Medhia Nox wrote...
@Riverdaleswhiteflash: Well - I have the same problem with this rebellion on a story level too.
The concepts that make Dragon Age unique as a fantasy world are being tossed - and after this war all of Thedas can rejoice about just how similar it is becoming to every other fantasy world in existence.
With the Harrowing, the Circle, Tranquility, Templars, and threats of abominations.... I could identify a Dragon Age mage.
After this game - sadly I think they'll just be... "Another Mage Clone"
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Next - the Qunari will give up the Qun and be fully integrated to family friendly status.
The Harrowing? They'll probably keep it. The Circles? There are schools of magic in other settings. Tranquility? It still exists, it's just reversible. And given the risks, it probably won't be all that often. Templars? Well, that's nothing that couldn't theoretically be achieved in D&D, for instance, if you build your char right. Anti-magic is common enough, and combining it with armor isn't really new either. And if memory serves I read something about how you're playing the head templar in DA3, so you probably only have the option that they go away, if anything.
And if anything, they're playing up the threat of abominations more in DA2 than in DAO. I don't think you need to worry much about that being dropped from the setting.
As for the Qun vanishing? I really hope that doesn't happen. I was hoping that the final protagonist of the series has the option to give it Thedas, with the potential consequence that this provokes an attack from the previous three or four. (If they can make that work.)
Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 03:17 .





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