Seeing how no developer is ever going to make a unique game tailored for every individual player, what more do you want.Bester76 wrote...
Grogimus wrote...
I liked the game for what it was. My ending was my own...which I think was the grand plan....For my part I don't need my hand held and told that everything's gonna be alright. Harsh, yes, but that's what I feel others really need.
Translated as "I got what I wanted, the rest of you can f*ck off."
Gee, thanks.
No Closure
#26
Posté 29 septembre 2012 - 05:47
#27
Posté 29 septembre 2012 - 05:48
Yes, I did read your post, and I agree with it.wwinters99 wrote...
What is everyone talking about? Did you not read my post?
Reading your post made me think of Dragon Age Origins and how your actions throughout the game have consequences for the ending. And you see the results of those consequences. When the hero dies...well not to give it away for those who are playing it, but you see what happens afterwards. You get closure.wwinters99 wrote...
Then, to twist the knife even more, we get no closure. Does he survive the destruction of the Citadel? Bioware wont say. Does he reunite with his friends and loved ones? Bioware wont say.
Bioware releases an Extended Cut and it solves nothing.
For a company that revolutionized multiple endings the way BW did in DA they totaly dropped the ball in ME3. Seems they went backwards in that perticular area.
#28
Posté 29 septembre 2012 - 05:49
#29
Posté 29 septembre 2012 - 05:52
Jade8aby88 wrote...
wwinters99 wrote...
I wasn't talking about Shepard.
Oh hahaha very smart. At least he got his refund tho, no?Bester76 wrote...
Grogimus wrote...
I liked the game for what it was. My ending was my own...which I think was the grand plan....For my part I don't need my hand held and told that everything's gonna be alright. Harsh, yes, but that's what I feel others really need.
Translated as "I got what I wanted, the rest of you can f*ck off."
Gee, thanks.
Don't mind Grogi, he believes in IT.
This is true. I really wasn't trying to be a jerk....just expressing an opinion. Which I think is validated daily on these forums.
#30
Posté 29 septembre 2012 - 05:54
Hudathan wrote...
Seeing how no developer is ever going to make a unique game tailored for every individual player, what more do you want.
How is providing one clear and unambiguous ending, where the character survives pandering to 'every individual player'? No more so than the endings where he dies. Only he does that in 3 of the 4 endings.
#31
Posté 29 septembre 2012 - 05:55
Oh, in that case I personaly think the EC gave enough closure. Play the end enough times with the various types of actions you preformed throughout the game (ie paragon or renegade) and you do see what happens to everyone. Except for Shep if you chose control that is.wwinters99 wrote...
I wasn't talking about Shepard.
#32
Posté 29 septembre 2012 - 05:56
Toxic Waste wrote...
Yes, I did read your post, and I agree with it.wwinters99 wrote...
What is everyone talking about? Did you not read my post?Reading your post made me think of Dragon Age Origins and how your actions throughout the game have consequences for the ending. And you see the results of those consequences. When the hero dies...well not to give it away for those who are playing it, but you see what happens afterwards. You get closure.wwinters99 wrote...
Then, to twist the knife even more, we get no closure. Does he survive the destruction of the Citadel? Bioware wont say. Does he reunite with his friends and loved ones? Bioware wont say.
Bioware releases an Extended Cut and it solves nothing.
For a company that revolutionized multiple endings the way BW did in DA they totaly dropped the ball in ME3. Seems they went backwards in that perticular area.
Well to be fair toxic in DA:O we got brief epilgoue with paragraphs and in ME3 we ended up getting slides. it meters out to the same thing.
#33
Posté 29 septembre 2012 - 05:59
Jade8aby88 wrote...
wwinters99 wrote...
I wasn't talking about Shepard.
Oh hahaha very smart. At least he got his refund tho, no?
Thank You! Should I have put a tl;dr warning on the op?
#34
Posté 29 septembre 2012 - 05:59
Bester76 wrote...
How is providing one clear and unambiguous ending, where the character survives pandering to 'every individual player'?
It's not. It's pandering to you.
#35
Posté 29 septembre 2012 - 06:01
Davik Kang wrote...
Bester76 wrote...
How is providing one clear and unambiguous ending, where the character survives pandering to 'every individual player'?
It's not. It's pandering to you.
And everyone else who wanted it.
What was the % who wanted an upbeat ending in the latest survey?
#36
Posté 29 septembre 2012 - 06:09
wwinters99 wrote...
Jade8aby88 wrote...
wwinters99 wrote...
I wasn't talking about Shepard.
Oh hahaha very smart. At least he got his refund tho, no?
Thank You! Should I have put a tl;dr warning on the op?
No, I just think you out-witted nearly everyone.
#37
Posté 29 septembre 2012 - 06:25
True that. But let's not forget in the original ME3 ending we got nothing.Cainne Chapel wrote...
Toxic Waste wrote...
Yes, I did read your post, and I agree with it.wwinters99 wrote...
What is everyone talking about? Did you not read my post?Reading your post made me think of Dragon Age Origins and how your actions throughout the game have consequences for the ending. And you see the results of those consequences. When the hero dies...well not to give it away for those who are playing it, but you see what happens afterwards. You get closure.wwinters99 wrote...
Then, to twist the knife even more, we get no closure. Does he survive the destruction of the Citadel? Bioware wont say. Does he reunite with his friends and loved ones? Bioware wont say.
Bioware releases an Extended Cut and it solves nothing.
For a company that revolutionized multiple endings the way BW did in DA they totaly dropped the ball in ME3. Seems they went backwards in that perticular area.
Well to be fair toxic in DA:O we got brief epilgoue with paragraphs and in ME3 we ended up getting slides. it meters out to the same thing.
Modifié par Toxic Waste, 29 septembre 2012 - 06:25 .
#38
Posté 29 septembre 2012 - 07:06
1. Everyone becomes 'Borgs, synthetics and organics alike. IMHO, however, although you sacrifice no one else's life, you sacrifice their true identities as individuals, so not very upbeat.
2. You take control and bend synthetics to your will. Not a particularly bad choice since you get to save everyone, including reapers. Shep ceases to exist as Shepard, but everyone, organics and synthetics survive. However, how long into the future will the balance created last? Eventually, it is likely that something will eventually upset the current programming.
3. You, of course, can choose to destroy the reapers. However, the cost is quite deep for those who brokered peace with the geth and cared about EDI. On the up-side, however, it is possible that Shepard survives.
4. You can prefer to refuse, if that is your choice, so that the galaxy will face yet another cycle in the distant future because everyone loses.
They are all hard decisions, none are really sunshine and rainbow endings without repercussions.
As I suggested in another topic:
My own impression on reapers, and even the Star Child, stems from Saren at Virmier in ME 1: in that they (reapers) think like machines. This theme is repeated several times in conversations with reapers throughout the series. IMHO, they are proverbially locked in a closed loop of repetition. (referring to a programming error here)
The way I see it, something likely happened to the original programming of the Citadel AI at some point that altered the original intent of the programming to preserve each organic species so that the revised logic indicated that the best way to do that is through harvesting each species at its apex of development so as not to lose important data.
Until some variable is introduced to disrupt that logic occurs, 'the cycle must continue'. Earth is the youngest of the space faring species of the Galaxy. Unlike others, humans are far more diverse as a species in several ways.
Humans, represented by Shepard, provide the needed disruption to the cycle to break the continuous loop the reapers are locked into and adds a new variable to the logic. However, even this new variable is limited, and as a result, so are the final choices that are made available.
IMHO, all the endings present some kind of closure, although the choices may not satisfy everyone's ideal of closure.
The happiest ending you get is destroy: Shep prefers to destroy the reapers and the essance of all life previously harvested and corrupted by the reapers and at the expense of EDI and the Geth. However, Shep does apparently live, or at least has a good possibility of living with the 'gasp for air' scene and the scene of Shep's romantic interest not hanging the 'Commander Shepard' plaque om the Normandy memorial (provided in the EC DLL).
So, yes, the game did provide closure, just not the kind of closure that everyone wanted for their individual Commander Shepard character, which can cvary from player to player. Writing several more variants of endings just does not make sense, IMHO.
Let's face it, Shepard's tale has ended, so let's just move on, shall we?
#39
Posté 29 septembre 2012 - 07:38
wwinters99 wrote...
What is everyone talking about? Did you not read my post?
#40
Posté 29 septembre 2012 - 07:41
Moonsong, you goddess, you got it all right.Selene Moonsong wrote...
From my perspective, there are multiple 'upbeat' endings, although two require sacrifice and one with a chance for an upbeat ending.
1. Everyone becomes 'Borgs, synthetics and organics alike. IMHO, however, although you sacrifice no one else's life, you sacrifice their true identities as individuals, so not very upbeat.
2. You take control and bend synthetics to your will. Not a particularly bad choice since you get to save everyone, including reapers. Shep ceases to exist as Shepard, but everyone, organics and synthetics survive. However, how long into the future will the balance created last? Eventually, it is likely that something will eventually upset the current programming.
3. You, of course, can choose to destroy the reapers. However, the cost is quite deep for those who brokered peace with the geth and cared about EDI. On the up-side, however, it is possible that Shepard survives.
4. You can prefer to refuse, if that is your choice, so that the galaxy will face yet another cycle in the distant future because everyone loses.
They are all hard decisions, none are really sunshine and rainbow endings without repercussions.
As I suggested in another topic:My own impression on reapers, and even the Star Child, stems from Saren at Virmier in ME 1: in that they (reapers) think like machines. This theme is repeated several times in conversations with reapers throughout the series. IMHO, they are proverbially locked in a closed loop of repetition. (referring to a programming error here)
The way I see it, something likely happened to the original programming of the Citadel AI at some point that altered the original intent of the programming to preserve each organic species so that the revised logic indicated that the best way to do that is through harvesting each species at its apex of development so as not to lose important data.
Until some variable is introduced to disrupt that logic occurs, 'the cycle must continue'. Earth is the youngest of the space faring species of the Galaxy. Unlike others, humans are far more diverse as a species in several ways.
Humans, represented by Shepard, provide the needed disruption to the cycle to break the continuous loop the reapers are locked into and adds a new variable to the logic. However, even this new variable is limited, and as a result, so are the final choices that are made available.
IMHO, all the endings present some kind of closure, although the choices may not satisfy everyone's ideal of closure.
The happiest ending you get is destroy: Shep prefers to destroy the reapers and the essance of all life previously harvested and corrupted by the reapers and at the expense of EDI and the Geth. However, Shep does apparently live, or at least has a good possibility of living with the 'gasp for air' scene and the scene of Shep's romantic interest not hanging the 'Commander Shepard' plaque om the Normandy memorial (provided in the EC DLL).
So, yes, the game did provide closure, just not the kind of closure that everyone wanted for their individual Commander Shepard character, which can cvary from player to player. Writing several more variants of endings just does not make sense, IMHO.
Let's face it, Shepard's tale has ended, so let's just move on, shall we?
*Stands up and claps with tears in eyes.
#41
Posté 29 septembre 2012 - 07:43
Selene Moonsong wrote...
So, yes, the game did provide closure, just not the kind of closure that everyone wanted for their individual Commander Shepard character, which can cvary from player to player. Writing several more variants of endings just does not make sense, IMHO.
Many don't want a variant though - they want an ending where Shepard definitely lives, without any need for head canon.
It's the end of Shepard's story, there's nothing to carry through into ME4, so what difference would that make?
Let's face it, Shepard's tale has ended, so let's just move on, shall we?
Well no, by BW's own words, my Shepard's buried in some rubble, might be dead, might be alive. That's not closure, it's a cliffhanger. The lazy excuse of "well just use head canon", no, I haven't put hundreds of hours into the franchise only to have to 'imagine' the ending for myself. That's an absolute cop-out.
Modifié par Bester76, 29 septembre 2012 - 07:43 .
#42
Posté 29 septembre 2012 - 08:02
1.The galexy does not revolve around Shepard. What left over to carry is the fate of the galexy. We don't need SHep alive for that.Bester76 wrote...
Selene Moonsong wrote...
So, yes, the game did provide closure, just not the kind of closure that everyone wanted for their individual Commander Shepard character, which can cvary from player to player. Writing several more variants of endings just does not make sense, IMHO.
Many don't want a variant though - they want an ending where Shepard definitely lives, without any need for head canon.
It's the end of Shepard's story, there's nothing to carry through into ME4, so what difference would that make?Let's face it, Shepard's tale has ended, so let's just move on, shall we?
Well no, by BW's own words, my Shepard's buried in some rubble, might be dead, might be alive. That's not closure, it's a cliffhanger. The lazy excuse of "well just use head canon", no, I haven't put hundreds of hours into the franchise only to have to 'imagine' the ending for myself. That's an absolute cop-out.
2.It's called an open ended ending. It 's left up to the player or veiw er if Shep lives or dies. Like in inception it's up to the veiwer if the end is real or a dream.
Modifié par dreman9999, 29 septembre 2012 - 08:04 .
#43
Posté 29 septembre 2012 - 08:09
dreman9999 wrote...
It called an open ended ending. It left up to the player or veiw it Shep lives or dies. Like in inception it's up to the veiwer if th e end is real or a dream.
Inception is a linear story that took me what, a couple of hours to 'watch'.
Mass Effect on the other hand, I've ploughed hundreds of hours into, directing my character and shaping the journey. Ultimately, all that counts for nothing, and I can daydream the ending.
A game based on choices, featuring multiple endings - yes, I'm disappointed that no matter what I do, I can't possibly get the ending I've been working towards, without the use of head-canon.
You might be happy with that, and if you are, kudos to you. I'm afraid I'm not.
Modifié par Bester76, 29 septembre 2012 - 08:09 .
#44
Posté 29 septembre 2012 - 08:14
dreman9999 wrote...
1.The galexy does not revolve around Shepard. What left over to carry is the fate of the galexy. We don't need SHep alive for that.
The fate of the galaxy is a variable independent of Shepard's fate, hence again, if this is the end of Shepard's story, then why is it so hard to have any kind of ending where he/she lives?
There are those fans, myself included, where the story works on two levels - 1. The Reaper arc, and the state of the galaxy, and 2. Shepard's story. I'm fine with the end of the wider arc, it really doesn't bother me. I chose destroy and that's fine. Character-wise, the ending didn't satisfy me. At all.
Again, I applaud you if it works for you. It just doesn't for me I'm afraid.
#45
Posté 29 septembre 2012 - 08:19
Bester76 wrote...
Let's face it, Shepard's tale has ended, so let's just move on, shall we?
Well no, by BW's own words, my Shepard's buried in some rubble, might be dead, might be alive. That's not closure, it's a cliffhanger. The lazy excuse of "well just use head canon", no, I haven't put hundreds of hours into the franchise only to have to 'imagine' the ending for myself. That's an absolute cop-out.
This.
Of there are endings where you don't have to headcanon SHepard dying, there should be endings where I don't have to headcanon Shepard living.
Rubble=/=closure.
#46
Posté 29 septembre 2012 - 08:21
dreman9999 wrote...
1.The galexy does not revolve around Shepard. What left over to carry is the fate of the galexy. We don't need SHep alive for that.
2.It's called an open ended ending. It 's left up to the player or veiw er if Shep lives or dies. Like in inception it's up to the veiwer if the end is real or a dream.
1 The game, however, does revolve around Shepard. Our stories revolve aruond SHepard. And if Shepard lives, we should get to see SHepard live.
2 There are seven other endings to this game. None of them "open" Why should the only one where SHepard lives get to be so special?
#47
Posté 29 septembre 2012 - 08:29
A few people keep mentioning Inception and Total recall......these books/movies are all about challenging reality and your perception,so an open ending work well.......Mass3 is not about challenging your perception of reality,it's about over coming impossible odds....the type of story that rewards the hero with victory...that's the point,victory over impossible odds.........an open ending after 3 games worth of impossible odds is taking the ******.
Bioware does not want to except the responsibility of Shepard's death,so by including a cliffhanger ending they can conveniently avoid the issue.....cos Shepard dying in all the endings SUCKS.
#48
Guest_Sion1138_*
Posté 29 septembre 2012 - 08:42
Guest_Sion1138_*
The last conversation we had in Dragon Age: Origins, which happened after we had reached the main goal of defeating the arch-demon. Or the scene where our sacrifice is honored.
------------------------
However much I liked the supporting characters, what I needed was closure for MY character. There is none in ME3.
Modifié par Sion1138, 29 septembre 2012 - 08:43 .
#49
Posté 29 septembre 2012 - 08:52
I would think Shepard feels like the guy whose torso got pierced by a tank turret.
#50
Posté 29 septembre 2012 - 09:00
Selene Moonsong wrote...
4. You can prefer to refuse, if that is your choice, so that the galaxy will face yet another cycle in the distant future because everyone loses.
Since we are headcanoning the ending. I believe the refuse ending results in a victory for the current cycle.
Selene Moonsong wrote...
Let's face it, Shepard's tale has ended, so let's just move on, shall we?
I am not fine with Shepard's tale ending. I would rather have the series end with a little note saying "Shepard would continue to have adventures for years to come. The End"
I don't care if we never see any more of those adventures, just leave the option open.
(And now I've contributed to the derailment of my own thread)





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