No Closure
#151
Posté 30 septembre 2012 - 05:49
In the previous two games, Shepard was relentless, yes. But we were always shown that Shepard had survived.
Shepard taking one breath =/= surviving.
#152
Posté 30 septembre 2012 - 05:53
Selene Moonsong wrote...
Ticonderoga117 wrote...
Selene Moonsong wrote...
How about the last scene in Avatar?
Jake's Avatar eyes suddenly open... end of movie.
No different from the gasp of air, which sounds like a gasp for air rather that a dying gasp and gurgling release of air in death.
Jake wasn't dying or badly injured while transferring.
Shepard has been by this time:
-Lasered by Harbinger causing tons of damage.
-Died and brought back by implants.
-Got exploded by the tube.
-Crushed by rubble.
This is not the same.
A successful transfer is not guaranteed, though his chances were better than Grace's: Jakes avatar eyes open sudddenly, that is the ending scene, nothing more is shown beyond that other than conhecture, this is no diffeerent that the gasp of air. In both cases it could go either way, but further hope for survival is also presented in the LI not placing the plaque on the memorial wall, Note that the gasp for air comes after the LI scene on the Normandy.
Whether or not there is a planned sequal doesn't matter at this point. Besides, nothing has been stated by the Devs going forward from that point except that Shep's tale is over.
Implants alone are not the sole reason Shep is brought back to life. Based on the opening scene before character creation, the suggestion is that multiple methods of restorations were being persued, including implants.
Not sure what you meant by 'exploded by the tube'. The closest thing to that is where Shep gets Joker stuffed into the pod and is shaken loose by a blast from the reaper ship. The only 'explosion' is the firing mechanism for the lifepod moments after Shep presses the button.
Had Shep been directly in Harbringer's beam, s/he would have been va[orized instantly, but already has experience dodging such attacks (Ranock reaper), so likely didn't get the full measure of the power of the beam, but definatly got singed pretty badly.
The scene where Shep gasps for air shows Shep lying on top of rubble, not crushed by it. The rubble large slab or pillar is also between Shep and the camera, Shep is not under it.
I think it's also worth noting that Avatar is a 178 minute feature film. The Mass Effect series can be up to 100+ hours. What may be appropriate for one, isn't for the other.
#153
Posté 30 septembre 2012 - 05:57
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
#154
Posté 30 septembre 2012 - 06:06
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
#155
Posté 30 septembre 2012 - 06:50
I think it is a somewhat small subset of people that need to see this.iakus wrote...
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
#156
Posté 30 septembre 2012 - 07:01
iakus wrote...
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
Thats what bothered me about the Destory ending. For most people the best thing about destroy wasn't on the EC it was bioware twitter confirming Shep survived. <_<
#157
Posté 30 septembre 2012 - 07:03
Obadiah wrote...
I think it is a somewhat small subset of people that need to see this.iakus wrote...
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
And I think you;'re wrong, so...
#158
Posté 30 septembre 2012 - 07:43
Mcfly616 wrote...
We are of the same opinionObadiah wrote...
We got closure by any reasonable definition.
There was no choice discarded. My Sheps ended the Genophage, united the Geth and Quarians, etc. The ramifications of every important choice I can remember making in ME1 and ME2 is expounded upon in ME3, even if it was just a codex entry explaining Conrad Verner's contribution to the war effort.
We got closure. Epilogue captions show most of our surviving squadies after the big choice. In addition, exposition is given on the ME universe stretching thousands of years into the future.
There was certainly no "knife twisted."
The whine just never stops flowing on this forum.
#159
Posté 30 septembre 2012 - 08:30
Obadiah wrote...
I think it is a somewhat small subset of people that need to see this.iakus wrote...
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
Not according to the latest survey. Not by a long stretch.
#160
Posté 30 septembre 2012 - 08:40
is this a survey conducted on BSN? If so, I'm not surprised by the results. The haters flock here like its their Mecca. Anywhere else you go on the internet its the complete opposite. Anytime I read a Mass Effect article on a gaming site, the majority comments are positive and like "sweet. More Mass Effect", and then there's just a few haters. Never have I seen the Haters in the majority on any other site besides the BSN. And BSN members are a small subset of the people that purchased the game. The majority of people that play Mass Effect are not BSN membersBester76 wrote...
Obadiah wrote...
I think it is a somewhat small subset of people that need to see this.iakus wrote...
liggy002 wrote...
Iconoclaste wrote...
You can believe Shepard is alive after the "destroy" ending, because you have the "breath" scene. Search the threads a bit, it has been explained a few times now. If Shepard survived, then it answers you other question.
This is what Bioware doesn't get. People want to see, not imagine it. We would never have paid for a game if we knew that we had to imagine our ideal ending.
Hit the nail on the head there.
We get to see Shepard die in seven different endings. We have to "speculate" that Shep lives in the eighth. This is not an equitible distribution at all.
Not according to the latest survey. Not by a long stretch.
#161
Posté 30 septembre 2012 - 08:44
I'd be very surprised if the majority of those 11,000 came from BSN. Are there even half that many people who come here anymore?
#162
Posté 30 septembre 2012 - 08:55
not sure. But if that's the case, they should weed some more out lol the negativity here is so overwhelming that its hard to have an interesting discussion about anything anymore.Bester76 wrote...
I believe the survey was far more encompassing than BSN - Facebook, Twitter etc. 11,000+ respondents.
I'd be very surprised if the majority of those 11,000 came from BSN. Are there even half that many people who come here anymore?
#163
Posté 30 septembre 2012 - 09:00
#164
Guest_Sion1138_*
Posté 30 septembre 2012 - 09:23
Guest_Sion1138_*
Cainne Chapel wrote...
Guess we just have differing views, as in the dreams sure I was chasing the kid but i always just saw that as symbolism for ALL that he hasa lost over the course of the games, thus why you hear dead companions voices in the background against the shadows of the damned as it were.
Honestly I was glad shepard HAD more character to him to be honest, though I could have done with less AD.
But I dont consider ME3 anymore of a RP disaster than its predecessors, which to me is not at all, I still got to play MY particular shepard.
But any TRUE RPer will tell ya that the moment a character gets its own voice... its over man!RP dreams dead!
The voice had a kind of 'average' ring about it, enough to not detract. This is by design. So no problem there. Even the older titles like NWN had a 'voice-set' for the player character, thought it contained only exclamations, battlecries and the like.
That said, I do prefer a silent character.
As for the dreams, they might be symbolic and all that but they still are a very personal thing. After having one of the dreams, Shepard wakes up visibly distressed. This is no longer just symbolism because it actually affects the character within the universe.
Neither one of the prior games did anything similar.
Modifié par Sion1138, 30 septembre 2012 - 09:25 .
#165
Posté 30 septembre 2012 - 10:02
you do realize that is exactly what the Destroy ending is getting at, right?CptBomBom00 wrote...
I just wish that BW would add few scenes in DLC to Destroy ending, confirming that Shepard lives and re-unites with Normandy's crew and his/hers LI, this isn't hard to do, example next DLC Omega, just chunk into those scenes in there and it would'be been done.
Not having a picture of it, is really that big of a deal?
#166
Posté 30 septembre 2012 - 10:10
#Mcfly616 wrote...
you do realize that is exactly what the Destroy ending is getting at, right?CptBomBom00 wrote...
I just wish that BW would add few scenes in DLC to Destroy ending, confirming that Shepard lives and re-unites with Normandy's crew and his/hers LI, this isn't hard to do, example next DLC Omega, just chunk into those scenes in there and it would'be been done.
Not having a picture of it, is really that big of a deal?
Yep, because even if you step outside of the game to accept that's what it means it's still a very half-arsed, unsatisfactory way of showing it which will leave doubt at the back of the mind of anyone with a rational, enquiring mind. If how it's shown doesn't bother you then why not replace every single cutscene with a few lines of text?
#167
Guest_Sion1138_*
Posté 30 septembre 2012 - 10:13
Guest_Sion1138_*
Agreed.
#168
Posté 30 septembre 2012 - 10:29
I'm fine with how it is now lol why in the world would I want a "few lines of text"? I have a "rational" mind and I perfectly understand what the scene is suggesting, therefore I have no doubts in the back of my mind.Reorte wrote...
#Mcfly616 wrote...
you do realize that is exactly what the Destroy ending is getting at, right?CptBomBom00 wrote...
I just wish that BW would add few scenes in DLC to Destroy ending, confirming that Shepard lives and re-unites with Normandy's crew and his/hers LI, this isn't hard to do, example next DLC Omega, just chunk into those scenes in there and it would'be been done.
Not having a picture of it, is really that big of a deal?
Yep, because even if you step outside of the game to accept that's what it means it's still a very half-arsed, unsatisfactory way of showing it which will leave doubt at the back of the mind of anyone with a rational, enquiring mind. If how it's shown doesn't bother you then why not replace every single cutscene with a few lines of text?
They didn't show the breathe scene just to reiterate that he's dead. They didn't have your L.I. refuse to put your name on the memorial wall and look hopefully to the sky for no reason. Hmm I wonder where the Normandy is going....maybe on an intergalactic safari. Nope. All of it was intentionally directed to signify the fact that Shepard lives on. That's just common sense.
The only thing I wouldn't mind being added is seeing my Shepard stand up out of the rubble(like ME1) with that cocky smirk on his face. Anything more than that, and its just too much. I already know what my crew plans on doing after the war. No need for a Return of the King epilogue. I know how my Shepard lives his life. And only you know how your Shepard would live his life. I don't want Bioware showing me a picture of my Shepard telling me how he lived. And I don't think they wanted to do that either.
Modifié par Mcfly616, 30 septembre 2012 - 10:30 .
#169
Guest_Sion1138_*
Posté 30 septembre 2012 - 11:08
Guest_Sion1138_*
Mcfly616 wrote...
The only thing I wouldn't mind being added is seeing my Shepard stand up out of the rubble(like ME1) with that cocky smirk on his face.
Exactly, god damn it. That is all that most of us asked for and I've reiterated it on many occasions.
So, we are in agreement after all huh?
Only difference is, I find this to be of paramount importance and you don't.
#170
Posté 30 septembre 2012 - 11:36
I wouldn't have minded it. It wouldve been a nice touch. I personally feel they were planning on doing such a thing, but decided not to, so that they wouldn't alienate Indoc Theorists. After all, any elaboration on the Breathe Scene would completely disprove IT. And Gamble did a poll on the Retake site a few weeks before the release of the EC where the overwhelming majority said that "yes, we believe in IT". I think many just voted yes because they'd prefer anything but an extended version of the original endings. And nonetheless prevented such a scene from being added to the game.Sion1138 wrote...
Mcfly616 wrote...
The only thing I wouldn't mind being added is seeing my Shepard stand up out of the rubble(like ME1) with that cocky smirk on his face.
Exactly, god damn it. That is all that most of us asked for and I've reiterated it on many occasions.
So, we are in agreement after all huh?
Only difference is, I find this to be of paramount importance and you don't.
I can only speculate.....but why else would he ask the fans to participate in a "yes or no" poll concerning IT? My guess is that they were trying to gauge if they should elaborate on the breathe scene or just keep it the way it is. If that's the case, the fans overwhelmingly voting for IT certainly backfired due to the fact it could be the reason it wasn't extended.
However, I don't need the scene. Knowing that he survived, and that's what is implied by the ending, well that's enough for me. Him standing up out of the rubble would've been a nice touch, but would essentially be irrelevant
Modifié par Mcfly616, 30 septembre 2012 - 11:38 .
#171
Guest_Sion1138_*
Posté 30 septembre 2012 - 11:45
Guest_Sion1138_*
Mcfly616 wrote...
However, I don't need the scene. Knowing that he survived, and that's what is implied by the ending, well that's enough for me. Him standing up out of the rubble would've been a nice touch, but would essentially be irrelevant
I don't know. To me it just seems sensible to provide a proper triumphant send-off, a proper reward. To leave the player feeling uplifted.
It's just a sensible thing to do, to the point where you expect it.
#172
Posté 30 septembre 2012 - 11:48
Mcfly616 wrote...
I'm fine with how it is now lol why in the world would I want a "few lines of text"? I have a "rational" mind and I perfectly understand what the scene is suggesting, therefore I have no doubts in the back of my mind.
When I finished the game my mind was in no way rational. I was very confused and distraught. I also did not get the breath scene the first time because I hadn't played multiplayer. By the time the EC came out and the effective EMS score requirement was lowered, I was so full of rage the breath scene just didn't cut it.
#173
Posté 30 septembre 2012 - 11:51
I was unaware the Catalyst killed the Rachni I saved, Kaidan I saved, revied the old Council I killed in ME1 etc. He's just like a God indeed!wwinters99 wrote...
However, in the third act, a god appears unprompted and unasked for. With a few words this god ends our hero's journey and renders all his actions until that point meaningless.[
You get a breathe scene in only 1 ending coupled with exclusive version of the Memorial Scene in which Shape's nameplate ain't put on the wall and the LI smiles. Is it really so hard to guess what was Bioware's intention here, or do even the most banal symbolism have to be explained to the audience?wwinters99 wrote...
Then, to twist the knife even more, we get no closure. Does he survive the destruction of the Citadel? Bioware wont say. Does he reunite with his friends and loved ones? Bioware wont say.
#174
Posté 30 septembre 2012 - 12:02
Modifié par SpamBot2000, 30 septembre 2012 - 12:03 .
#175
Guest_Sion1138_*
Posté 30 septembre 2012 - 12:06
Guest_Sion1138_*
IsaacShep wrote...
I was unaware the Catalyst killed the Rachni I saved, Kaidan I saved, revied the old Council I killed in ME1 etc. He's just like a God indeed!wwinters99 wrote...
However, in the third act, a god appears unprompted and unasked for. With a few words this god ends our hero's journey and renders all his actions until that point meaningless.[You get a breathe scene in only 1 ending coupled with exclusive version of the Memorial Scene in which Shape's nameplate ain't put on the wall and the LI smiles. Is it really so hard to guess what was Bioware's intention here, or do even the most banal symbolism have to be explained to the audience?wwinters99 wrote...
Then, to twist the knife even more, we get no closure. Does he survive the destruction of the Citadel? Bioware wont say. Does he reunite with his friends and loved ones? Bioware wont say.
Not explained. We get the message, but a message is not enough after such a long haul. I somehow fail to describe to you people, the experience and emotions involved.
It's also quite amusing that you dare still to insinuate that we somehow "don't get it".





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