DA3 will give us a chance to achieve a clear moral good that can only be achieved with blood magic.
What I hope as well.
DA3 will give us a chance to achieve a clear moral good that can only be achieved with blood magic.
It would mirror very much the idea of states in our world having DNA charts of all the citizens living within their borders. While the benefits of it is clear and undeniable, there are also severe drawbacks to your privacy.Vandicus wrote...
EmperorSahlertz wrote...
It was also a case of dumb luck. It was lucky that Gascard had made a phylactery to track Alessa. ANd I don't think anyone wants the various states of Thedas to hold vast stockpiles of Phylacteries for every living citizen of Thedas.
It could work. Since it doesn't need to be an emergency phylactery tracking the templar method could be used instead(so no risk of a mage going power crazy).
strive wrote...
DA3 will give us a chance to achieve a clear moral good that can only be achieved with blood magic.
What I hope as well.
Personally, I got the strong impression that we were only able to break out of Idunna's control because we have the all-trumping magical power of being the player character and people would have cried foul at being forced to do anything against our will (ignoring character railroading of other types, of course).Xilizhra wrote...
Is blood magic really "absolute" power over others? We've only seen blood magic's mind control side used once, by Idunna, and that didn't even work. A mage can break it with relatively little effort, another mage can easily dispel it, and even without magic, it's possible for someone of sufficient will to break free.
Like the Warden.Estelindis wrote...
Personally, I got the strong impression that we were only able to break out of Idunna's control because we have the all-trumping magical power of being the player character and people would have cried foul at being forced to do anything against our will (ignoring character railroading of other types, of course).Xilizhra wrote...
Is blood magic really "absolute" power over others? We've only seen blood magic's mind control side used once, by Idunna, and that didn't even work. A mage can break it with relatively little effort, another mage can easily dispel it, and even without magic, it's possible for someone of sufficient will to break free.
Dave of Canada wrote...
The only way to break free from Idunna's spell is being a mage or having a mage companion, otherwise your choices are limited to impulse (which is due to being a player character). She's being doing it for a while (to Templar, the anti-mages), so it stands to reason that blood magic's mind control properties are quite strong.
Considering how your companions react to Idunna's spell, it also doesn't help that they retain their personalities and can be manipulated as if nothing is wrong.
Modifié par Dave of Canada, 02 octobre 2012 - 12:57 .
Dhiro wrote...
Dave of Canada wrote...
The only way to break free from Idunna's spell is being a mage or having a mage companion, otherwise your choices are limited to impulse (which is due to being a player character). She's being doing it for a while (to Templar, the anti-mages), so it stands to reason that blood magic's mind control properties are quite strong.
Considering how your companions react to Idunna's spell, it also doesn't help that they retain their personalities and can be manipulated as if nothing is wrong.
To be fair, the Templars she's enchanted were only recruits and not actual Knights, weren't they? The element of surprise was probably her biggest advantage.
But you make a good point about her manipulations being subtle enough that the companions stay in-character instead of becoming mindless drones.
Dave of Canada wrote...
They've only recently started working at the Circle, yes. However, I'd say they've received more training than Alistair did and he still has signs of Templar training which peek out from time to time.
Modifié par KaidanLover, 02 octobre 2012 - 05:53 .
Why are you trying to apply science to magic?...KaidanLover wrote...
I have a question. How exactly does one manipulate the mind through blood? I mean honestly. The brain works by firing electrical signals (or something to that effect). It seems to me blood magic should only be able to control the physical body and not the mind, like bloodbending does in The Last Airbender.
Edit: So i looked up some stuff, though i kinda knew this beforehand. Blood is mainly there to keep the mind functioning by supplying the brain with oxygen and nutrients.
If blood magic did anything to the brain, it would be stroke-esque (which is basically the skill hemmorage, except that effects all the blood vessels in the body) . The blood mage could severe the brain's blood supply and cause the stroke. But yeah, the question i proposed before still stands. How?
Estelindis wrote...
Personally, I got the strong impression that we were only able to break out of Idunna's control because we have the all-trumping magical power of being the player character and people would have cried foul at being forced to do anything against our will (ignoring character railroading of other types, of course).Xilizhra wrote...
Is blood magic really "absolute" power over others? We've only seen blood magic's mind control side used once, by Idunna, and that didn't even work. A mage can break it with relatively little effort, another mage can easily dispel it, and even without magic, it's possible for someone of sufficient will to break free.
So if magic can't kill all darkspawn at once it is useless? If gunpowder can't kill all darkspwan at once it is useless?.Lotion Soronnar wrote...
Fighting off small groups of darkspawn that come to the surface is fighting the symptoms, not the cause.
Unless you blood magic has a method to kill ALL darkspawn, they will continue to plauge thedas forever
Must be Blood MagicHM..I thought I put you on my ignore list.. Why are your posts still showing up?
I meant It's not like Tevinter broken down as a state but into a decline.EmperorSahlertz wrote...
No..... It is like saying, the Roman
Empire didn't fall until many hundreds of years after the fall of
Rome(city). Which is correct. Cultist said the Tevitner Imperium fell, I
merely pointed out that it never fell, despite its setbacks.
Not only they were recruits - she also was a novice in Blood Magic.Dhiro wrote...
To be fair, the Templars she's enchanted were
only recruits and not actual Knights, weren't they? The element of
surprise was probably her biggest advantage.
But you make a good
point about her manipulations being subtle enough that the companions
stay in-character instead of becoming mindless drones.
Cultist wrote...
But about mind control I have a good example of other game implementing it successfully - Vampire: the Masquerade. When you play as Malkavian clan you are, technically, mad. And have ability to "leak" your madness and influence other people, forcing them to do various things, like attacking each other, commiting suicide and believing that you are a turtle they flushed into a toilet in their childhood. Blood magic could act the same way, giving us dialogue options akin to Malkavian "madspeech"
strive wrote...
DA3 will give us a chance to achieve a clear moral good that can only be achieved with blood magic.
What I hope as well.
Modifié par Sable Rhapsody, 02 octobre 2012 - 08:51 .
There was cleansing the Eluvian shard.
The Ethereal Writer Redux wrote...
And healing withered crops. And healing peoples' wounds. Arguably the phylacteries. Definitely the Warden Joining and the Reaver Joining, if the Reaver that comes as a result isn't a psycho-crazed jackass like Kolgrim.
The Ethereal Writer Redux wrote...
I've long maintained that Demons are the quickest way to learn blood magic -- due to the Chantry banning such practices and more then likely burning tomes on the subject -- but Demons are not the only way to learn it.
Cultist wrote...
So if magic can't kill all darkspawn at once it is useless? If gunpowder can't kill all darkspwan at once it is useless?Lotion Soronnar wrote...
Fighting off small groups of darkspawn that come to the surface is fighting the symptoms, not the cause.
Unless you blood magic has a method to kill ALL darkspawn, they will continue to plauge thedas forever
The Ethereal Writer Redux wrote...
Definitely the Warden Joining and the Reaver Joining
You are obviously lying - I never said that Blood Magic can solve every problem.Lotion Soronnar wrote...
Strawman. That's not what I'm saying and you know it very well.
It is you who claimed Blood Magic can fix everything.
And unfortunately for you, you cannot back that up. If you don't get rid of all the darkspawn, then you didn't fix the darkspawn problem, now did you?