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BG1's Gameflow


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#1
VelvetV

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I've played BG1 for a while recently (right now in the bandit camp), and I find that it has a really strange gameflow. I'm not sure if it's this game or if it's me noticing the gameplay normal for RPGs for the first time.

You know how it is. You find your way to the bandit camp and then you learn where to go next. All your senses scream at you: go immediately, that's where your real enemy is, you must get to the bottom of this! But... There are still locations like Larswood, Peldvale, and some weird new unnamed location opened up in the West. And then you already know where exactly to go, your learned that in the camp, so instead of roaming the Cloakwood you'd attempt to go right over there, rushing through it. But.. in that case you'll just miss many locations!

This is my dilemma. I can't hold back from rushing after the real quest, and yet there are many locations I HAVE to go through, otherwise my party won't level up and it's just stupid overall to miss the game's content. That's really frustrating, I want to go to the mines already but there are at least 6 other locations to fully explore first. Annoying.

Should I relax? I really find this puzzling that the gameflow is designed this way. I'd rather the game forced you to explore all locations before advancing the plot. As it is, the plot is always running far ahead and you feel annoyed by having to hold back from catching up to it and that instead of pursuing the real quest you're exploring unknown locations for NO reason. There's really no reason for my party to explore the woods thoroughly when all it wants is to pursue Tazok and find his master.

Modifié par VelvetV, 29 septembre 2012 - 02:32 .


#2
Grond0

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It is a matter of taste. Personally I much preferred the open-ended nature of BG1 to the more focused story-line in BG2 (and virtually railroad straight Icewind Dale), but many feel differently. BG1 gives you the opportunity to explore and take on encounters that are far too difficult for you, which I think is a good thing, although it can obviously be somewhat annoying at times.

Don't worry about it, but just play whatever way you enjoy.

#3
Kevin Lynch

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I agree with you that it can strain your roleplaying to hold back your character and go exploring when there's a primary goal in mind. Often times, the easiest and most relevant way of handling it is to convince yourself (i.e. your character) that it is necessary to explore to build experience, gain equipment, and just generally be better prepared for the anticipated difficulties ahead. That pressure to follow the main quest is particularly noticeable in BG2, far more than BG1, I found.

#4
VelvetV

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I'm trying to find reasons and had to laugh a lot when I imagined my char telling others about them.

My char: "Let's practice dealing with the bandits before dealing with Tazok! What do you think of my plan?"
Kivan: "Don't bother me..."

:)

This rush must be the case because there's a mystery here. Who's after you, etc. I remember playing Gothic series, very open-ended, and it never bothered me.

Btw, I didn't want to create a separate topic, but I have a really stupid question to ask: why does THACO randomly shoot up and how do you bring it back down? Like now: Minsc has 16 instead of 10, and I can't determine the reason. There's no curse, no effects, no fatigue, no encumberance. EDIT: I finally realized that it was happening because of a weapon :)

Modifié par VelvetV, 30 septembre 2012 - 12:03 .


#5
Charlestonian Knight Templar

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@VelvetV: Here's the way I handle it.

I allow the storyline to drive my actions up through my PCs return to Candlekeep.

Once my PC is accused of the crime, I rollplay taking my party to 'lay low' or 'go on the lam' in the south.

In this way, I imagine my PC is waitin' for the heat to die down.

I take him far south (Gibberling Mountains etc) and work my way up toward Ulgoth Beard/Durlag's Tower/Undercity (after returning the dagger and talking to Hurlag). It doesn't take the 'heat off' but, sort of, it gives me a plausible reason for gaming the unconnected areas.

CKT

#6
Aradeus

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^^^ Excellent way to role-play clearing the map.

When I re-played BG1, I took note of where the major destinations would be, and then took fairly direct routes to them -- this covers probably 75% of the maps along the way. Sometimes I would take slightly indirect routes if I knew I wouldn't have a reason to go there later. There's a couple out-of-the-way maps that got missed, and I'll clear them (and TotSC) after returning to Candlekeep.

#7
lummoxybez

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Now that's a good way to role-play the map-wandering Charlestonian!

I try to make up similar arguments.
For example, we know that Tranzig is staying in the Inn in Beregost, which is where the next stage of the plotline guides us. However, I imagine that the note also says that he will be there for certain two weeks from now, which gives us a reason to kill some time in the south before heading over to Beregost again.
This is especially appropriate after Khalid questions my charmane on motivation after the death of Mulahey. I usually tell him that I will not rest until the Sword Coast has been scoured clean of bandits and other scum, which justifies my wanderings across the map.