Specializations
#1
Guest_franciscoamell_*
Posté 29 septembre 2012 - 07:12
Guest_franciscoamell_*
#2
Posté 29 septembre 2012 - 07:23
Perhaps a general Inquisitor specialization and one elected and class-specific specialization would work best to accomplish that.
Modifié par Youth4Ever, 29 septembre 2012 - 07:27 .
#3
Guest_franciscoamell_*
Posté 29 septembre 2012 - 07:25
Guest_franciscoamell_*
#4
Posté 29 septembre 2012 - 07:33
#5
Posté 29 septembre 2012 - 07:37
#6
Posté 29 septembre 2012 - 07:38
They were two awesome specializations that I loved, but Shapeshifter was sadly removed in DA2.
#7
Posté 29 septembre 2012 - 07:56
I've never felt like more of a boss in the entire series than when my AW mage Warden stepped up to the duel at the Landsmeet and Loghain never landed a hit on him.
Similarly, my Ranger pets made my Cousland rogue so much more versatile, strategically dangerous and able to carry the team in the case of the others falling.
Those specializations were crucial to team diversity in the first generation of DA, because AW mages or Ranger rogues can shore up the weak points of any team composition.
Bard also needs to make a return. My non-Warden rogues always take Bard, especially since some of the toughest enemies had such annoyingly high defense stats.
I liked Force Mage in DA2, and would like to see it return. Perhaps Hawke or Bethany could teach the player? Hehe.
A new mage specialization, maybe called "Seer" or "Shaman" that's based on the mysticism of the Rivaini witches, would be awesome. I envision a lot of purples and oranges, with abilities perhaps shading into those of rogues--creating magical decoys that combine the effects of Spellbloom and Aura of Weakness for allies and enemies respectively, perhaps.
Rogues need to be filled out again. They were really narrowed down to a thinner, more defined role in DA2, and I think the balance was struck a little too far in the stylized direction. Ranger and Bard should come back, and maybe a rogue specialization that could be taught to you by Tal-Vashoth? Not sure what that would entail though.
Warriors. I think Spirit Warrior would be interesting to see return, but I understand that that was mainly because of Justice. A warrior specialty from the Anderfels would be interesting. I haven't thought about new warrior specializations much though, I don't play them very often. Maybe a warrior specialization that focuses on ranged combat?
#8
Posté 29 septembre 2012 - 08:16
#9
Posté 29 septembre 2012 - 08:18
#10
Posté 09 janvier 2014 - 11:48
#11
Posté 10 janvier 2014 - 12:19
Ranger seems like it has much more potential in Dragon Age: Inquisition than it had in Origins. The larger maps could open up the need for some interesting pathfinding abilities for the class, and perhaps they'll be able to turn the indigenous wildlife into allies.
petrosch1 wrote...
Arcane warrior and Battlemage. The combination of the two made a mage indestructible in DAO.
Ironically, that highlights bad design. This will bring me to my mages though.
Spirit Healer, even if Inquisition is changing healing rules (focusing on limited resources), Spirit Healer is still critical outside direct healing abilities for mitigating status ailments.
Obviously Blood Mage is far too important to the lore, and it's presence in the game is practically a foregone conclusion.
After that though, I've personally never been too interested in the Melee-Mage hybrid... It's too homogenized and indistinct. So I'm hoping arcane warrior is lost to history. (Flamebait I know, but that's how I truly feel)
As for Warrior classes? Like Blood Mage, I think Templar is a safe bet at this point, and is important tactically as well as historically within the game. Mages tend to give the biggest headaches and pose the greatest threat in group encounters, to say nothing about the ongoing conflicts between the Templars and Mages within the game world.
After that, I'll have to say Berserker, a raw expression of damage, wielding the strongest arms and arrayed in the strongest armor.
Obviously I could include more, who doesn't like more (fully developed and properly balanced) classes? But these were the six I feel are most important. Sorry Champion, Reaver, Shapeshifter, Bard, Assassin, and others.
Modifié par Deflagratio, 10 janvier 2014 - 12:20 .
#12
Posté 10 janvier 2014 - 12:23
As far as specializations go, I'd like to see some new, archer specific ones, especially since the Assassin/Duelist DW combo in DAII was the most powerful one in the game. I didn't care much for the Ranger spec, but if Bioware improves Bard, I wouldn't mind it's return.
Mage, I really want an updated Shapeshifter. If the rumors of the elven mage being Dalish is true, then maybe they should also get their own "Keeper" spec a la Velanna.
Warriors, definitely Spirit Warrior and Reaver.
#13
Posté 10 janvier 2014 - 12:40
#14
Posté 10 janvier 2014 - 03:54
#15
Posté 10 janvier 2014 - 03:58
Problem is, it's a specific thing to be a templar or blood mage. Even so, why can't a level 1 mage use their blood? I'd rather it was just it's own base tree. Or, for another example, I'd rather the Spirit Healer stuff was in the Creation tree than in its own specialization.
#16
Posté 10 janvier 2014 - 04:13
Modifié par SgtSteel91, 10 janvier 2014 - 04:17 .
#17
Posté 10 janvier 2014 - 04:24
Spirit Warrior
Battle Mage,
Shadow
#18
Posté 10 janvier 2014 - 05:16
#19
Posté 10 janvier 2014 - 06:35
#20
Posté 10 janvier 2014 - 06:53
Warrior
Champion & Templar, simple ones, but really good, and staples in my opinion
Rogue
Ranger, Assassin, Dualist, and I'd like to see something specific for archers.
Mage
Spirit Healer, Force Mage, Blood Mage, Arcane Warrior. A better Shapeshifter and a Summoner would be good as well.
#21
Posté 10 janvier 2014 - 07:04
Modifié par Annaka, 10 janvier 2014 - 07:05 .
#22
Posté 10 janvier 2014 - 11:29
holdenagincourt wrote...
The two specializations that most desperately need to return are Arcane Warrior and Ranger. They added so much depth, fun, replay value and straight up awesomeness to their respective classes.
I've never felt like more of a boss in the entire series than when my AW mage Warden stepped up to the duel at the Landsmeet and Loghain never landed a hit on him.
Similarly, my Ranger pets made my Cousland rogue so much more versatile, strategically dangerous and able to carry the team in the case of the others falling.
Those specializations were crucial to team diversity in the first generation of DA, because AW mages or Ranger rogues can shore up the weak points of any team composition.
Bard also needs to make a return. My non-Warden rogues always take Bard, especially since some of the toughest enemies had such annoyingly high defense stats.
I liked Force Mage in DA2, and would like to see it return. Perhaps Hawke or Bethany could teach the player? Hehe.
A new mage specialization, maybe called "Seer" or "Shaman" that's based on the mysticism of the Rivaini witches, would be awesome. I envision a lot of purples and oranges, with abilities perhaps shading into those of rogues--creating magical decoys that combine the effects of Spellbloom and Aura of Weakness for allies and enemies respectively, perhaps.
Rogues need to be filled out again. They were really narrowed down to a thinner, more defined role in DA2, and I think the balance was struck a little too far in the stylized direction. Ranger and Bard should come back, and maybe a rogue specialization that could be taught to you by Tal-Vashoth? Not sure what that would entail though.
Warriors. I think Spirit Warrior would be interesting to see return, but I understand that that was mainly because of Justice. A warrior specialty from the Anderfels would be interesting. I haven't thought about new warrior specializations much though, I don't play them very often. Maybe a warrior specialization that focuses on ranged combat?
Can I just say that I fully agree with all of the above. That's exactly how I feel, almost to the letter. Really don't have any more to add as you've said it all for me.
#23
Posté 10 janvier 2014 - 02:31
My other issue is that it seemed to be almost a linear choice in what you should specialize in (this is more the case in DA2 than DAO). Since there were only three options, if you were a mage hawke you thought to your self, "Well, will I heal or will I do damage?" which then narrowed you down to either spirit healer/force mage or blood mage/force mage because you couldn't even use the spirit healer toggle and the blood mage toggle simultaneously. I have no issues with synergy just don't make it so blatantly "hey, you have to pick these if you want to heal." Which incidentally I always made a mage Hawke to heal as Anders was just…garbage at it.
I like the idea of the world reacting to your specialization choices, like being a blood mage people fear or distrust you, but it would also be really cool to be able to dominate people's minds or influence them into doing your will, or having a ranger get animal allies, etc. Specializations should just be more dynamic, or even have different abilities based on role, etc. Would make things more interesting and different than "I are tank, I are Templar." (Templar actually being one of the better balanced specs for multiple roles ironically
Long rant aside, I'd really like Arcane Warrior and Spirit Warrior to return.
TLDNR: More specializations, less boring more dynamic ones, and would love Arcane Warrior and Spirit Warrior.
#24
Posté 10 janvier 2014 - 05:02
Of course, DA2 also makes things interesting in that just by picking skill trees or not picking skill trees you specialize without even "specializing". By that, I mean your warrior is pretty much deciding on "sword & board" or "2-handed" even without, per se, "specializing," in the early levels.
I do like the idea of companions having their own unique specialization available only to them (Sebastian's royal archer, Fenric's Lyrium Ghost, etc.); it added to their "flavor" and uniqueness.
Edit: to get specific, yes, I'd like to see the return of ranger, bard, shapeshifter, force mage. Oh, and come up with a new warrior spec besides beserker, reaver, templar.
Modifié par CybAnt1, 10 janvier 2014 - 05:06 .
#25
Posté 10 janvier 2014 - 05:09
I'd like to see the Ranger again, though it would be cool if the animal wasn't summoned, but was "always on" and acted as a sort of limited party member. Some of the Ranger's abilities could empower the animal (a mabari?) to do special attacks (like overwhelm, for example).





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