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Blood Magic. Great power should come with great price


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#1251
Riverdaleswhiteflash

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Medhia Nox wrote...

@Riverdaleswhiteflash: Well - I have the same problem with this rebellion on a story level too.

The concepts that make Dragon Age unique as a fantasy world are being tossed - and after this war all of Thedas can rejoice about just how similar it is becoming to every other fantasy world in existence.

With the Harrowing, the Circle, Tranquility, Templars, and threats of abominations.... I could identify a Dragon Age mage.

After this game - sadly I think they'll just be... "Another Mage Clone"

=====

Next -  the Qunari will give up the Qun and be fully integrated to family friendly status.



The Harrowing? They'll probably keep it. The Circles? There are schools of magic in other settings. Tranquility? It still exists, it's just reversible. And given the risks, it probably won't be all that often. Templars? Well, that's nothing that couldn't theoretically be achieved in D&D, for instance, if you build your char right. Anti-magic is common enough, and combining it with armor isn't really new either. And if memory serves I read something about how you're playing the head templar in DA3, so you probably only have the option that they go away, if anything.

And if anything, they're playing up the threat of abominations more in DA2 than in DAO. I don't think you need to worry much about that being dropped from the setting.

As for the Qun vanishing? I really hope that doesn't happen. I was hoping that the final protagonist of the series has the option to give it Thedas, with the potential consequence that this provokes an attack from the previous three or four. (If they can make that work.)

Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 03:17 .


#1252
Lotion Soronarr

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[quote]Riverdaleswhiteflash wrote...
The Harrowing? They'll probably keep it. The Circles? There are schools of magic in other settings.[/quote]

the Circle isn't just a amgic school..

[quote]
Tranquility? It still exists, it's just reversible.[/quote]

I really dislike that about DA2. Why did they make it reversible?


[quote]
And given the risks, it probably won't be all that often. Templars? Well, that's nothing that couldn't theoretically be achieved in D&D, for instance, if you build your char right. Anti-magic is common enough, and combining it with armor isn't really new either. [/qutoe]

Not even close. You can't get DAO in D&D.

[quote]
And if anything, they're playing up the threat of abominations more in DA2 than in DAO. I don't think you need to worry much about that being dropped from the setting. [/qutoe]

Throwing 100 abimations at you that you killas  easily as any paradroping bandit sure does a lot to demonstrate how dangerous they are....
:blink:
No, wait!

#1253
Lotion Soronarr

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Auintus wrote...
Tranquility is barbarism. Removing everything that makes a person truly alive is far worse than using your own life force to fuel a spell.


Subjective really.

#1254
Lotion Soronarr

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[quote]The Ethereal Writer Redux wrote...
Actually, I can. They sent only 7 Mages to fight the Blight at Ostagar -- eight if you're a Mage -- and do not help the populus. In fact, the Mages' Collective -- a group of apostates and Circle Mages -- had to work together in secret to improve the public perception of magic regarding problems the populus faced before the Chantry got involved.[/quote]

No one thought it was a real blight, only a larger darkspawn raid.

Also, not all mages know healing magic


[quote]
[quote]If anything, mages producing healing potions helps people.[/quote]Anyone can make them. That's hardly a Mage specific thing.[/quote]

Proof?
Magical potions seem like something not everyone can make. Otherwise no one would be usign leeches.


[quote]
[quote]And to properly suprevise magtes outside, you'd need a contingent of templars for every mage.[/quote]*Ahem*

[quote]The Ethereal Writer Redux wrote....

The Divine asks the Circle of Montsimmard to let the Circle of Ferelden know that they have been granted the ability to go out into the countryside -- supervised by Templar legions -- and help people with various things their magic could work towards. And that they should also send word towards the Circle of Rivain that they too can do that.[/quote][/quote]

And?
What you propose is a logistical nightmare.
Where ever a single mage goes, and entire contingent of tempalrs follow. You'd need a lot more tempalrs than you have now for starters. It's just horribly impractical.




[quote]
The Elf is worse off then the human.[/quote]

Sez you. They are both on the street, starving. On an individual leve, there is no difference.




[quote][quote]
And you assum that the elves have abosulutely no say in it?
What if the elves want to stay together in one district? What if alianages originate from them?[/quote]

I highly doubt the Elves said "Let us live in your worst district filled with disease, filth, crappy houses, and everything else!"[/quote]

Doubt all you want.
It happened. But the otehr way around actually.

Elves want to stick together. They feel more secure in numbers and in proximity.
And over time it gets run down and it turns into the elven district.



[quote]
You said "nor is it all the Chantry's fault" (bolded mine). That use of "all" implies that you acknowledge the Chantry bears some blame. If you didn't think they were at fault at all, you would've simply said "nor is it the Chantry's fault".[/quote]

Figure of speech.
It implies nothing other that what you want to imply.



[quote][quote]
Hm...excuse me, got to go make a list of everything that is wrong in the world and blame you for it because you did nothing to change it.[/quote]

I am not in control of an organization that spans the known world, nor do I have political clout with the rulers of the world. [/quote]

I say you do have the means (even tough I can't prove it). And I will hold you repossible.

#1255
DKJaigen

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And?
What you propose is a logistical nightmare.
Where ever a single mage goes, and entire contingent of tempalrs follow. You'd need a lot more tempalrs than you have now for starters. It's just horribly impractical.


Why do you need an entire division of templars?

#1256
Cultist

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Lotion Soronnar wrote...
I ignored nothing. You try to make connections that don't exist.
Even tough the warden was a fugutive and king-slayer, and the chantry in Loithering was in dire straits with all the refugees, they still gave you a few supplies.
Redcliffe chantry also houses the needy and the reverend mother will help you there with the knights if you convince her it's for the greater good.

WHAT supplies? Can you name what they give you? What help, apart from, "Good luck"? In Redcliffe, revered mother will bless the knights if you persuade or intimidate her, basically, forcing her to lie, because she refuses to help knights on her own.

The point is that both of those evetns have no bearing on the Ashes decision. The Loithering chantry does not THE Chantry make. The reverend mother there is NOT the Divine.
The Ahses AR the most importnat find in TheDas history and hte msot important find for the Chantry.

And yet you continue to argue that al lthe faithfull and the divne will simply ignore it? That they will not offer help to the hero of the faith that passed andrastes trails? Based on what?
On your oppinion that the reverend mother in Loithering did help you "enough"??

That entire line of resoning is redicolous.
You might as well argue that the Catholic Church will burn me at the stake if I found the cross of Chirst, based soley on the fact that an overworked priest in some village wasn't kissing my ass.
Now do you understand why I don't want to have anything with you? (no you don't)
Even by just entertaining this line of un-reasoning I feel as my IQ is dropping rapidly.

If you say you found the Christ's Cross, then you'll be treated the same way as people who claim they hear God's voice in their head or found archangel's feathers.
and let me remind you that your reasoning may be true for andrastean or Chantry sympatsiser Warden. For Blood Mages, Reavers, Elves and other variations, defiling is a viable, common and profitable way of action. because they don't care about remains of some burnt cult leader. And, of course, they never received any help from Chantry before.

Again proof.
They have Circles, mages are also locked in there, watched by tevinter templars.

Read "Asunder" before speaking nonsense.

The law is reasonable in the case od Connor. Isolde was a fool.

Here we go again "She is a fool! Her decisions are foolish!". You are not even trying to see situation from perspective, different from your own. "Chantry is right because they cannot be wrong!" all the way.

Mages and tempalrs are different. Period.
I will not debate this fact with you.
If you cannot accept the obvious because you cannto stand it, that is your problem.

Surely you won't. Because then you'll have to face the fact that Templars could turn into monsters monsters more horible than Uldred, who can murder mages, abuse and tranquilize them at whim. When Uldred showed hishorror momentally, emplars excercise their abuses daily. But you won't debate in this field, because it is extremely unfavorable for you)

And your fanfiction is considered proof?
Don't make me laugh. You couldn't debate your way out of a paper bag.

No fanfic can. Gladly, I'm not entertaining composing them and prefer to operate with  existing "Lore". Yet you continue to use parts from your imaginary DA universe as a proof.

#1257
Cultist

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Medhia Nox wrote...
Well - all that aside - I still believe Blood Magic to be insanely barbaric.

In the games - several templars couldn't take down a blood mage - they had to grab him from behind.

Then I suppose you never saw Dawn of the Seeker. 6 or 10 Seekers there killed about 30 or 40 Blood Mages just charging at them. But still better than one seeker killing dozens of golems and ogres a bit later) - this animu is as horrible as it could be. As for Jowan - he managed to stun unprepared templars to escape, so I suppose surprise factor played its part.

You don't "need" it to fight templars.

That's like saying they "needed" Agent Orange in Vietnam. No - it was a barbaric - vile implement of war. That it works in inadmissible.

If you have to survive, everything is a viable option. Because alternative is either death or magic lobotomy.

And on a purely story level - I HATE that they made Tranquility reversible.

I expected it from the start, because as TheDas draws a lot from Jordan's Wheel of Time universe, Stilling and Gentling practices(something like making mages tranquil) is accidently cured and this considered as a miracle unheared of in thousand years even by the most ancient beings there.

#1258
Cultist

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Lotion Soronnar wrote...

Auintus wrote...
Tranquility is barbarism. Removing everything that makes a person truly alive is far worse than using your own life force to fuel a spell.


Subjective really.

Uh-huh, especially when a man, temporary cured from tranquility, asks to kill him, rather than return back to the state of happy "Templar Solution". But he's just ungrateful, unable to appreciate the generous gift of everloving Chantry.

Modifié par Cultist, 18 octobre 2012 - 09:59 .


#1259
TEWR

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Lotion Soronnar wrote...


No one thought it was a real blight, only a larger darkspawn raid.


That justifies it, then. Mages can only fight the Darkspawn in sufficient number if the Darkspawn have a Dragon-God leading them. They can't possibly go out to try and put down a large Darkspawn raid as soon as possible!

Please, whether they believed it a Blight or not doesn't excuse them from failing to send more Mages. Had they done so, Ostagar might not have been the catastrophic failure it was. 



Also, not all mages know healing magic


Obviously, but that doesn't mean the ones that do shouldn't go out there to use that magic to help the populus, even if they're supervised.



Proof?
Magical potions seem like something not everyone can make. Otherwise no one would be usign leeches.


Dwarven Herbalist who can craft an elixir to a regicide poison.

Also, the PC and party.


And?
What you propose is a logistical nightmare.
Where ever a single mage goes, and entire contingent of tempalrs follow. You'd need a lot more tempalrs than you have now for starters. It's just horribly impractical.


Says you. We don't even know the number of Templars there are currently. And the only reason I reposted that was to bold what you seemed to miss and felt the need to state.

That I'm not ignoring that they should be supervised by legions of Templars.

And I don't know why you're assuming I meant they should go out en masse. All I said was that they would be granted the option to go out and help the populus whilst being supervised. Nowhere did I say all Mages should be outside the Circle at any given time.

Even for Blights, I think that isn't sound. Apprentices shouldn't fight, and not all Harrowed Mages should go -- unless things get as dire as the Fifth Blight did. But the majority of Mages should go to fight, with the majority of Templars going as well.


Doubt all you want.
It happened. But the otehr way around actually.


So you have proof regarding your little fanfiction about the Elves putting forth the Alienage idea to the Humans? Saying "Oh please humans, let us live in these ******-filled, ****-encrusted, disease-ridden, crappily built walls together!"?

Please. Do share the evidence that they actually approached with that idea or anything of the sort. Or is this another "common sense" argument of yours, with absolutely nothing in-game to back up the idea of the Alienages being an Elven idea?


I say you do have the means (even tough I can't prove it). And I will hold you repossible.


I can prove the Chantry has the means. They have clout in the politics of the realm -- evidenced by both games, the books, the comics, and many pieces of Chantry lore. They have Chantries built in almost all corners of all of the nations.

They have the means. They have not used them. So I can hold them responsible.

I do not have those same means. What help I can provide is extremely limited, but that does not mean I do not provide it. That the Chantry has greater means yet doesn't utilize them speaks ill to their standing amongst my eyes.

#1260
Lotion Soronarr

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DKJaigen wrote...

And?
What you propose is a logistical nightmare.
Where ever a single mage goes, and entire contingent of tempalrs follow. You'd need a lot more tempalrs than you have now for starters. It's just horribly impractical.


Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?

#1261
Lotion Soronarr

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Cultist wrote...
WHAT supplies? Can you name what they give you? What help, apart from, "Good luck"? In Redcliffe, revered mother will bless the knights if you persuade or intimidate her, basically, forcing her to lie, because she refuses to help knights on her own.


Some health pots and a pair of elven boots IIRC. Not much, but people are hurt and starving. What do you expect? A parade in your honor?
And in REdcliffe the revered motehr doesn't refuse to help, she refuses to lie without a good cause. And lying to the knights can both increase their morale AND cause them to be more reckless and die.



The point is that both of those evetns have no bearing on the Ashes decision. The Loithering chantry does not THE Chantry make. The reverend mother there is NOT the Divine.
The Ahses AR the most importnat find in TheDas history and hte msot important find for the Chantry.

And yet you continue to argue that al lthe faithfull and the divne will simply ignore it? That they will not offer help to the hero of the faith that passed andrastes trails? Based on what?
On your oppinion that the reverend mother in Loithering did help you "enough"??

That entire line of resoning is redicolous.
You might as well argue that the Catholic Church will burn me at the stake if I found the cross of Chirst, based soley on the fact that an overworked priest in some village wasn't kissing my ass.
Now do you understand why I don't want to have anything with you? (no you don't)
Even by just entertaining this line of un-reasoning I feel as my IQ is dropping rapidly.


If you say you found the Christ's Cross, then you'll be treated the same way as people who claim they hear God's voice in their head or found archangel's feathers.
and let me remind you that your reasoning may be true for andrastean or Chantry sympatsiser Warden. For Blood Mages, Reavers, Elves and other variations, defiling is a viable, common and profitable way of action. because they don't care about remains of some burnt cult leader. And, of course, they never received any help from Chantry before.


Becaue that's what happened to the poepel with the Shroud of Turin? OR the people at Lourdes? Or countless of others religiosu artifcats from Saitns that are revered and gaurded to this day?

Kinda having the guardian and super-heling ashes AND a famous Chantry schoolar (Genetivi) not only gives  credence to the whole thing, but the ashes are something the Chantry would LOVE to have.

Seriously, give me ONE reason why hte cahtnry wouldn't be thrilled? The Ashes are nothing but good news.

And Blood Mages, reavers and others are ******-poor Wardens to begin with, given their horrible sense of priorities, since they put their dislike of the Chantry ahread of the Blight. And even those characters would stand to gain, by profiteering off of it - in more ways than one.
A mage finiding the ashes of Andraste and passing her trials? Do tell me how that would be bad for mages?
A blood mage, hinding the in plain sight of the Chantry and getting rich of the faitfull sheep?



Here we go again "She is a fool! Her decisions are foolish!". You are not even trying to see situation from perspective, different from your own. "Chantry is right because they cannot be wrong!" all the way.


Can you see anything from any other perspective than your own?
Isolde couldn't let go. She was overprotective and obsessive.



Surely you won't. Because then you'll have to face the fact that Templars could turn into monsters monsters more horible than Uldred, who can murder mages, abuse and tranquilize them at whim. When Uldred showed his horror momentally, emplars excercise their abuses daily. But you won't debate in this field, because it is extremely unfavorable for you)


Keep on preachin'.
Tempars aren't monsters worse than Uldred.
You overlbow the abuse and downplay the danger of mages. Always have been.

Mages are a menace to everyone. Templars are - at worst - a thorn in the mages hind quarters.

#1262
Lotion Soronarr

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Cultist wrote...

Lotion Soronnar wrote...

Auintus wrote...
Tranquility is barbarism. Removing everything that makes a person truly alive is far worse than using your own life force to fuel a spell.


Subjective really.

Uh-huh, especially when a man, temporary cured from tranquility, asks to kill him, rather than return back to the state of happy "Templar Solution". But he's just ungrateful, unable to appreciate the generous gift of everloving Chantry.


Subjective.
Karls oppinion. Especially sine he hated the tempalrs before being tranquil.

Also, you'd think that logic and reason would be what is prised among humans, given that that is what truly separates us from the animals. Not dreaming. Animals can dream too.

#1263
Lotion Soronarr

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The Ethereal Writer Redux wrote...

Lotion Soronnar wrote...
No one thought it was a real blight, only a larger darkspawn raid.


That justifies it, then. Mages can only fight the Darkspawn in sufficient number if the Darkspawn have a Dragon-God leading them. They can't possibly go out to try and put down a large Darkspawn raid as soon as possible!

Please, whether they believed it a Blight or not doesn't excuse them from failing to send more Mages. Had they done so, Ostagar might not have been the catastrophic failure it was.


As far as everoyne knew, that many mages weren't needed.
After all, everyone is surprised at their numbers when they finally come.


Also, the PC and party.


I don't think that applies. Gameplay mechanic.




And I don't know why you're assuming I meant they should go out en masse. All I said was that they would be granted the option to go out and help the populus whilst being supervised. Nowhere did I say all Mages should be outside the Circle at any given time.


But they already can get out of the Circle.
We've seen plenty of examples of mages who were given permissions to do stuff and go travel.




Doubt all you want.
It happened. But the otehr way around actually.


So you have proof regarding your little fanfiction about the Elves putting forth the Alienage idea to the Humans? Saying "Oh please humans, let us live in these ******-filled, ****-encrusted, disease-ridden, crappily built walls together!"?


No, I mean in real history.


Please. Do share the evidence that they actually approached with that idea or anything of the sort. Or is this another "common sense" argument of yours, with absolutely nothing in-game to back up the idea of the Alienages being an Elven idea?


Do you have any proof that is WASN'T?




I say you do have the means (even tough I can't prove it). And I will hold you repossible.


I can prove the Chantry has the means. They have clout in the politics of the realm -- evidenced by both games, the books, the comics, and many pieces of Chantry lore. They have Chantries built in almost all corners of all of the nations.
They have the means. They have not used them. So I can hold them responsible.


No, you can't.

You know they have political clout, but you cannot prove just how much. After all, Ferelden kicked them out at one time.
And having a lot of churches and temples doesn't mean they have the means are resources to help everyone everywhere.


Spekaing of which, what did you Warden/Hawke do to help the poor?
You gathered a LOT of gold over the course of the game. Did you give it all to beggars in the games?
No?



I do not have those same means. What help I can provide is extremely limited, but that does not mean I do not provide it. That the Chantry has greater means yet doesn't utilize them speaks ill to their standing amongst my eyes.


You cannot prove that.

#1264
Xilizhra

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Spekaing of which, what did you Warden/Hawke do to help the poor?
You gathered a LOT of gold over the course of the game. Did you give it all to beggars in the games?
No?

Well, when the dialogue options allowed for it.

#1265
Auintus

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Lotion Soronnar wrote...

Cultist wrote...

Lotion Soronnar wrote...

Auintus wrote...
Tranquility is barbarism. Removing everything that makes a person truly alive is far worse than using your own life force to fuel a spell.


Subjective really.

Uh-huh, especially when a man, temporary cured from tranquility, asks to kill him, rather than return back to the state of happy "Templar Solution". But he's just ungrateful, unable to appreciate the generous gift of everloving Chantry.


Subjective.
Karls oppinion. Especially sine he hated the tempalrs before being tranquil.

Also, you'd think that logic and reason would be what is prised among humans, given that that is what truly separates us from the animals. Not dreaming. Animals can dream too.


It's subjective to think that making someone a human machine is bad? That taking a living, unique human being and making them little more than a tool is wrong? Here I must disagree with you. Logic and reason may set us above animals, but dreams and emotions make us truly alive.

#1266
DKJaigen

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Lotion Soronnar wrote...

DKJaigen wrote...

And?
What you propose is a logistical nightmare.
Where ever a single mage goes, and entire contingent of tempalrs follow. You'd need a lot more tempalrs than you have now for starters. It's just horribly impractical.


Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.

#1267
LobselVith8

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Medhia Nox wrote...

Well - all that aside - I still believe Blood Magic to be insanely barbaric.

In the games - several templars couldn't take down a blood mage - they had to grab him from behind.

And there's no indication (to my knowledge) that Morrigan or Flemeth are blood mages (your choice to make Morrigan one is not relevant). And they fought templars all the time.


Flemeth and Morrigan lured templars who hunted them to their doom; they didn't engage a plethora of templars in battles like the Templar-War War will likely result in. It's not an apt example.

Medhia Nox wrote...

You don't "need" it to fight templars.

That's like saying they "needed" Agent Orange in Vietnam. No - it was a barbaric - vile implement of war. That it works in inadmissible.


I respectfully disagree. Templars can nullify the abilities of a mage. Blood magic is the only exception to this. To leave mages defenseless against the templars' abilities to nullify their magical ability would be a disaster, while blood magic is a solution to this dilemma.

Medhia Nox wrote...

And on a purely story level - I HATE that they made Tranquility reversible. 


I hated tranquility. It was a monstrous process.

#1268
BlueMagitek

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LobselVith8 wrote...

Medhia Nox wrote...

And on a purely story level - I HATE that they made Tranquility reversible. 


I hated tranquility. It was a monstrous process.


I agree.  Tranquility is a monstrous process, but what would you have them do, kill all offending mages?   It's the only surefire way of keeping a mage from using magic.  

#1269
LobselVith8

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BlueMagitek wrote...

LobselVith8 wrote...

Medhia Nox wrote...

And on a purely story level - I HATE that they made Tranquility reversible. 


I hated tranquility. It was a monstrous process.


I agree.  Tranquility is a monstrous process, but what would you have them do, kill all offending mages?   It's the only surefire way of keeping a mage from using magic.  


I would prefer death to tranquility.

#1270
Riverdaleswhiteflash

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Lotion Soronnar wrote...


And given the risks, it probably won't be all that often. Templars? Well, that's nothing that couldn't theoretically be achieved in D&D, for instance, if you build your char right. Anti-magic is common enough, and combining it with armor isn't really new either. [/qutoe]

Not even close. You can't get DAO in D&D.


No, but armored warriors with arcane abilities that block magic? I'm not saying it's easy, I'm just saying the essential bits are doable.

And if anything, they're playing up the threat of abominations more in DA2 than in DAO. I don't think you need to worry much about that being dropped from the setting. [/qutoe]

Throwing 100 abimations at you that you killas  easily as any paradroping bandit sure does a lot to demonstrate how dangerous they are....
:blink:
No, wait!


What I meant was that we don't see a panicking mage turn into an abomination at the drop of a hat in DA:O. Besides, do we really trust Varric to portray accurately how much danger Hawke was in from the abominations? He is a self-admitted unreliable narrator. (Which doesn't speak much for my point, I suppose. But then, Cassandra doesn't seem to find it too unbelievable that this happened.)

Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 05:01 .


#1271
Riverdaleswhiteflash

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LobselVith8 wrote...

BlueMagitek wrote...

LobselVith8 wrote...

Medhia Nox wrote...

And on a purely story level - I HATE that they made Tranquility reversible. 


I hated tranquility. It was a monstrous process.


I agree.  Tranquility is a monstrous process, but what would you have them do, kill all offending mages?   It's the only surefire way of keeping a mage from using magic.  


I would prefer death to tranquility.


Some mages agree with you, others don't. I will note that some of the people who agree with you most vocally were ex-Tranquil, which doesn't speak much for the mercy of Tranquility.

#1272
BlueMagitek

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LobselVith8 wrote...

BlueMagitek wrote...

LobselVith8 wrote...

Medhia Nox wrote...

And on a purely story level - I HATE that they made Tranquility reversible. 


I hated tranquility. It was a monstrous process.


I agree.  Tranquility is a monstrous process, but what would you have them do, kill all offending mages?   It's the only surefire way of keeping a mage from using magic.  


I would prefer death to tranquility.


And they should offer that as well.  But those are your two options to remove the ability to perform magic. Neither are pretty.  <_<

Riverdaleswhiteflash wrote...

What I meant was that
we don't see a panicking mage turn into an abomination at the drop of a
hat in DA:O. Besides, do we really trust Varric to portray accurately
how much danger Hawke was in from the abominations? He is a
self-admitted unreliable narrator.


Well, we do see Uldred force mages into abominations at the drop of a hat.  But that's a different story. :whistle:

#1273
Riverdaleswhiteflash

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BlueMagitek wrote...

Riverdaleswhiteflash wrote...

What I meant was that
we don't see a panicking mage turn into an abomination at the drop of a
hat in DA:O. Besides, do we really trust Varric to portray accurately
how much danger Hawke was in from the abominations? He is a
self-admitted unreliable narrator.


Well, we do see Uldred force mages into abominations at the drop of a hat.  But that's a different story. :whistle:


It is, actually. We walk in on a mage being put through pain and forced to agree to this process. We have no idea how long this torture has been going on. Olivia, on the other hand, doesn't seem to have been touched yet.

#1274
BlueMagitek

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I was agreeing with you. ~_~"

So... Blood Magic spell to turn an enemy mage into an abomination that's hostile to every party? =D

#1275
Riverdaleswhiteflash

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BlueMagitek wrote...

I was agreeing with you. ~_~"

So... Blood Magic spell to turn an enemy mage into an abomination that's hostile to every party? =D


Sorry, thought it was sarcasm. (I bet it's usually the other way around.)

That's an interesting concept, but if that was possible, Uldred probably would have done it. As it is, he seems to have needed to torture them until they voluntarily turned. (For an atypical definition of voluntary, of course, since there was torture involved.)

Edit: Or was it sarcasm this time? Oh well. Either way, that is an interesting idea.

Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 05:11 .