You know how it is. You find your way to the bandit camp and then you learn where to go next. All your senses scream at you: go immediately, that's where your real enemy is, you must get to the bottom of this! But... There are still locations like Larswood, Peldvale, and some weird new unnamed location opened up in the West. And then you already know where exactly to go, your learned that in the camp, so instead of roaming the Cloakwood you'd attempt to go right over there, rushing through it. But.. in that case you'll just miss many locations!
This is my dilemma. I can't hold back from rushing after the real quest, and yet there are many locations I HAVE to go through, otherwise my party won't level up and it's just stupid overall to miss the game's content. That's really frustrating, I want to go to the mines already but there are at least 6 other locations to fully explore first. Annoying.
Should I relax? I really find this puzzling that the gameflow is designed this way. I'd rather the game forced you to explore all locations before advancing the plot. As it is, the plot is always running far ahead and you feel annoyed by having to hold back from catching up to it and that instead of pursuing the real quest you're exploring unknown locations for NO reason. There's really no reason for my party to explore the woods thoroughly when all it wants is to pursue Tazok and find his master.
Modifié par VelvetV, 29 septembre 2012 - 02:32 .





Retour en haut







