First, the only texture files i can find with nwnexplorer for the illithid interior (some of them belong to Underdark tileset) are 64x64 .tga files. They seem too small compared to the kind of textures I see in game. The textures I am trying to use are 256x256. When I make my textures 64x64, they look poor. Don't know if this is of consequence to the problem.
Second, I replace the textures (ttu01_rock3.tga , tii01_grate.tga and ttu01_lith.tga) by placing my own in the override folder and the changes are visible in the toolset and in game. But if I place those same textures in a new hak file and add it to the top of my hak list, the textures in game revert back to the default ones, whether the new textures remain in override or not. So my hak with those same textures (the new ones) is stopping them from appearing. It's as if my hak overwrites what's in the override, but with the wrong thing. How can this be? I've emptied my override folder to test this, the only thing I have inside are these .tga files. My module uses CEP and several other haks. I can't ask people to put the textures in override to play it...
Modifié par Lovelamb, 29 septembre 2012 - 03:49 .





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