Mcfly616 wrote...
this isn't the court of law. It's a videogame, and like any other story from any form of media, there is higher significance and weight put into visual symbolism. You can come to a conclusion by how something is blatantly portrayed on screen. Not so in real life. Of course in Real Life Liara would really have no way of actually knowing Shepard survived..However as it is straight up portrayed in the game, deep down, she just knows. As has been done throughout storytelling history. Its a fictional story. You can't compare it to real life on a literal level. It was signified in the direction of the scene. Nothing more. Nothing less. He's alive. Fact. Storytelling techniques are used in order to get a point across. If you choose to disregard those storytelling techniques and question the meaning of those scenes that are only attainable in 1 of 3 endings with high EMS....well, thats your prerogative. But, it doesnt make you right lol it just wasn't for you. Not your thing....
Sure, that's all true of course but facts are facts, whether in a game or in reality. The reason for the difference is mostly down to the fact that the consequences are infinitely more severe in real life.
The more involved I get in a story the closer it has to go to what I'd accept in reality. At any level "Deep down she just knows" fails for me because it's too much of a break from reality. My first, instinctive reaction, which is the one that largely shapes how I feel about something, is always the same to fiction as it is to reality. That's what suspension of disbelief is all about. The only difference is the extent to which I feel it and the length of time it affects me for.
The shortcuts fiction takes are only there (or should only be there) for space and pacing reasons. Ideally the message should still work for someone who's never heard a story before and is therefore unaware of the techniques and conventions. It might not be possible to achieve that but should always be an aim, and the ideal story shouldn't use them as a crutch. In any case the technique we got was "cliffhanger." It looks very similar to the type of ending where the bad guy dies but then you see a bit of movement and the words "... or is it the end?" appear on the screen.
I see a lot of people here complain and say something sucks because things didn't play out how they themselves imagined them.(literally saw someone post the other day saying: "I purchased Leviathan because I wanted to get Leviathan to fight Harbinger, but nope, it sucks and is completely worthless.").....and that's the attitude that is like a cancer on this forum. "It sucks because it wasnt what I expected." People really have some ego and a lot of ignorance, to say something that isn't in their taste or of their liking, isn't good at all. Sorry.....but that's simply false.
I've no more time for people buying Leviathan hoping it'll have something that no-one ever claimed it was going to have than you do.
A lot of ego and ignorance is also responsible for saying that something flawed is OK because it is to their liking. The reasons it wasn't to my liking was because of failures of consistency in style, logic, and characterisation. There's nothing egocentric or ignorant in hoping for that on something that had (mostly) succeeded in delivering it previously. So to a certain extent "It sucks because it wasn't what I expected" is a completely valid complaint. If it wasn't then you're saying I shouldn't complain about it if Mass Effect had finished with a comedy musical.