useless, and commanding officers like Hackett and Anderson even more retarded.RadicalDisconnect wrote...
As for the stealth, it's only the prevention of blackbody emissions. Normandy can't stay stealthy indefinitely, since the heat generated must be discharged eventually. Also, consider the extraction of Primarch Victus from Menae. The engines are clearly running, so the stealth argument goes out the window.
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
Also, why that pointless and retarded beam run ever needed, if we can just unload squad right before the beam?
For the record, I think that the Harbinger scene is dumb and a plothole. However, you are making the assertion that the Reaper IFF is completely ineffective. There is evidence in the game that points to the contrary, such as this dialogue. Please prove your assertion.
In the event of a Reaper picking up the Normandy's signature, the IFF allows the Normandy to pass as a Reaper to avoid open confrontation. You're making the assumption that the scanner is inherently connected to the IFF. This may not be the case. For example, in modern fighter jets, the IFF and the radar are separate systems. The Normandy's scanning signals may not match any known Reaper signal, which is why the Reapers identify the Normandy as hostile once scanning occurs.
#144
Posté 30 septembre 2012 - 01:02
I'm just counting possibilities of using that iff. Also, clearly scanner not aligned to iff, or iff not working at all.RadicalDisconnect wrote...
Maxster_ wrote...
Normandy undetectable at a long range, active scan of a system completely gives away position and state(hostile). How exactly reaper iff affecting reaper detection?RadicalDisconnect wrote...
Maxster_ wrote...
As i said in other thread, in cutscenes we also see beam turned on and off, that renders priority:earth completely useless, and commanding officers like Hackett and Anderson even more retarded.RadicalDisconnect wrote...
As for the stealth, it's only the prevention of blackbody emissions. Normandy can't stay stealthy indefinitely, since the heat generated must be discharged eventually. Also, consider the extraction of Primarch Victus from Menae. The engines are clearly running, so the stealth argument goes out the window.
The Normandy's stealth won't work in the atmosphere due to heat generated from friction. Take, for example, Mars. Despite Reaper signatures all around, none attacked the Normandy.
Also, why that pointless and retarded beam run ever needed, if we can just unload squad right before the beam?
For the record, I think that the Harbinger scene is dumb and a plothole. However, you are making the assertion that the Reaper IFF is completely ineffective. There is evidence in the game that points to the contrary, such as this dialogue. Please prove your assertion.
In the event of a Reaper picking up the Normandy's signature, the IFF allows the Normandy to pass as a Reaper to avoid open confrontation. You're making the assumption that the scanner is inherently connected to the IFF. This may not be the case. For example, in modern fighter jets, the IFF and the radar are separate systems. The Normandy's scanning signals may not match any known Reaper signal, which is why the Reapers identify the Normandy as hostile once scanning occurs.
Do you know, that inter system travel is on FTL? And that Normandy in no way could be followed in FTL(as any other ship), and SR-2(unlike SR-1) not giving away emission on FTL exit?
So only way, that iff could be used, is when out of FTL, and for some strange reason, in reaper-occupied system, Normandy uses the reactive thrusters instead of tantalus drive core.
Also that iff would be used on atmospheric entry, maybe also after relay transit(not sure about emissions on that). And there we go back to retarded intro, mars and beam run.
Modifié par Maxster_, 30 septembre 2012 - 01:06 .
#145
Posté 30 septembre 2012 - 01:27
Eterna5 wrote...
Recently I've been playing through ME3 again and I noticed something interesting EDI said. I can't remember the quote off by heart, but she says something along the lines of "I am adjusting the Reaper IFF to have the Normandy appear as Reaper Code on scanners.
Could this explain why The Normandy isn't targeted in the Swoard battle over Earth and when landing during the beam run? As far as I'm aware Reapers don't have eyes, it is logical they use scanners to see. So peerhaps Harbinger didn't shoot down the Normandy during the beam run because it appeared as Reaper tech on it's scanners.
Just throwing it out there, I could be completely wrong.
Reapers aren't that stupid. They're far more intelligent than you think and the Reaper IFF didn't stop the Occuli from attacking the Normandy. They know that it's the enemy. Also, swarms of Reapers chased after the Normandy on the Galaxy map.
#146
Posté 30 septembre 2012 - 01:27
#147
Posté 30 septembre 2012 - 01:29
-Draikin- wrote...
Here's your answer: the entire scene makes no sense. Bioware took the original scene and tried to think of a way to have their ending make sense with the two squadmates being on the Normandy when it crashed. But the end result is hilariously dumb. I mean moments after we're told there would be no retreat, Shepard freaking stops in the middle of the run towards the beam and calls for an evac. Are you kidding me? The fact that Harbinger just sits there when Shepard bids farewell to his/her squadmates only adds further insult to injury. I seriously laughed when I watched this, since it was the first part of the EC that was supposed to fix this mess and it made even less sense than the original scene.
Really, look at the big picture. The ending is still a nonsensical mess before and after the EC. For every plothole they tried to fix, they opened up even more.
You hit it dead on. HAMMER ON THE NAIL. Unless you believe in the IT.
Modifié par liggy002, 30 septembre 2012 - 01:31 .
#148
Posté 30 septembre 2012 - 01:32
It doesn't make sense.
'Nuf said.
#149
Posté 30 septembre 2012 - 01:33
K2LU533 wrote...
Your theory is wrong, the IFF doesn't stop Reapers chasing Normandy on the galaxy map. The reason Harbinger didn't shoot the Normandy is because he was too busy trying to stop people getting to the beam, if even one person slips by him the reapers are royally boned.
Your theory is wrong as well, he stopped what he was doing and "looked" at the Normandy. He could have easily blasted it to hell.
#150
Posté 30 septembre 2012 - 01:34
Modifié par liggy002, 30 septembre 2012 - 01:35 .





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