I like it game to game, but less in a single game, because the expense it would require. I'm definitely for various characters having children and then later seeing some of them at different times in their lives, potentially as companions or other important characters. I'd also be for a PC character to be able to have children and then have sort of a guiding hand questline where you can set the progeny on one path or another by choices you've made supporting them as a parent.
If we played a character who basically grew up in the same community as their parents, playing both generations could be done and would be interesting, but you'd have to have a smaller cast at different points in that game. That would work well, I think. It'd be different.
It would also be very cool to jump back in time and play a character perhaps throughout the course of that character's life, from youth through death, meeting their LI and seeing their children grow up, all playing off the choices we've made in the prior DA games. It would have to skip a lot of time, of course, and move place to place as the character and his/her family relocated and got involved in new adventures.
All in all, I'd like to see more reflection of the passage of time and more generational elements in the games. I definitely want to know that various characters exist outside of our direct view and do go on to leave familial legacies, more of them certainly.
Modifié par cindercatz, 29 septembre 2012 - 07:18 .