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Blood Magic. Great power should come with great price


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#2051
The Elder King

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The Ethereal Writer Redux wrote...

Anders, a Grey Warden, does not say anything about the Taint being in the Mirror when he's two feet away from it. He is opposed to that project and if he could sense it, he would tell Hawke right away.

Duncan was able to sense the taint in the mirror. That Anders cannot is proof that the shard was successfully cleansed.

Furthermore, Merrill used blood magic to amplify the healing magic she already knew and was taught by Marethari. In its unamplified state, it was proven to combat the Taint temporarily. In its amplified state, the shard/mirror was Taintless for seven years.

Whereas when other Elves began to explore the ruins Tamlen found 2.5 years after the Blight, they were tainted immediately.


What healing magic? I didn't recall Merrill was able to use healing magic.:whistle:
Joking aside, I agree, I don't think the mirror was tainted.

#2052
BlueMagitek

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Riverdaleswhiteflash wrote...

dragonage.wikia.com/wiki/Codex_entry:_The_Resolutionists

As for Uldred, the army needed power, and power he had. Of course they probably had reservations about it, but they were already kind of shafting the army for mages.

Or, maybe they sent him hoping the spawn would get him.

One: Gaider has explicitly stated that you are not required to side with the Chantry. So if you are the head of the Inquisition, as I understood the leaked info to state, that suddenly puts a much weirder spin on things, doesn't it? Two: Neccesity. I would be surprised if you start out as an Inquisitor. I'd wager you start out as just an ordinary citizen, or maybe a merc the Inquisition brought in, and you show yourself to be a competent fighter. They need this, so they bring you into the fold.


Ah, excellent then.  +1 to the Chantry and Templar. 

Dwarf is right, I remember an Irving note about it.  Still, Libertarian and Senior Enchanter, allowed outside of the tower. =D

Yes, but that doesn't mean that you're just some maleficar or apostate they choose to bring it.  If you are an inquisitor, that wouldn't make any sense to bring some random mage in.  However, if you were a loyalist mage who didn't leave the Chantry.... 

#2053
dragonflight288

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hhh89 wrote...

The Ethereal Writer Redux wrote...

Anders, a Grey Warden, does not say anything about the Taint being in the Mirror when he's two feet away from it. He is opposed to that project and if he could sense it, he would tell Hawke right away.

Duncan was able to sense the taint in the mirror. That Anders cannot is proof that the shard was successfully cleansed.

Furthermore, Merrill used blood magic to amplify the healing magic she already knew and was taught by Marethari. In its unamplified state, it was proven to combat the Taint temporarily. In its amplified state, the shard/mirror was Taintless for seven years.

Whereas when other Elves began to explore the ruins Tamlen found 2.5 years after the Blight, they were tainted immediately.


What healing magic? I didn't recall Merrill was able to use healing magic.:whistle:
Joking aside, I agree, I don't think the mirror was tainted.


Dalish Origin Story in Origins. Merrill and Merethari are the First and the Keeper of your clan in that origin.

You, the Dalish Warden, and your friend (and if female, possible romantic interest) Tamlen discover the eluvian. Tamlen says he sees an undergound city and a burst of light from the eluvian blinds you and you're rescued by Duncan. You wake up being tended to by Merethari. Duncan (when you later meet him) confirms you have been tainted by the darkspawn and that the mirror itself has been tainted by the darkspawn. The second time you go there, with Merrill in your party, the cave holding the eluvian is filled with darkspawn.

Merethari's magic was able to combat the taint, allowing the Warden to recover enough to get up and fighting again, but the taint was still present and the Warden would've died unless (s)he joined the Grey Wardens to become immune to the taint.

#2054
TEWR

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dragonflight288 wrote...

*snip*


I think he/she was making a joke about how Merrill is unable to use any type of healing magic in DAII on allies.

Modifié par The Ethereal Writer Redux, 28 octobre 2012 - 01:11 .


#2055
dragonflight288

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The Ethereal Writer Redux wrote...

dragonflight288 wrote...

*snip*


I think he/she was making a joke about how Merrill is unable to use any type of healing magic in DAII on allies.


:huh:  Oh.

:?....:D

#2056
LobselVith8

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BlueMagitek wrote...

LobselVith8 wrote...

Except there is now a war between mages and templars, and the mage protagonist may[/i] be able to side with the mages against the templars.

Considering the Circles broke free, I'm simpy putting forth a hypothetical.


But they were still allowed in the first place, when there was always a threat of blood magic and demonology manipulation to accomplish the goal.  So just being a mage probably wouldn't be too much of a problem for a Seeker or a Templar, assuming you are assigned to work with them or vice versa.

I'm a bit confused as to why the Inquisition would call Bob the Apostate in, who the first Inquisition would have killed, to solve their problems. >.> 


I don't see why the mage protagonist would be 'assigned' to work with a Seeker or a templar. Gaider already claimed the player wouldn't be forced to work for the Chantry in the atheist thread.

#2057
BlueMagitek

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So it seems. You don't see why an apostate would be assigned someone who is seen as trustworthy to work with / be looked after?

#2058
LobselVith8

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BlueMagitek wrote...

So it seems. You don't see why an apostate would be assigned someone who is seen as trustworthy to work with / be looked after?


During the Templar-Mage War? If the protagonist is supposed to be the Inquisitor, and the leader of the organization like the survey said, I don't. As the mages are now rebels, as well as the Seekers and the templars who left the Chantry, they are (for the most part) on opposite sides of the war. I don't plan on playing as a Loyalist. While my protagonists differ, I can't rationalize a mage who would willingly submit to the Chantry.

If my mage becomes a blood mage, I doubt there will be much longevity to any Seeker or templar companion being with the group, since they find that specific school of magic abhorrent. I don't think it's evil, so I would use it to give me an edge. The history of my canon of Thedas has been shaped by blood mages - i.e. my Surana Warden and my apostate Hawke (with Merrill).

I certainly think pro-mage and pro-templar players should be given choice over their companions, rather than having the companions become mandatory.

#2059
Auintus

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 I'm back. Who missed me? Be honest. :D

Joking aside, I'd like to see the return of Origins system to kick someone out of your party whenever you want. If they are important to a plot event, have them show up then and have unique dialogue/opinion depending on if you kicked them, or didn't recruit them at all. We might be hitting a variable overload here.

Personal opinion: I'd like to reestablish the Circle, except only as a school for training mages, without imprisoning them. Modify the Harrowing, too.

#2060
BlueMagitek

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Auintus wrote...

 I'm back. Who missed me? Be honest. :D

Joking aside, I'd like to see the return of Origins system to kick someone out of your party whenever you want. If they are important to a plot event, have them show up then and have unique dialogue/opinion depending on if you kicked them, or didn't recruit them at all. We might be hitting a variable overload here.

Personal opinion: I'd like to reestablish the Circle, except only as a school for training mages, without imprisoning them. Modify the Harrowing, too.


You were gone? :whistle:

That would be nice.  But it limits when characters can be used for events.  And then they show up and try to follow anyway (Leliana).  Assuming you met her.  Sometimes there just isn't a point in stopping at the inn. :whistle:

The Ferelden Circle was certainly not a prison.  Especially when it seems like all you needed was the Grand Enchanter's permission to leave (Wynne).  And the Harrowing is good.  It seems very brutal, and it is, but the idea behind it is if a mage can face a demon with minimal preperation, they can be trusted with their power.  Unless they turn to blood magic (Uldred, Orisino, Avernus) this seems to hold true.

#2061
KainD

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Hey guys. what was the circle official stance on relationships? Can 2 mages openly be a couple, or do they have to hide it?

#2062
LobselVith8

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KainD wrote...

Hey guys. what was the circle official stance on relationships? Can 2 mages openly be a couple, or do they have to hide it?


Depends on the Circle. Some forbid relationships and marriage, and others permit it. To be married, you need to get permission. Some relationships are prohibited, like a Circle mage or apprentice being with a member of the Chantry, or an Initiate.

#2063
Riverdaleswhiteflash

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LobselVith8 wrote...

KainD wrote...

Hey guys. what was the circle official stance on relationships? Can 2 mages openly be a couple, or do they have to hide it?


Depends on the Circle. Some forbid relationships and marriage, and others permit it. To be married, you need to get permission. Some relationships are prohibited, like a Circle mage or apprentice being with a member of the Chantry, or an Initiate.


Not that mages avoided boinking just because it was forbidden. I don't know what they were expecting; the magi had easy access robes.

Oh, and Templars are only allowed to do it in the context of marriage, which is difficult to pull off since spouses aren't allowed to live in the tower and have to have their own income. (Are templars even paid? Do we have Word Of Gaider on that?) And they need Chantry permission to get married, of course.

#2064
EmperorSahlertz

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Templars are paid. There is a quest in DA2 regarding a missing Templar recruit, long story short, you find him and if he is allowed to stay with the TEmplars a decade must pass before he is allowed full knighthood. Apparently the lower wager of a recruit is a problem for him and his family.

#2065
Riverdaleswhiteflash

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EmperorSahlertz wrote...

Templars are paid. There is a quest in DA2 regarding a missing Templar recruit, long story short, you find him and if he is allowed to stay with the TEmplars a decade must pass before he is allowed full knighthood. Apparently the lower wager of a recruit is a problem for him and his family.


Thank you.

#2066
The Elder King

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dragonflight288 wrote...



Dalish Origin Story in Origins. Merrill and Merethari are the First and the Keeper of your clan in that origin.

You, the Dalish Warden, and your friend (and if female, possible romantic interest) Tamlen discover the eluvian. Tamlen says he sees an undergound city and a burst of light from the eluvian blinds you and you're rescued by Duncan. You wake up being tended to by Merethari. Duncan (when you later meet him) confirms you have been tainted by the darkspawn and that the mirror itself has been tainted by the darkspawn. The second time you go there, with Merrill in your party, the cave holding the eluvian is filled with darkspawn.

Merethari's magic was able to combat the taint, allowing the Warden to recover enough to get up and fighting again, but the taint was still present and the Warden would've died unless (s)he joined the Grey Wardens to become immune to the taint.


My post was meant as a joke. I posted in this thread that elven magic was able to do something human magic apparently can't: delayin the spreading of the taint.
And I'm fairly sure that Merrill knows some of Marethari's healing spells. The point was that Merrill was unable to use the spells of the creation tree in DA2.
edit: someone preceded me in explaining my position :P

Modifié par hhh89, 28 octobre 2012 - 06:14 .


#2067
Auintus

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BlueMagitek wrote...

You were gone? :whistle:

That would be nice.  But it limits when characters can be used for events.  And then they show up and try to follow anyway (Leliana).  Assuming you met her.  Sometimes there just isn't a point in stopping at the inn. :whistle:

The Ferelden Circle was certainly not a prison.  Especially when it seems like all you needed was the Grand Enchanter's permission to leave (Wynne).  And the Harrowing is good.  It seems very brutal, and it is, but the idea behind it is if a mage can face a demon with minimal preperation, they can be trusted with their power.  Unless they turn to blood magic (Uldred, Orisino, Avernus) this seems to hold true.


True. It would depend on the character. Like how you can't kick Alistair no matter how hard you try. However, he is tied quite closely to the main campaign. Anders was also tied to the main story and, like in my suggestion, if you tell him to leave, he still shows up in "The Last Straw."

When a mage has to "escape" just to see her family, which she hasn't seen for years, it's going a little far. In the mage origin, you have a nice talk with a spirit of Valor regarding the nature of the Harrowing. I agree with it in that there is probably a better way than simply baiting a demon and seeing how it goes. "Sink or swim" isn't how you test someone. If they fail, there is no second chance.

#2068
EmperorSahlertz

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If they fail against a demon there aren't any second chances. The Harrowing is adequate,

#2069
BlueMagitek

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Auintus wrote...
True. It would depend on the character. Like how you can't kick Alistair no matter how hard you try. However, he is tied quite closely to the main campaign. Anders was also tied to the main story and, like in my suggestion, if you tell him to leave, he still shows up in "The Last Straw."

When a mage has to "escape" just to see her family, which she hasn't seen for years, it's going a little far. In the mage origin, you have a nice talk with a spirit of Valor regarding the nature of the Harrowing. I agree with it in that there is probably a better way than simply baiting a demon and seeing how it goes. "Sink or swim" isn't how you test someone. If they fail, there is no second chance.


It would not make sense to get rid of Alistar as he is a Grey Warden and it is also his job to end the blight.  And yes, Anders does stick around.  It's almost like he's being controlled by another being that sees the world in black and white. :mellow:

But there is the problem.  There's no second chance with demons.  If you're forcibly taken, there isn't a way to save you.  If you make a deal, there's an extremely dangerous way of saving you that requires a ton of lyrium or human sacrifice and almost certainly isn't worth it considering you've probably killed a number of people by this point.  The Harrowing is sink or swim because magic is sink or swim.  :wizard:

#2070
Auintus

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BlueMagitek wrote...

It would not make sense to get rid of Alistar as he is a Grey Warden and it is also his job to end the blight.  And yes, Anders does stick around.  It's almost like he's being controlled by another being that sees the world in black and white. :mellow:

But there is the problem.  There's no second chance with demons.  If you're forcibly taken, there isn't a way to save you.  If you make a deal, there's an extremely dangerous way of saving you that requires a ton of lyrium or human sacrifice and almost certainly isn't worth it considering you've probably killed a number of people by this point.  The Harrowing is sink or swim because magic is sink or swim.  :wizard:


And if they aren't ready to swim, but could be with further training, they die? That doesn't seem right.

#2071
Riverdaleswhiteflash

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Auintus wrote...

BlueMagitek wrote...

It would not make sense to get rid of Alistar as he is a Grey Warden and it is also his job to end the blight.  And yes, Anders does stick around.  It's almost like he's being controlled by another being that sees the world in black and white. :mellow:

But there is the problem.  There's no second chance with demons.  If you're forcibly taken, there isn't a way to save you.  If you make a deal, there's an extremely dangerous way of saving you that requires a ton of lyrium or human sacrifice and almost certainly isn't worth it considering you've probably killed a number of people by this point.  The Harrowing is sink or swim because magic is sink or swim.  :wizard:


And if they aren't ready to swim, but could be with further training, they die? That doesn't seem right.



The Harrowing is what you do at the end of your training, to make sure you're ready to swim. They don't put people through it who are likely to fail. (I think.)

#2072
EmperorSahlertz

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If they aren't ready to swim by the time they are to take the Harrowing, chances are they wont ever be. Better then that they lose themselves to a demon in a controlled enviroment, than out in the open.

#2073
EmperorSahlertz

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Riverdaleswhiteflash wrote...
The Harrowing is what you do at the end of your training, to make sure you're ready to swim. They don't put people through it who are likely to fail. (I think.)

Indeed they don't. If they believe a candidate is too weak to stand a chance at the Harrowing, they tranquilize him.

#2074
RandomSyhn

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Riverdaleswhiteflash wrote...


The Harrowing is what you do at the end of your training, to make sure you're ready to swim. They don't put people through it who are likely to fail. (I think.)


I do believe those considered likely to fail are made tranquill

Modifié par RandomSyhn, 28 octobre 2012 - 10:10 .


#2075
Auintus

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Riverdaleswhiteflash wrote...

The Harrowing is what you do at the end of your training, to make sure you're ready to swim. They don't put people through it who are likely to fail. (I think.)


Granted, they've probably been at it a while, and probably know what they're doing, but it still seems to be going a bit too far.