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Blood Magic. Great power should come with great price


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#1276
BlueMagitek

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Riverdaleswhiteflash wrote...

Sorry, thought it was sarcasm. (I bet it's usually the other way around.)

That's an interesting concept, but if that was possible, Uldred probably would have done it. As it is, he seems to have needed to torture them until they voluntarily turned. (For an atypical definition of voluntary, of course, since there was torture involved.)

Edit: Or was it sarcasm this time? Oh well. Either way, that is an interesting idea.


I am usually messing around if there's a :whistle: involved, but no, I was agreeing with you.

Well, Uldred was able to do it, so it's possible.  It doesn't need to succeed everything, give it a will save and have its effectiveness dependant upon how much mana / health the opposing mage has left (not as easy to resist).  Spirit Healers are immune (possession slot is full). 

Of course, using it should make people hate you, because, you know, it's kind of a horrifying thing to do to anyone, much less some guy who just had the displeasure of being in your way.

#1277
Warrior Craess

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Cultist wrote...

Lotion Soronnar wrote...
I ignored nothing. You try to make connections that don't exist.
Even tough the warden was a fugutive and king-slayer, and the chantry in Loithering was in dire straits with all the refugees, they still gave you a few supplies.
Redcliffe chantry also houses the needy and the reverend mother will help you there with the knights if you convince her it's for the greater good.

WHAT supplies? Can you name what they give you? What help, apart from, "Good luck"? In Redcliffe, revered mother will bless the knights if you persuade or intimidate her, basically, forcing her to lie, because she refuses to help knights on her own.

The point is that both of those evetns have no bearing on the Ashes decision. The Loithering chantry does not THE Chantry make. The reverend mother there is NOT the Divine.
The Ahses AR the most importnat find in TheDas history and hte msot important find for the Chantry.

And yet you continue to argue that al lthe faithfull and the divne will simply ignore it? That they will not offer help to the hero of the faith that passed andrastes trails? Based on what?
On your oppinion that the reverend mother in Loithering did help you "enough"??

That entire line of resoning is redicolous.
You might as well argue that the Catholic Church will burn me at the stake if I found the cross of Chirst, based soley on the fact that an overworked priest in some village wasn't kissing my ass.
Now do you understand why I don't want to have anything with you? (no you don't)
Even by just entertaining this line of un-reasoning I feel as my IQ is dropping rapidly.

If you say you found the Christ's Cross, then you'll be treated the same way as people who claim they hear God's voice in their head or found archangel's feathers.
and let me remind you that your reasoning may be true for andrastean or Chantry sympatsiser Warden. For Blood Mages, Reavers, Elves and other variations, defiling is a viable, common and profitable way of action. because they don't care about remains of some burnt cult leader. And, of course, they never received any help from Chantry before.

Again proof.
They have Circles, mages are also locked in there, watched by tevinter templars.

Read "Asunder" before speaking nonsense.

The law is reasonable in the case od Connor. Isolde was a fool.

Here we go again "She is a fool! Her decisions are foolish!". You are not even trying to see situation from perspective, different from your own. "Chantry is right because they cannot be wrong!" all the way.

Mages and tempalrs are different. Period.
I will not debate this fact with you.
If you cannot accept the obvious because you cannto stand it, that is your problem.

Surely you won't. Because then you'll have to face the fact that Templars could turn into monsters monsters more horible than Uldred, who can murder mages, abuse and tranquilize them at whim. When Uldred showed hishorror momentally, emplars excercise their abuses daily. But you won't debate in this field, because it is extremely unfavorable for you)

And your fanfiction is considered proof?
Don't make me laugh. You couldn't debate your way out of a paper bag.

No fanfic can. Gladly, I'm not entertaining composing them and prefer to operate with  existing "Lore". Yet you continue to use parts from your imaginary DA universe as a proof.


Cultist why are you even bothering to debate with lotion? it's fairly pointless. 

#1278
Lotion Soronarr

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Xilizhra wrote...

Spekaing of which, what did you Warden/Hawke do to help the poor?
You gathered a LOT of gold over the course of the game. Did you give it all to beggars in the games?
No?

Well, when the dialogue options allowed for it.


All of it?
I doubt you were that generous.

#1279
Lotion Soronarr

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Auintus wrote...

Lotion Soronnar wrote...
Subjective.
Karls oppinion. Especially sine he hated the tempalrs before being tranquil.

Also, you'd think that logic and reason would be what is prised among humans, given that that is what truly separates us from the animals. Not dreaming. Animals can dream too.


It's subjective to think that making someone a human machine is bad? That taking a living, unique human being and making them little more than a tool is wrong? Here I must disagree with you. Logic and reason may set us above animals, but dreams and emotions make us truly alive.


Bad? Yes.
Worse than death or demonic possesion? No.

#1280
Lotion Soronarr

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DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.

#1281
Riverdaleswhiteflash

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Lotion Soronnar wrote...

Auintus wrote...

Lotion Soronnar wrote...
Subjective.
Karls oppinion. Especially sine he hated the tempalrs before being tranquil.

Also, you'd think that logic and reason would be what is prised among humans, given that that is what truly separates us from the animals. Not dreaming. Animals can dream too.


It's subjective to think that making someone a human machine is bad? That taking a living, unique human being and making them little more than a tool is wrong? Here I must disagree with you. Logic and reason may set us above animals, but dreams and emotions make us truly alive.


Bad? Yes.
Worse than death or demonic possesion? No.



Ask the tranquil themselves, they'll agree. Ask an ex-tranquil, they'll cast aspersions on your honor and parentage. I wonder what Karl would say if you asked him after it faded again, though? The question is which one's opinion is most valid. I think that one's open to debate.

#1282
Riverdaleswhiteflash

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Lotion Soronnar wrote...

DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.



I'm a little lost here too. How does not being able to stop an abomination equate with they might as well not know how to handle an ordinary mage at all? Especially since the Templar who wrote part of the abomination Codex Entry is probably only alive because he can block magic.

Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 09:46 .


#1283
Doodleydowop

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Riverdaleswhiteflash wrote...
Ask the tranquil themselves, they'll agree. Ask an ex-tranquil, they'll cast aspersions on your honor and parentage. I wonder what Karl would say if you asked him after it faded again, though? The question is which one's opinion is most valid. I think that one's open to debate.


Karl would probably agree death is better than tranquility. But I doubt he'd agree possession is better than tranquility.

Try asking Connor how he enjoyed being forced to murder and torture his friends and family! :wizard:

#1284
Doodleydowop

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DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


Grey wardens are worthless because 1 is not enough to stop a blight alone.

Riiiight? :whistle:

#1285
DKJaigen

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Lotion Soronnar wrote...

DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.


Because the templars are supposed to be specialist when dealing with abominations. Ingame and in fluff the templars seem to fail spectacularly everytime an single abomination shows up. In fact if it was not for wynne the templars would have been overrun in kinloch hold. If they cannot reach a 1:1 then they are simply not efficient at all. But then again what do you expect from a bunch of lyrium addicted hooligans.

Modifié par DKJaigen, 18 octobre 2012 - 10:07 .


#1286
Riverdaleswhiteflash

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DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.


Because the templars are supposed to be specialist when dealing with abominations. Ingame and in fluff the templars seem to fail spectacularly everytime an single abomination shows up. In fact if it was not for wynne the templars would have been overrun in kinloch hold. If they cannot reach a 1:1 then they are simply not efficient at all. But then again what do you expect from a bunch of lyrium addicted hooligans.



They are supposed to be the specialists when dealing with mages. Abominations are however somewhat more dangerous, though somehow they rarely seem to show up in large numbers: the Rite of Annulment was created in response to a situation that only resulted in one, if I remember correctly. Of course it was going to happen someday, luckily the Warden was there when it did.

As for being useless against a single abomination, Greagoir explicity states that he was prepared for two of them. Just to put that in perspective, the example given by the Codex blew up a building on the outskirts of a village from the spire of a building in its center. Even when faced with a whole horde of that, Greagoir managed to keep a lid on the situation for a while. Let's see common guards try that. 

Modifié par Riverdaleswhiteflash, 18 octobre 2012 - 10:17 .


#1287
Shadow Fox

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KainD wrote...

Arcane Warrior Mage Hawke wrote...

Except that it's compromise that keeps humanity fom tearing itself apart on a daily basis.


Erm, no. It's survival of the fitest. We do not have any current real life examples of humans that by nature are different than others, and thus not equal like mages. But if we take an example of Qun - a nation that accepts no compromise, either ellimination or submit to Qun. Then you could compare that to Na-z-is, which thought that they are going to either enslave everyone or destroy them. What happened to Na-z-is? We destroyed them, we were in the majority and stronger. If we didn't there would be a slavery regime controled by Na-z-is until this day. So Thedas will either destroy the Qun, or Qun will prevail in Thedas. 

The situation with people that are devided by nature like mages/mundanes is the same. Since people don't really want to live in compromise and accept each other for what they are, it is going to eaither be oppressed mages that are locked away, or oppressed people that are going to be ruled by mages, like in Tevinter. Mages living in the circle is NOT compromise. A real compromise would be if mages were free but would at the same time never abuse their power. 

P.S: Na-z-is getting censored lmao. 

It's compromize that leads to ceasefires that stop nations from killing each other,it's compromize that prevents disagreements from escalating into violence.

To say compromize doesn't exist is idoicy in it's purest form.

#1288
TEWR

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Lotion Soronnar wrote...

As far as everoyne knew, that many mages weren't needed.
After all, everyone is surprised at their numbers when they finally come.


Considering the Wardens were the ones arguing for more Mages, I'd say the Chantry's failure to help them out when they've acknowledged the Wardens were the ones that have saved humanity from the Blight four times in the past actually makes them bear the blame and doesn't justify it at all.



I don't think that applies. Gameplay mechanic.


I'd say that given the presence of a Dwarven Herbalist, it ceases to really be a gameplay mechanic. Your argument for this segment was that it was strictly something a Mage could do. And yet the Dwarven Herbalist is, by virtue of being a Dwarven Herbalist, not a Mage.

Thus, this goes to show that non-Mages can be Herbalists just as well as Mages, and the PC/Companions are not exceptions to it.




But they already can get out of the Circle.
We've seen plenty of examples of mages who were given permissions to do stuff and go travel.


Ines and Wynne.

That's... two. Hardly "plenty of examples".




No, I mean in real history.


Ah. 


Do you have any proof that is WASN'T?


No, I don't. Nor have I claimed that I did. I've said that I highly doubt the Elves would even approach anyone with the idea of living in slums.




No, you can't.

You know they have political clout, but you cannot prove just how much. After all, Ferelden kicked them out at one time.


Wrong. They had planned to do so, but never actually did. And that was only because the Chantry had thrown their lot in with the Orlesians and the Usurper-King Meghren and was helping them out. 

Hell, the Dragon Age is rumored to not have been named because of the High Dragon that rampaged during the dawn of the new era, but because it was the Divine of that time trying to show her support for Meghren the Usurper-King whose heraldry was a dragon.

Divine Beatrix III had her Templars pressure the Viscount Perrin Threnhold of Kirkwall when he blocked the narrow passageway leading into the city, at the behest of one of her good friends.... the Emperor of Orlais. And after the rebellion that transpired, the Templars now unofficially control the city -- showing the Chantry's influence in that city-state.

And having a lot of churches and temples doesn't mean they have the means are resources to help everyone everywhere.


Once again, you are misrepresenting my position. I am not asking them to help everyone everywhere. I am asking them to help people from every race in as many places as they can.

Contrary to what your posts keep saying, there is a difference between the two.


Spekaing of which, what did you Warden/Hawke do to help the poor?
You gathered a LOT of gold over the course of the game. Did you give it all to beggars in the games?
No?


Yes.

In fact, I used an exploit/glitch in-game to create a crapton of traps for the widow of Lothering, always bringing me up to over 2500 gold to fund his crusade against the Blight -- let's ignore how that glitch makes it seem like that woman was loaded.

Add into that the amount of gold I gave Barlin, the potions I gave to Elder Miriam, the 5 gold my Wardens gave the Chantry of Lothering to help the people of the village, and the various donations I'd given to people everywhere throughout the game, and I'd say my Wardens did more then the Chantry has ever done.

Even my Hawke was not adverse to donating money. He gave money to Lirene's stash for Fereldan refugees, got the Bone Pit workers a raise, gave money to Evelina (not that that did any good), and when he became Champion Fereldans all throughout Kirkwall benefited from it -- something Lirene states -- and gave 5 gold to Walter.

That's not even scratching the surface of what he did to help people, as there were other options in-game IIRC. 

So yes, any time the option presented itself they did in fact help people

You cannot prove that.


Two games, 3 books, and a prequel comic series say otherwise.

Modifié par The Ethereal Writer Redux, 19 octobre 2012 - 03:49 .


#1289
KainD

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Arcane Warrior Mage Hawke wrote...

It's compromize that leads to ceasefires that stop nations from killing each other,it's compromize that prevents disagreements from escalating into violence.

To say compromize doesn't exist is idoicy in it's purest form.


It's not the same, not on the level of seriousness that Dragon age represents. Everyone who compromise in the modern world are still in the same boat. You don't see people compromise their basic human rights and freedoms. 

#1290
Vandicus

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KainD wrote...

Arcane Warrior Mage Hawke wrote...

It's compromize that leads to ceasefires that stop nations from killing each other,it's compromize that prevents disagreements from escalating into violence.

To say compromize doesn't exist is idoicy in it's purest form.


It's not the same, not on the level of seriousness that Dragon age represents. Everyone who compromise in the modern world are still in the same boat. You don't see people compromise their basic human rights and freedoms


Thedas is set in a feudal society. They operate with serfdom. They very much do compromise their 'basic human rights and freedoms".

#1291
Doodleydowop

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Vandicus wrote...

KainD wrote...

Arcane Warrior Mage Hawke wrote...

It's compromize that leads to ceasefires that stop nations from killing each other,it's compromize that prevents disagreements from escalating into violence.

To say compromize doesn't exist is idoicy in it's purest form.


It's not the same, not on the level of seriousness that Dragon age represents. Everyone who compromise in the modern world are still in the same boat. You don't see people compromise their basic human rights and freedoms


Thedas is set in a feudal society. They operate with serfdom. They very much do compromise their 'basic human rights and freedoms".


Arl Eamon seems to treat his serfs much better than real life lords treated peasants.

They are clearly poorer and can't afford nice clothes and houses, but they don't appear to be slaves...

#1292
Vandicus

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Doodleydowop wrote...

Vandicus wrote...

KainD wrote...

Arcane Warrior Mage Hawke wrote...

It's compromize that leads to ceasefires that stop nations from killing each other,it's compromize that prevents disagreements from escalating into violence.

To say compromize doesn't exist is idoicy in it's purest form.


It's not the same, not on the level of seriousness that Dragon age represents. Everyone who compromise in the modern world are still in the same boat. You don't see people compromise their basic human rights and freedoms


Thedas is set in a feudal society. They operate with serfdom. They very much do compromise their 'basic human rights and freedoms".


Arl Eamon seems to treat his serfs much better than real life lords treated peasants.

They are clearly poorer and can't afford nice clothes and houses, but they don't appear to be slaves...


And likewise some Circles are nicer than others. 

Limited in travel? Both serfs and mages
Majority of labor goes to profiting someone else? Both serfs and mages
Free education? Mages get a free education
Living Conditions? Mages again definitely win in this category
Drafts? Mages aren't subject to levies by nobility
Absolute authority by some third party? Again both mages and serfs live under these conditions

This is without getting into a whole lot of the other privileges nobility have with serfs.

#1293
Lotion Soronarr

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Riverdaleswhiteflash wrote...

Lotion Soronnar wrote...
Bad? Yes.
Worse than death or demonic possesion? No.



Ask the tranquil themselves, they'll agree. Ask an ex-tranquil, they'll cast aspersions on your honor and parentage. I wonder what Karl would say if you asked him after it faded again, though? The question is which one's opinion is most valid. I think that one's open to debate.


1 tranquil. Karl.
Harldly enough to form a case.

There are mages who request to be tranquiled to "still the whispering".

#1294
Lotion Soronarr

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DKJaigen wrote...

Lotion Soronnar wrote...
I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.


Because the templars are supposed to be specialist when dealing with abominations. Ingame and in fluff the templars seem to fail spectacularly everytime an single abomination shows up. In fact if it was not for wynne the templars would have been overrun in kinloch hold. If they cannot reach a 1:1 then they are simply not efficient at all. But then again what do you expect from a bunch of lyrium addicted hooligans.


That is not how efficiency is determined.

If you need 100 guards to do the job of 10 templars, how are templars not efficient?
If you need 10 ddragonslayers to slay a dragon, does that mean dragonslayers are pointless?

Abominations are thankfully not THAT common, so you don't need a 1:1 power ratio. And if templars were powerfull enough to deal with abominations 1:1, then you'd have to start locking templars up because then they would be (almost) just as dangerous.

#1295
DKJaigen

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Riverdaleswhiteflash wrote...

DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...
Why do you need an entire division of templars?


Becasue 1 templar is not enough to stop a mage if he goes abomination?


Then the templars are worthless you may as well send common guards if thats true.


I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.


Because the templars are supposed to be specialist when dealing with abominations. Ingame and in fluff the templars seem to fail spectacularly everytime an single abomination shows up. In fact if it was not for wynne the templars would have been overrun in kinloch hold. If they cannot reach a 1:1 then they are simply not efficient at all. But then again what do you expect from a bunch of lyrium addicted hooligans.



They are supposed to be the specialists when dealing with mages. Abominations are however somewhat more dangerous, though somehow they rarely seem to show up in large numbers: the Rite of Annulment was created in response to a situation that only resulted in one, if I remember correctly. Of course it was going to happen someday, luckily the Warden was there when it did.

As for being useless against a single abomination, Greagoir explicity states that he was prepared for two of them. Just to put that in perspective, the example given by the Codex blew up a building on the outskirts of a village from the spire of a building in its center. Even when faced with a whole horde of that, Greagoir managed to keep a lid on the situation for a while. Let's see common guards try that. 


Irrelevant if they cannot handle abominations in their own home ground they have no value to me. The circles where designed to make that large amount of abominations dont happen and yet we see suddenly a large amount of them IN THE CIRCLE. Greagoir did jack **** btw. he and his man where cowering in their little hall while Wynne kept the demons out.

But ad that to the military incompetence , corruption , treason and general lack of disicpline i find it strange anybody would put their thrust in a bunch of lyrium junkies. worst miliatry fighting force ever. I dont think they cannot responsibilities and a such that order needs to be disbanded.

#1296
DKJaigen

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Lotion Soronnar wrote...

DKJaigen wrote...

Lotion Soronnar wrote...
I don't follow your logic here.
Why exactly do you think templars and abominations should have a 1:1 power ratio?

An abomination can destroy entire villages. Kill hunderds. Fluff-wise they are far more dangerous than the game shows them to be.


Because the templars are supposed to be specialist when dealing with abominations. Ingame and in fluff the templars seem to fail spectacularly everytime an single abomination shows up. In fact if it was not for wynne the templars would have been overrun in kinloch hold. If they cannot reach a 1:1 then they are simply not efficient at all. But then again what do you expect from a bunch of lyrium addicted hooligans.


That is not how efficiency is determined.

If you need 100 guards to do the job of 10 templars, how are templars not efficient?
If you need 10 ddragonslayers to slay a dragon, does that mean dragonslayers are pointless?

Abominations are thankfully not THAT common, so you don't need a 1:1 power ratio. And if templars were powerfull enough to deal with abominations 1:1, then you'd have to start locking templars up because then they would be (almost) just as dangerous.



Oh so now they are not common thx for completely destroying the purpose of the templar order Lotion.

#1297
Urzon

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Actually, there has been two ex-tranquils so far in DA, Karl and Pharmond, and they have both plead to be killed instead of going back. That heavily implicates that being tranquil is not a nice experience.

On another note, other than Owain, what other mages do we know of that asked to be made tranquil?

#1298
Lotion Soronarr

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The Ethereal Writer Redux wrote...

Lotion Soronnar wrote...

As far as everoyne knew, that many mages weren't needed.
After all, everyone is surprised at their numbers when they finally come.


Considering the Wardens were the ones arguing for more Mages, I'd say the Chantry's failure to help them out when they've acknowledged the Wardens were the ones that have saved humanity from the Blight four times in the past actually makes them bear the blame and doesn't justify it at all.


While the player has a MASSIVE ego and thinks everyone should kiss the Wardens ass and wait on his hand and feet, the rest of the world doesn't see it that way.

NO ONE believed it was a real Blight.
Everyone was convinced they would win the day easily. And yet you single out the Chantry here for no other reason then because you want to.



But they already can get out of the Circle.
We've seen plenty of examples of mages who were given permissions to do stuff and go travel.


Ines and Wynne.

That's... two. Hardly "plenty of examples".


But it does prove that the Circles DO let proven mages out.


Do you have any proof that is WASN'T?


No, I don't. Nor have I claimed that I did. I've said that I highly doubt the Elves would even approach anyone with the idea of living in slums.


Was that part of the city always as run down as it is now, or did it start to deteriorate once the elves were put there?
People and circumstances shape the enviroment, or so people say.



Divine Beatrix III had her Templars pressure the Viscount Perrin Threnhold of Kirkwall when he blocked the narrow passageway leading into the city, at the behest of one of her good friends.... the Emperor of Orlais. And after the rebellion that transpired, the Templars now unofficially control the city -- showing the Chantry's influence in that city-state.


Influence, yes. But again, it's not a static thing.
The Catholic Church had influence. But not the same amount everywhere, all the time.
It could pressure some countries, others wouldn't budge.
Some people would listen, others would only pay lip service.
We have plenty of RL history to see that.



Once again, you are misrepresenting my position. I am not asking them to help everyone everywhere. I am asking them to help people from every race in as many places as they can.


Which you cna't prove that they arne't doing either.



In fact, I used an exploit/glitch in-game to create a crapton of traps for the widow of Lothering, always bringing me up to over 2500 gold to fund his crusade against the Blight -- let's ignore how that glitch makes it seem like that woman was loaded.

Add into that the amount of gold I gave Barlin, the potions I gave to Elder Miriam, the 5 gold my Wardens gave the Chantry of Lothering to help the people of the village, and the various donations I'd given to people everywhere throughout the game, and I'd say my Wardens did more then the Chantry has ever done.


Not enough. You have to give ALL of your gold.

Modifié par Lotion Soronnar, 19 octobre 2012 - 08:46 .


#1299
Lotion Soronarr

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[quote]DKJaigen wrote...
Irrelevant if they cannot handle abominations in their own home ground they have no value to me. The circles where designed to make that large amount of abominations dont happen and yet we see suddenly a large amount of them IN THE CIRCLE. Greagoir did jack **** btw. he and his man where cowering in their little hall while Wynne kept the demons out.

But ad that to the military incompetence , corruption , treason and general lack of disicpline i find it strange anybody would put their thrust in a bunch of lyrium junkies. worst miliatry fighting force ever. I dont think they cannot responsibilities and a such that order needs to be disbanded.
[/quote]

They CAN handle abominations.
However, this was a really large incident, with Uldred creating more abominations.

The tempars had the situation CONTAINED (which is what the circle tower is for. To contain) and reinforcements were on the way.

You also seem to forget that this is a game and logicly the Warden should be dead 20 times over and stand no chance agaisnt several abominations. The fact the game sometimes throws dozens (easily killed) of them at you is just poor encounter design/balance.


You basicly commit a logical falalcy in assuming that if a soldier cannot defeat any number of enemeis in any condition, he's a poor soldier.

[quote]
Oh so now they are not common thx for completely destroying the purpose of the templar order Lotion.[/qutoe]

I see reading comprehension is a challange to you.

No my silly friend. Abominations aren't so common that they will outnumber the templars.
Hence why 1:1 ratio isn't necessary.

#1300
Cultist

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Warrior Craess wrote...
Cultist why are you even bothering to debate with lotion? it's fairly pointless.

I know, but his excuses are a source of neverending fun)