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Blood Magic. Great power should come with great price


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#1
Cultist

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I always play as a Blood Mage in my mage playthroughs. Yet when we choose Blood Mage specialization, it does not feel like it. See, we are practicing the most shunned, ostracized and persecuted magic in Thedas(save for Imperium), yet bear no consequences for it.
I doubt it is possible for common folk to recongnize different schools of magic, but with Blood Magic it is impossible to hide - even with game animations, you cut yourself, spraying blood left and right. Another example:
*Party tell us how vile, disgusting and immoral Blood Magic is*
*Cast haemmorage, Blood Slave and several Blood Sacrifices*
*Party continues to banter about horrible Blood Magic and thanks you for fighting the Blood Mages*

I think in DA3 you should feel the consequences of choosing Blood Magic.
Both from your group\\companions and from outside world. Such as:
-
Special interaction with companions. I bet there will be chantry supporters, circle suppporters and others, who would be strongly opposed to Blood Magic practice.
- Have hunters on your head, like we got in BG2 when your have extremely low reputation.
- Have demons preying on you as you are more vulnerable to their machinations than common Circle Mage or apostate.
The idea is that great benefits of blood Magic should come with a price for this power.

Modifié par Cultist, 29 septembre 2012 - 06:15 .


#2
Auintus

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the devs said they would try and have classes and specs recognized in DA3.
Though I'll have to disagree in that one should be more vulnerable to demons. If one's careful about it, there should be little cause for concern. The problem is when you trust them, or think yourself better.
However, yes. bounty hunters should be hounding you all over creation, non-practitioners should be very reluctant to trust you, but it should not be game-breaking. I play as a good blood mage and would like to be able to prove myself. Some would attack me on sight, but others should be more open.

Modifié par Auintus, 29 septembre 2012 - 05:55 .


#3
Darth Death

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I was told blood magic wasn't evil or bad or whatever. If that's true, then there's no need for consequence.

#4
Auintus

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Darth Death wrote...

I was told blood magic wasn't evil or bad or whatever. If that's true, then there's no need for consequence.


Just because something isn't bad doesn't mean some people won't react as though it is.

#5
Wotannanow

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Darth Death wrote...

I was told blood magic wasn't evil or bad or whatever.

You've been listening to Merrill.
Magic is magic. It's what you do with the magic that matters.

#6
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I would like to play as a blood mage and have people know I'm a blood mage. Not like in DA2 where no one even cared you were a mage at times.

#7
Darth Death

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Wotannanow wrote...

Darth Death wrote...

I was told blood magic wasn't evil or bad or whatever.

You've been listening to Merrill.
Magic is magic. It's what you do with the magic that matters.

Exactly, so being a blood mage shouldn't evoke higher consequences than just existing as a mage.

Modifié par Darth Death, 29 septembre 2012 - 06:03 .


#8
Parmida

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Auintus wrote...

the devs said they would try and have classes and specs recognized in DA3.
Though I'll have to disagree in that one should be more vulnerable to demons. If one's careful about it, there should be little cause for concern. The problem is when you trust them, or think yourself better.
However, yes. bounty hunters should be hounding you all over creation, non-practitioners should be very reluctant to trust you, but it should not be game-breaking. I play as a good blood mage and would like to be able to prove myself. Some would attack me on sight, but others should be more open.

This! ^:devil:

#9
goofyomnivore

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I'd like for the ability when you can kill NPCs via dialogue/cutscene to use blood magic to permanently augment my attributes or items with their life force. Doesn't have to be a significant amount, but would give some RP options.

Modifié par strive, 29 septembre 2012 - 06:07 .


#10
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"What's a little blood for a lot of power?"

#11
TheJediSaint

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Auintus wrote...

the devs said they would try and have classes and specs recognized in DA3.
Though I'll have to disagree in that one should be more vulnerable to demons. If one's careful about it, there should be little cause for concern. The problem is when you trust them, or think yourself better.
However, yes. bounty hunters should be hounding you all over creation, non-practitioners should be very reluctant to trust you, but it should not be game-breaking. I play as a good blood mage and would like to be able to prove myself. Some would attack me on sight, but others should be more open.



It was pretty well established in game that Blood Magic acts as a great big "POSSESS ME!" sign to any demon in the Fade.  As such, a bloodmage should proabably at least have a higher chance of having randomn encounters with hostile demons.   As for RPing a morallly good blood mage?  Sure.  The best example of a good blood mage NPC was Malcom Hawke, though in his case, he was forced to use Blood Magic.

#12
Auintus

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strive wrote...

I'd like for the ability when you can kill NPCs via dialogue/cutscene to use blood magic to permanently augment my attributes or items with their life force. Doesn't have to be a significant amount, but would give some RP options.


And that's why people think blood magic is evil.
You don't think maybe you can nudge someone's mind to get them to stand down, expend your own blood to heal others. Blood magic can do terrible things, but that's not all it can do.

#13
TheJediSaint

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Auintus wrote...

strive wrote...

I'd like for the ability when you can kill NPCs via dialogue/cutscene to use blood magic to permanently augment my attributes or items with their life force. Doesn't have to be a significant amount, but would give some RP options.


And that's why people think blood magic is evil.
You don't think maybe you can nudge someone's mind to get them to stand down, expend your own blood to heal others. Blood magic can do terrible things, but that's not all it can do.


The main issue with Blood Magic is that it offers great power for people willing to take a terrible risk.  That in an of itself is not evil, but evil people tend not to be concerned about the consequences of their actions.  As such, that would probably help explain why a good blood mage is about as common as a white rhino.

Modifié par TheJediSaint, 29 septembre 2012 - 06:12 .


#14
Eternal Phoenix

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Yes. Please have some consequences for specs. Likewise there should be requirements to learning a spec. A warrior will need to go through templar training to unlock the templar spec for example. A mage will need to enter a pact with a demon (or learn from another mage) to learn the blood mage spec.

#15
TheJediSaint

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Elton John is dead wrote...

Yes. Please have some consequences for specs. Likewise there should be requirements to learning a spec. A warrior will need to go through templar training to unlock the templar spec for example. A mage will need to enter a pact with a demon (or learn from another mage) to learn the blood mage spec.



And I'd rather not have books that I can buy that can give the the spec anyway.   Though if there is, at least give the Blood Mage spec book the title "Blood Magic for Dummies."

Modifié par TheJediSaint, 29 septembre 2012 - 06:14 .


#16
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I really really want people to recognize my character as a blood mage. I mean, Wynne (the most against blood magic companion) could be one herself. And in DA2, Anders and Fenris kept bashing Merrill for being a blood mage, while Hawke stood there as a blood mage with even more powers.

#17
joshko

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I agree, what could be an interesting way of handling blood magic is this:
If you have every played Vampire the Masquerade:Bloodlines, think of blood magic functioning similar to the Masquerade and Humanity stats.
For those of you who don't know:
In the game if you use a vampire power and feed in a place where there are non knowing NPCs you lose some Masquerade points based on the severity of the action. If your masquerade gets low enough vampire hunters come after you.

For the Humanity, if you kill an innocent NPC while feeding or using your powers you lose a humanity point, the lower your humanity score the higher chance that your character will go into an uncontrollable frenzy in combat or when hungry, giving you immense strength but you will not be able to control the PC and probably will break the Masquerade big time.

I would love to see blood magic work like this.

Modifié par joshko, 29 septembre 2012 - 06:16 .


#18
goofyomnivore

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And that's why people think blood magic is evil.
You don't think maybe you can nudge someone's mind to get them to stand down, expend your own blood to heal others. Blood magic can do terrible things, but that's not all it can do.


Yeah but augmentation through others life force is one of the most known and common uses of blood magic. Blood magic thought alteration would be good as well for dialogue options. It would also have a more variety morally with its use, while augmentation seems pretty evil in all cases.

#19
TheJediSaint

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strive wrote...

And that's why people think blood magic is evil.
You don't think maybe you can nudge someone's mind to get them to stand down, expend your own blood to heal others. Blood magic can do terrible things, but that's not all it can do.


Yeah but augmentation through others life force is one of the most known and common uses of blood magic. Blood magic thought alteration would be good as well for dialogue options. It would also have a more variety morally with its use, while augmentation seems pretty evil in all cases.


(DA2 Spoiler)

Let's not forget the REALLY bad stuff blood magic can do.  Things like the Harvester, or that horror Hawke's mom was turned into.

#20
Auintus

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Elton John is dead wrote...

Yes. Please have some consequences for specs. Likewise there should be requirements to learning a spec. A warrior will need to go through templar training to unlock the templar spec for example. A mage will need to enter a pact with a demon (or learn from another mage) to learn the blood mage spec.


About four minutes in they talk about specs for a bit. "More special, not only in terms of how you get them, but what happens after you've gotten them." I believe that's how he says it.

Modifié par Auintus, 29 septembre 2012 - 06:21 .


#21
Uccio

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Auintus wrote...

strive wrote...

I'd like for the ability when you can kill NPCs via dialogue/cutscene to use blood magic to permanently augment my attributes or items with their life force. Doesn't have to be a significant amount, but would give some RP options.


And that's why people think blood magic is evil.
You don't think maybe you can nudge someone's mind to get them to stand down, expend your own blood to heal others. Blood magic can do terrible things, but that's not all it can do.



It would be also cool to use blood magic in force people to do something they do not want to do. Like freeing someone from prison just by commanding the jailor to release the captive and escort him/her out.

#22
Pedrak

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Being a blood mage should, at the very least, affect dialogues and reputation with party members.

#23
nightscrawl

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From PAX East...

Q: So, in the previous Dragon Age games, there was sort of this thing where you could become a Blood Mage and use magic illegally in front of people who would arrest you for it, but then they were like "OK, thanks!" So I was kind of wondering if there would be, something like, you guys mentioned you wanna like integrate the story more. But I was thinking, story goes beyond just conversation options. Story is: who you make your character, what selections you make, where you fight, what you fight; those types of things. How much is that going to be integrated into the next hypothetical Dragon Age game?

A David: You're right. One of the plans, when Mike's talking about "having more consequences for your choices," one of those consequences will be for the class you play, in particular the specialization you play. A lot of it came down to was how much we could do for each specialization. And the hard part for something like Blood Mage specifically was that it has such a large presence in the world that belies the fact that it's just one of a number of specializations, right? So, it was hard to do it properly. But what we would LIKE to do is have each of the specializations be more "special," in terms not only of how you get it, but what happens once you've gotten it. So yes, I would say, definitely we're looking at having more recognition by the world of things like "I am a Blood Mage." Yeah.

A Mike (further commentary on this question): I'll be quite frank in I'm increasingly starting to feel like something we should be doing is making the specializations "singular." So you have ONE, and you pick it, and THAT affects the outcome of your story; because it's the permutations and combinations of having like "OK these two for this class" and "How does that interact if I'm a Spirit Healer and a Blood Mage? Do I fight myself?" that kind of stuff, that means it tends to fall down. So we may exploring just bringing it down to one and having it have a greater impact as a result of that choice.



#24
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nightscrawl wrote...

From PAX East...

Q: So, in the previous Dragon Age games, there was sort of this thing where you could become a Blood Mage and use magic illegally in front of people who would arrest you for it, but then they were like "OK, thanks!" So I was kind of wondering if there would be, something like, you guys mentioned you wanna like integrate the story more. But I was thinking, story goes beyond just conversation options. Story is: who you make your character, what selections you make, where you fight, what you fight; those types of things. How much is that going to be integrated into the next hypothetical Dragon Age game?

A David: You're right. One of the plans, when Mike's talking about "having more consequences for your choices," one of those consequences will be for the class you play, in particular the specialization you play. A lot of it came down to was how much we could do for each specialization. And the hard part for something like Blood Mage specifically was that it has such a large presence in the world that belies the fact that it's just one of a number of specializations, right? So, it was hard to do it properly. But what we would LIKE to do is have each of the specializations be more "special," in terms not only of how you get it, but what happens once you've gotten it. So yes, I would say, definitely we're looking at having more recognition by the world of things like "I am a Blood Mage." Yeah.

A Mike (further commentary on this question): I'll be quite frank in I'm increasingly starting to feel like something we should be doing is making the specializations "singular." So you have ONE, and you pick it, and THAT affects the outcome of your story; because it's the permutations and combinations of having like "OK these two for this class" and "How does that interact if I'm a Spirit Healer and a Blood Mage? Do I fight myself?" that kind of stuff, that means it tends to fall down. So we may exploring just bringing it down to one and having it have a greater impact as a result of that choice.

As much as I love to play as a spirit healer and blood mage, that makes me really happy. I wonder what will be the other specializations.

#25
nightscrawl

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Ukki wrote...

It would be also cool to use blood magic in force people to do something they do not want to do. Like freeing someone from prison just by commanding the jailor to release the captive and escort him/her out.

Yes!

Of course the problem with that is that you will want to have multiple ways of doing something so the player is not penalized for (1) not being a blood mage themselves, or (2) not bringing along a blood mage party member. Maybe a rogue pickpockets the key, a warrior just punches him in the face, things like that. There can be a unique cutscene for each. You also don't want to use these special things too often, as they will either lose their charm or people will just use them all the time because they can.

For many people not taking the blood mage spec is a role play choice, which is I think a choice that is uniquely tied to the mage class because of lore reasons. I don't like the idea of a player feeling that a spec is required for something like that. Now, if the best nightmare build involves you being a blood mage, well that's fine, since it's not required to play the game in nightmare mode, it is simply a player preference.


franciscoamell wrote...

As much as I love to play as a spirit healer and blood mage, that makes me really happy. I wonder what will be the other specializations.

Well I wouldn't take it as gospel that those two specs will be among our options (though it would surprise me if they removed blood mage). I think he was just using those two opposing specs as examples since they can be considered contrary, something that doesn't happen with any other class.

As always, we'll have to wait and see.

Modifié par nightscrawl, 29 septembre 2012 - 07:07 .