2) No more waves. Actually, some fights can feature waves (ex. your party is involved in a big battle, Ostagar-style), but not all and not even most of them. If I don't know how many my enemies are, this takes away from the combat the opportunity to plan.
3) Friendly fire should not be allowed only on certain difficulty modes.
4) I've said this before, but still: don't reset party position after a combat-triggering dialogue/cutscene! It would be such a small thing to implement, and it's so horribly annoying. You walk towards a guy who has "Big fight here!" practically tattooed on his forehead, you try to put your weaker characters behind, and after the cutscene triggers, here they are on the front lines again, being sliced to pieces!
5) Less filler combat. I don't need to be fighting something every five minutes, but I need every encounter to be interesting and fun and challenging. Surely that's the point of combat, not making the game longer.
6) Combat should be avoidable! I'd like more quests to give the opportunity to talk/sneak your ways through it.
7) I like the idea of making wandering at night more dangerous, but DA2 went overboard with this. It became annoying that every two steps you took after dusk a bunch of thugs jumped at your throat.
8) Let us use the environment in creative ways: throw enemies from heights, cast spells on certain parts of the scenery to sets them on fire or make them fall on monsters, lock doors to gain some time before enemies bash them, etc.
Other suggestions are welcome.
Modifié par Pedrak, 29 septembre 2012 - 09:14 .





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