DA-3: How Bioware can screw things up Again
#1
Posté 29 septembre 2012 - 03:41
Let us help Bioware. For some reason they cannot help stepping into ugly, fan alienating fiascoes every time they have released a game since DA2.
If you have any ideas or thoughts around what they should avoid doing with the release of DA3 please put them up here.
Let us warn them ahead of time so they will not say they were not aware.
My first suggestion: Start putting ypur games on Steam. Dont force anothe client on people
Second Suggestion: Steer clear of Day 1 DLC (unless it is free)
#2
Posté 29 septembre 2012 - 03:43
#3
Posté 29 septembre 2012 - 03:44
#4
Posté 29 septembre 2012 - 03:55
I'd also suggest it's better to be realistic and constructive, ambit claims like Steam integration are fine but the reality of EA promoting a rival digital content network should be acknowledged. There's not much Bioware can do about publishing decisions, except at the higher-up levels.
In terms of managing fan reactions, better communication is a must. So much of the criticism - I'd even call it mockery - after DA2/ME3 came from people disillusioned by developer comments pre-release, and the perception that the marketing didn't match the reality. Steering clear of hyperbole is probably good: fans can't complain about being disappointed if they have a reasonable - if vague - idea of what they're getting.
#5
Posté 29 septembre 2012 - 03:55
#6
Posté 29 septembre 2012 - 03:57
Haha that's the thing though, they were aware the entire time with both DA2 & ME3. They were aware of the alienation & what would've happen to the fanbase. I understand the point of this thread, but honestly, BioWare is already two years within development of DA3, so not much can be said to severely impact any decision making. Also BioWare made it clear their doing things their way regardless of what fans suggest or not... As it should be, I suppose.Anaeme wrote...
Folks
Let us help Bioware. For some reason they cannot help stepping into ugly, fan alienating fiascoes every time they have released a game since DA2.
If you have any ideas or thoughts around what they should avoid doing with the release of DA3 please put them up here.
Let us warn them ahead of time so they will not say they were not aware.
My first suggestion: Start putting ypur games on Steam. Dont force anothe client on people
Second Suggestion: Steer clear of Day 1 DLC (unless it is free)
#7
Posté 29 septembre 2012 - 03:58
And while I hate Day 1 DLC as much as the next guy, that's an industry problem, not a Bioware problem.
Modifié par Biotic Sage, 29 septembre 2012 - 03:58 .
#8
Posté 29 septembre 2012 - 03:58
#9
Guest_Lathrim_*
Posté 29 septembre 2012 - 04:05
Guest_Lathrim_*
And day one DLC is, as 'twas said above, a problem in the gaming industry itself, not BioWare.
#10
Posté 29 septembre 2012 - 04:18
Darth Death wrote...
Also BioWare made it clear their doing things their way regardless of what fans suggest or not... As it should be, I suppose.
Thank <random deity> for that. I came back to these forums after DA3 was announced and wow.....
#11
Posté 29 septembre 2012 - 04:19
I don't want to give up on them, but this is not encouraging
#12
Posté 29 septembre 2012 - 04:22
It's not about influencing BW it is about being realistic. Day 1 dlc are not going to go away but soon every game will have them.Anaeme wrote...
Wow, people seem to have lost confidence in their ability to influence Bioware.
I don't want to give up on them, but this is not encouraging
#13
Posté 29 septembre 2012 - 04:36
Make Dragon Effect.
Make multiplayer
There's so many ways they can screw DA3...
#14
Posté 29 septembre 2012 - 04:47
Anaeme wrote...
Folks
Let us help Bioware. For some reason they cannot help stepping into ugly, fan alienating fiascoes every time they have released a game since DA2.
If you have any ideas or thoughts around what they should avoid doing with the release of DA3 please put them up here.
Let us warn them ahead of time so they will not say they were not aware.
My first suggestion: Start putting ypur games on Steam. Dont force anothe client on people
Second Suggestion: Steer clear of Day 1 DLC (unless it is free)
1. Avoid railroding players at all cost. This apply to begining and ending story. Show them the real impact of their choices and not just small tiny variants that doesn't give a **** to the ending. Players expect to shape their own story. Show that instead of own vision regardless of what you think. The more choices and CONSEQUENCES you provided the higher chances you can satisfy more players. ( Notice that I capitalize, bold and underline the word consequece? )
2. Make at least 3 different endings: a ) Happy Ending with Full closure b ) Bitter Ending with Full Closure such as ultimate sacrifice c ) Neutral/Inconclusive Ending with Cliff Hanger. The more endings the better - which mean you need to provide some REAL ( not just illusion like Ostagar ) different story arcs ( I know you don't like it, BioWare ). If you're uncertain with Non linear story, learn the basics from the Witcher 2's multi divergent plot. TW 2 non linear story is not complex but still a good start.
3. Replayability and customization still play important role even for story driven games. Make sure you design MORE contents instead of less contents. There is no such thing as "Less is More."
#15
Posté 29 septembre 2012 - 04:47
Don't do it.
There is no integrity ripping off the ending of another game from another universe and slapping it into the end of your game especially when such an ending does not fit the theme of the series or the precedent set in the previous 2 endings.
More advice?
Be honest. Don't say the ending won't be AB or C and then give us an ending where the choice is A B or C.
And finally, Many people play games to escape the dudeepoops that is their reality. They want a happily ever after ending because i real life there is no happily ever after there is only the few seconds of content before the next big boom!
So at the very least make 1 version of the ending emotionally satisfying to those who like the epic badass feeling of winning against impossible odds. If you need an example of what such an ending would look like check out the SM in ME2 or the various endings available in DAO. Bioware you have done it before it is in you to be great. Get to work.
Modifié par frostajulie, 29 septembre 2012 - 04:48 .
#16
Posté 29 septembre 2012 - 04:50
Anaeme wrote...
Wow, people seem to have lost confidence in their ability to influence Bioware.
I don't want to give up on them, but this is not encouraging
They've been working on it for almost two years. They're a fair way into production even now - voice acting, motion capture, cutscenes, environmental art, the works. It's playable. The broad brushstrokes of the story, combat system and overall game design would've been planned many months, even years ago.
What possible influence could a forum thread have, if it's discussing radical design changes that aren't even possible at this point? If the idea is that some bright spark is going to singlehandedly convince the dev teams to scrap what they've been doing for two years and start again on something that more closely matches their preferred interpretation of DA3, they're being really quite unrealistic.
If players have constructive ideas on features that are yet to be nailed down - Allan Schumaker mentioned pausing during cutscenes as something they could look into - then that's an entirely different matter. We've already seen they want feedback on the possible crafting system. But for all intents and purposes, the direction of DA3 is set in stone - and has been for years.
#17
Posté 29 septembre 2012 - 04:55
1) FETCH QUESTS: no quests where you simply have to deliver X to Y; they are boring, useless padding. Each quest should feature at least one interesting moral choice/alternative solution/intriguing character/bit of lore. DA2 and ME3 had too many of these pointless, unimaginative FedEx quests.
2) FILLER COMBAT: As I wrote elsewhere, I don't need to be fighting monsters every 5 minutes; I'd rather have less encounters, but unique and challenging. This is not a Diablo clone; if I'm fighting the same group of enemies for the upteenth time in the same location, something's very wrong with the encounter design.
3) SMALL GAME WORLD: I don't expect Skyrim. Hey, I don't want Skyrim from Bio. But Kirkwall was so small and boring and asphyctic that you really missed a huge, involving world and some decent exploration.
Modifié par Pedrak, 29 septembre 2012 - 04:58 .
#18
Posté 29 septembre 2012 - 05:02
You have already failed to understand what´s your fanbase desire and you already failed because greed daze your sight...
Modifié par Applepie_Svk, 29 septembre 2012 - 05:04 .
#19
Posté 29 septembre 2012 - 05:06
2. The only people that would be complaining about day one dlc are the people who won't buy the game for a week+ after release so they can read reviews,youtube ect and so on. too bad, soo sad my gaming expierence doesn't shift on your time.
Modifié par Emzamination, 29 septembre 2012 - 05:06 .
#20
Posté 29 septembre 2012 - 05:08
#21
Posté 29 septembre 2012 - 05:10
#22
Posté 29 septembre 2012 - 05:24
Atakuma wrote...
Unless they get rid of the stupid bioware points, Bioware games are not allowed on steam.
Bioware points? That can't possibly be the only hitch.
#23
Posté 29 septembre 2012 - 05:38
#24
Posté 29 septembre 2012 - 05:48
slimgrin wrote...
Atakuma wrote...
Unless they get rid of the stupid bioware points, Bioware games are not allowed on steam.
Bioware points? That can't possibly be the only hitch.
The official reason given is that Bioware's method of DLC delivery (purchasing in-game with Bioware points) violates Steam's rules about DLC delivery. Its terms of service say content has to run through the Steam platform, and DLC can't be bought in-game. Crysis II's GOTY edition removed the in-store content purchasing (since it included all the DLC) and it was allowed back on Steam.
Unofficially there's a whole lot of speculation about Valve and EA engaging in a sort of digital distribution Cold War, but that strikes me as a bit hyperbolic.
#25
Posté 29 septembre 2012 - 05:59
Modifié par Dubozz, 29 septembre 2012 - 06:02 .





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