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Blood Magic. Great power should come with great price


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#1876
Auintus

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LobselVith8 wrote...

You realize she's kidding when she says that to Anders? She seriously chastises him (on Friendship) that there's no such thing as a good spirit, and that all spirits are dangerous (after Dissent).

And the writers already addressed Merrill was working from lore and information she extrapolated from the shard; repeating incorrect information isn't going to change the fact it's incorrect.


She's not kidding. She says he was polite, although she never said she trusted him. She knows the danger, but considering how far she goes, she would've eventually gone far enough for Audacity to possess her.

Really? Okay, did not know that. Where?

#1877
LobselVith8

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Auintus wrote...

LobselVith8 wrote...

Merrill was trying to help the Dalish, who lost virtually everything in the fall of the Dales. Her goal required time and effort. The Eluvian may have changed everything for them.


And if her work had consumed her entirely? They would be no better off and a First would have worn herself to death for nothing. I'd rather keep a life than risk it for the possibility of a miracle.


And if the Eluvian was successfully restored, and improved the lives of elves across Thedas? I think Merrill's hard work would pay off.

#1878
Auintus

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silentassassin264 wrote...

Nope, never read Stolen Throne.  I don't use the books for lore anyway.  They can't seem to keep things straight like the obvious one with Wardens turning into Darkspawn and stuff.  And regardless, that still wouldn't prove anything.  That is like saying that playing Russian Roulette is not dangerous because you managed "win" every time you played it.  

And while you may think the migrant fleet is cool, the Quarians obviously did not as they tried to take back Rannoch.  Being a second class citizen everywhere you go and generally treated like garbage unless you are in an aging overcrowded ship does not really have much appeal to me...or the Quarians...or the Dalish.


When did the books ever defy canon? Asunder makes some assuptions as to your choices, but never do they directly contradict something.
Think of it like saying Russian roulette's not dangerous because you have a 327-round revolver and only one bullet. And everyone only takes one shot. Someone might bite it, but the odds are low.

The Quarians and the Dalish are a lot a like. Personally, I'd prefer wandering. You asked who would and I gave an honest answer. I'm well aware that might opinions deviate from the norm.

#1879
LobselVith8

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Auintus wrote...

LobselVith8 wrote...

You realize she's kidding when she says that to Anders? She seriously chastises him (on Friendship) that there's no such thing as a good spirit, and that all spirits are dangerous (after Dissent).

And the writers already addressed Merrill was working from lore and information she extrapolated from the shard; repeating incorrect information isn't going to change the fact it's incorrect.


She's not kidding. She says he was polite, although she never said she trusted him. She knows the danger, but considering how far she goes, she would've eventually gone far enough for Audacity to possess her.

Really? Okay, did not know that. Where?


Merrill was kidding. She has dry humor. Just listen to her talk about the Alienage being sunshine and rainbows if you take her back to the Dalish camp. She jokes around quite a bit with dry humor. Many Welsh fans have said people don't seem to get it because if her accent.

In the DAII forum in the Eluvian thread a few months ago.

#1880
Auintus

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LobselVith8 wrote...

And if the Eluvian was successfully restored, and improved the lives of elves across Thedas? I think Merrill's hard work would pay off.


It might have, and that would have been a fantastic gain for the elves, when is it no longer worth the price? When do you say that enough is enough? One life? A thousand? There was no logical reason to believe that it would pay off, not after years of failure, only a desperate hope.

#1881
Auintus

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LobselVith8 wrote...

Merrill was kidding. She has dry humor. Just listen to her talk about the Alienage being sunshine and rainbows if you take her back to the Dalish camp. She jokes around quite a bit with dry humor. Many Welsh fans have said people don't seem to get it because if her accent.

In the DAII forum in the Eluvian thread a few months ago.


I know she's got a dry sense of humor. She wasn't at that moment. Think about it. Whenever a demon is actually trying to converse, are they anything less than civil, if not unfailingly polite?

Damn, I was hoping for a link. Do you remember the name? EDIT: Just did a search, none of the threads seem to have Bioware's sig on them.

Modifié par Auintus, 26 octobre 2012 - 01:51 .


#1882
silentassassin264

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Auintus wrote...

silentassassin264 wrote...

Nope, never read Stolen Throne.  I don't use the books for lore anyway.  They can't seem to keep things straight like the obvious one with Wardens turning into Darkspawn and stuff.  And regardless, that still wouldn't prove anything.  That is like saying that playing Russian Roulette is not dangerous because you managed "win" every time you played it.  

And while you may think the migrant fleet is cool, the Quarians obviously did not as they tried to take back Rannoch.  Being a second class citizen everywhere you go and generally treated like garbage unless you are in an aging overcrowded ship does not really have much appeal to me...or the Quarians...or the Dalish.


When did the books ever defy canon? Asunder makes some assuptions as to your choices, but never do they directly contradict something.
Think of it like saying Russian roulette's not dangerous because you have a 327-round revolver and only one bullet. And everyone only takes one shot. Someone might bite it, but the odds are low.

The Quarians and the Dalish are a lot a like. Personally, I'd prefer wandering. You asked who would and I gave an honest answer. I'm well aware that might opinions deviate from the norm.

The games make it quite clear that Wardens do not turn into darkspawn if they ignore their calling.  They turn into the tainted ghouls but not outright Darkspawn.  In the books, the had in there that the Wardens would outright turn into darkspawn.  Being tainted and being a Darkspawn is a pretty big difference.  And according to the dwarf warriors, it is not like a 327-round revolver.  Considering you have like 9 or so companions and one can get it, it would be more like a slightly larger round revolver than the standard six shooter.  It is still a pretty good chance.  IIt is however possible to play with a 9 or 10 chamber revolver and win a whole bunch of times in a row.  But every time you do it, there is still a 10% chance of biting the bullet that didn't magically go away.

I am not bashing your opinion but even you admit it deviates from the norm.  If you acknowledge it is not the norm, you can't act like Merrill is insane or in some particularly bad obsession for trying to get into a better situation.  I skipped meals plenty of times studying in college often times completely forgetting I was supposed to be hungry.  Skipping meals is not the end of the world.

#1883
Auintus

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silentassassin264 wrote...

The games make it quite clear that Wardens do not turn into darkspawn if they ignore their calling.  They turn into the tainted ghouls but not outright Darkspawn.  In the books, the had in there that the Wardens would outright turn into darkspawn.  Being tainted and being a Darkspawn is a pretty big difference.  And according to the dwarf warriors, it is not like a 327-round revolver.  Considering you have like 9 or so companions and one can get it, it would be more like a slightly larger round revolver than the standard six shooter.  It is still a pretty good chance.  IIt is however possible to play with a 9 or 10 chamber revolver and win a whole bunch of times in a row.  But every time you do it, there is still a 10% chance of biting the bullet that didn't magically go away.

I am not bashing your opinion but even you admit it deviates from the norm.  If you acknowledge it is not the norm, you can't act like Merrill is insane or in some particularly bad obsession for trying to get into a better situation.  I skipped meals plenty of times studying in college often times completely forgetting I was supposed to be hungry.  Skipping meals is not the end of the world.


It never says they turn into darkspawn. They advance heavily and become darkspawn-like, but never actually turn, that's why the Architect is so interested.

Oh, I think all of you are insane. :D
Why sacrifice everything to gain a sliver of a past that you personally can't remeber? Why not just work to improve your current situation, going forward instead of back. You know, like Merril does at the end of her quest.

Modifié par Auintus, 26 octobre 2012 - 02:11 .


#1884
Shadow Fox

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Auintus wrote...

silentassassin264 wrote...

The games make it quite clear that Wardens do not turn into darkspawn if they ignore their calling.  They turn into the tainted ghouls but not outright Darkspawn.  In the books, the had in there that the Wardens would outright turn into darkspawn.  Being tainted and being a Darkspawn is a pretty big difference.  And according to the dwarf warriors, it is not like a 327-round revolver.  Considering you have like 9 or so companions and one can get it, it would be more like a slightly larger round revolver than the standard six shooter.  It is still a pretty good chance.  IIt is however possible to play with a 9 or 10 chamber revolver and win a whole bunch of times in a row.  But every time you do it, there is still a 10% chance of biting the bullet that didn't magically go away.

I am not bashing your opinion but even you admit it deviates from the norm.  If you acknowledge it is not the norm, you can't act like Merrill is insane or in some particularly bad obsession for trying to get into a better situation.  I skipped meals plenty of times studying in college often times completely forgetting I was supposed to be hungry.  Skipping meals is not the end of the world.


It never says they turn into darkspawn. They advance heavily and become darkspawn-like, but never actually turn, that's why the Architect is so interested.

Oh, I think all of you are insane. :D
Why sacrifice everything to gain a sliver of a past that you personally can't remeber? Why not just work to improve your current situation, going forward instead of back. You know, like Merril does at the end of her quest.

Carver approves

#1885
Auintus

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Arcane Warrior Mage Hawke wrote...
Carver approves

:lol:
I honestly never noticed that.

#1886
BlueMagitek

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...wait, how on earth did we get to the Quarians in a blood magic topic? I don't even. ~_~

Anyway. Blood Magic, like other specializations, should be noticed. Blood Magic should be very powerful, but carry a lot of consequences (think like, Burned Man in Fallout 3 (the unreleased one)). Everyone hates you, but you're very strong.

#1887
Auintus

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BlueMagitek wrote...

...wait, how on earth did we get to the Quarians in a blood magic topic? I don't even. ~_~

Anyway. Blood Magic, like other specializations, should be noticed. Blood Magic should be very powerful, but carry a lot of consequences (think like, Burned Man in Fallout 3 (the unreleased one)). Everyone hates you, but you're very strong.


Dalish are to dragon age as quarians are to mass effect. Think about it a bit. We went from blood magic, to Merril, to eluvians, to dalish, to quarians. It makes sense...almost.

I will agree there. I want my blood mage to be met like the Reaper himself has come to town, but I also wan the ability to prove that I am not evil, despite blood magic. I don't want my choice in spec to make everyone my enemies, especially if my blood mage isn't a bad person.

#1888
Riverdaleswhiteflash

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That last bit won't happen, since it would break the game. But the rest of it? Well, Bioware did say specs would effect non-combat gameplay. I imagine blood mages will see you as either a kindred spirit, competition, or both. The people who want all mages dead will become more outspoken regarding you. The ordinaries? Unless you've proven yourself as a really good person, or maybe even if you have, they'll panic.

Modifié par Riverdaleswhiteflash, 26 octobre 2012 - 02:27 .


#1889
silentassassin264

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Yeah. It always was funny to me that when I brought Merrill with me on Fenris mission to hunt down Hadriana, he always acts like Merrill is the devil for being a nice plays with flowers and kittens blood mage and always acts like Hawke is the epitome of a great mage when I would habitually rip the blood out of his body to heal myself when I got injured or did too many spells (and I got a slave there to boot). I want characters to have preconceived notions about me being a blood mage, reaver, templar, assassin, or whatever but I want to ultimately have the choice to prove them right or wrong.

Modifié par silentassassin264, 26 octobre 2012 - 02:29 .


#1890
BlueMagitek

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Auintus wrote...

Dalish are to dragon age as quarians are to mass effect. Think about it a bit. We went from blood magic, to Merril, to eluvians, to dalish, to quarians. It makes sense...almost.

I will agree there. I want my blood mage to be met like the Reaper himself has come to town, but I also wan the ability to prove that I am not evil, despite blood magic. I don't want my choice in spec to make everyone my enemies, especially if my blood mage isn't a bad person.


We only went to Merrill because some people... ugh, never mind. -_-

The problem with that is that you're having your cake and eating it too.  Taking this powerful Blood Magic specialization we have here should not stop you from doing good things, or even using blood for good things.  But you're still a Blood Mage, so people should still be wary, at the very least, of you.  If everyone was all fine and dandy and you had a powerful specialization, that's just ridiculously unfair to every other class in the game.

#1891
Auintus

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Riverdaleswhiteflash wrote...

That last bit won't happen, since it would break the game. But the rest of it? Well, Bioware did say specs would effect non-combat gameplay. I imagine blood mages will see you as either a kindred spirit, competition, or both. The people who want all mages dead will become more outspoken regarding you. The ordinaries? Unless you've proven yourself as a really good person, or maybe even if you have, they'll panic.


Jowan was a good blood mage. Although I don't think he actually used blood magic as Llevyn. I just don't see why most people wouldn't eventually come to trust me. Some would atack me on sight and most others would be incredibly wary, but I want a way to prove my good intentions.

#1892
Auintus

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BlueMagitek wrote...

The problem with that is that you're having your cake and eating it too.  Taking this powerful Blood Magic specialization we have here should not stop you from doing good things, or even using blood for good things.  But you're still a Blood Mage, so people should still be wary, at the very least, of you.  If everyone was all fine and dandy and you had a powerful specialization, that's just ridiculously unfair to every other class in the game.


I don't expect it to be fine and dandy. I expect to have to work a hell of a lot harder to convince people that I am benevolent, but I want the ability to do so.

#1893
Riverdaleswhiteflash

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Auintus wrote...

Riverdaleswhiteflash wrote...

That last bit won't happen, since it would break the game. But the rest of it? Well, Bioware did say specs would effect non-combat gameplay. I imagine blood mages will see you as either a kindred spirit, competition, or both. The people who want all mages dead will become more outspoken regarding you. The ordinaries? Unless you've proven yourself as a really good person, or maybe even if you have, they'll panic.


Jowan was a good blood mage. Although I don't think he actually used blood magic as Llevyn. I just don't see why most people wouldn't eventually come to trust me. Some would atack me on sight and most others would be incredibly wary, but I want a way to prove my good intentions.


I said "maybe" they'd ignore proof that you were a good person. But really, there ought to be NPCs that do. There are morons in real life, why shouldn't there be in dark fantasy?

#1894
Auintus

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silentassassin264 wrote...
*Snip*
I want characters to have preconceived notions about me being a blood mage, reaver, templar, assassin, or whatever but I want to ultimately have the choice to prove them right or wrong.


YES! This, this, this here. See it? Read it? This one gets it!

#1895
BlueMagitek

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Auintus wrote...

I don't expect it to be fine and dandy. I expect to have to work a hell of a lot harder to convince people that I am benevolent, but I want the ability to do so.


Fair enough.  I would still like the Blood Mind Control cap I talked about twenty or so pages ago.  There are limits to what people will accept about you, and I'd consider that as certainly crossing the line.  Kind of like when Leliana, Wynne, Shale, Zevran, Merrill, Fenris, etc.  acted against you, but to a lesser extent.  Or just leave. 

#1896
Auintus

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Riverdaleswhiteflash wrote...

I said "maybe" they'd ignore proof that you were a good person. But really, there ought to be NPCs that do. There are morons in real life, why shouldn't there be in dark fantasy?


...Do you want me to cry? :crying:
I don't want to deal with idiots. I play games to avoid real life.
You are right, though. Extremists would attack on sight, and some would always watch me like a goddamn hawk, but I want to prove to the average individual that I am not evil.

#1897
Riverdaleswhiteflash

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Auintus wrote...
...Do you want me to cry? :crying:


Dark Fantasy. That's kind of the point.

Modifié par Riverdaleswhiteflash, 26 octobre 2012 - 02:37 .


#1898
Auintus

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BlueMagitek wrote...

Fair enough.  I would still like the Blood Mind Control cap I talked about twenty or so pages ago.  There are limits to what people will accept about you, and I'd consider that as certainly crossing the line.  Kind of like when Leliana, Wynne, Shale, Zevran, Merrill, Fenris, etc.  acted against you, but to a lesser extent.  Or just leave. 


Maybe a character could see it as distasteful, but since it is well applied, they deal with it. Maybe a companion takes an unacceptable edge to it and will leave if you become one. I'd like a little forewarning on that, though.

#1899
Auintus

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Riverdaleswhiteflash wrote...

Dark Fantasy. Rather the point.


You are taking what I hate most about reality and adding it to my escapism. That's crossing a sacred line somewhere...But that's life.

#1900
BlueMagitek

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Auintus wrote...

Maybe a character could see it as distasteful, but since it is well applied, they deal with it. Maybe a companion takes an unacceptable edge to it and will leave if you become one. I'd like a little forewarning on that, though.



"Man, I can't believe that person who professed that they could not stand blood magic left! D="

:P