dragonflight288 wrote...
So....back on the topic everyone.
Well the idea of more dialogue with NPC's was brought up with corresponding Respect/Approval/Whatever hits. I think mechanically speaking blood magic should be more powerful, because it's supposed to be, but less sustainable. For example when you use blood magic to fuel normal spells it just takes the mana cost + maybe 10-20% out of your hitpoints but it's that much more effective (more damage, longer duration, what have you), but with blood specific spells maybe it takes a percentage. For example things like stealing life from opponents could be 30%, mind control and hemmorage would be 60% and then for 90% you get spells that let you boil the blood of all enemies in an area of effect or summon a demon. Something ridiculously powerful but it puts you at death's door.
Also maybe have blood magic work off a separate resistance? Like there's magic resistance and then there's blood resistance which can only really be improved by magic items. This not only makes the PC more effective as a blood mage but makes blood mage enemies a greater threat.
Also also something to consider is in one of the Baldur's Gate games (can't remember which) they had it so in a certain area it was illegal to use magic and if you did the guards jumped you. Maybe have something like that where if you use specifically tagged "obvious" blood magic spells guards in the area would attack you.





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