let us kill our companions anytime we wish.
#26
Posté 29 septembre 2012 - 09:46
#27
Posté 29 septembre 2012 - 09:55
This. If you want to act like a psychopath, all of your companions and allies should react appropriately. Hell, even if you succeed, your other allies should murder you and make you start over from the last checkpoint.BouncyFrag wrote...
Okay, but if you fail and they kill you, you get perma-deathed and have to start alllll over again. Poor decisions and fail should have palpable consequences.
This thread reminds me of the small amount of people who want an option to punch their companions at will. I mean, just . . . why?
#28
Posté 29 septembre 2012 - 09:58
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
#29
Posté 29 septembre 2012 - 10:05
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.
#30
Posté 29 septembre 2012 - 10:06
Teddie Sage wrote...
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.
Well, you can kill pretty much all of your Skyrim companions, I think. All the three of them with enough personality to disagree with something.
#31
Posté 29 septembre 2012 - 10:07
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
So true. The boards before Skyrim came about were disturbing thanks to those obsessed with not being able to kill certain 'age groups.'
#32
Posté 29 septembre 2012 - 10:10
Teddie Sage wrote...
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.
Does that count for all of the games, though? I heard that if you got plot-essential characters killed in Morrowind some storylines could not be finished.
#33
Posté 29 septembre 2012 - 10:11
Teddie Sage wrote...
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.
The number of people you can kill for any reason - up to and including because they annoyed you - is far, far higher and near-comprehensive minus a handful of plot critical characters.
Essential characters sometimes are killable in the right circumstance, as well. Often they are set as essential simply because it's more dramatic if they die at another time and place.
#34
Posté 29 septembre 2012 - 10:12
Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"
Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*
#35
Posté 29 septembre 2012 - 10:13
And hey, since this is an RPG you can just pretend they aren't there, right
saMOOrai182 wrote...
How about the option to commit Seppuku when ever we want?
Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"
Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*
Well, I personally don't want a redux of ME3's refuse ending, though that idea is very amusing.
Modifié par TsaiMeLemoni, 29 septembre 2012 - 10:14 .
#36
Posté 29 septembre 2012 - 10:14
So You got your wish, you just had no control over when, which is the way it should be.
#37
Posté 29 septembre 2012 - 10:15
BouncyFrag wrote...
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
So true. The boards before Skyrim came about were disturbing thanks to those obsessed with not being able to kill certain 'age groups.'
Luckily diligent modders corrected that little "defect" quickly.
I agree that this "let's kill everyone" urge is coming from open world games, which generally give you more freedom to do psychotic things. That's fine for certain games but it would seriously break a story-driven game like Dragon Age. I'm all for plot moments that offer you a chance to kill a companion for a good reason, otherwise no.
Modifié par Ria, 29 septembre 2012 - 10:16 .
#38
Posté 29 septembre 2012 - 10:31
#39
Posté 29 septembre 2012 - 10:44
Yes. Except it will be more like:saMOOrai182 wrote...
How about the option to commit Seppuku when ever we want?
Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"
Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*
Inquisitor: "I WILL GO SEE THE MAKER." *commits Seppuku*
Inquisitor: *wakes up after being dead for an hour* "He says I have to finish my job here first." *sigh*
Modifié par iSignIn, 29 septembre 2012 - 10:47 .
#40
Posté 29 septembre 2012 - 10:46
#41
Posté 29 septembre 2012 - 10:46
#42
Posté 29 septembre 2012 - 10:47
****Note the sarcasm...
#43
Posté 29 septembre 2012 - 10:48
#44
Posté 29 septembre 2012 - 10:58
#45
Posté 29 septembre 2012 - 11:08
#46
Posté 29 septembre 2012 - 11:13
Sorry, no can do. That's anti-possession hair gel he's wearing.Todd23 wrote...
I want to force a demon into Cullen, more than anything.
#47
Posté 29 septembre 2012 - 11:14
#48
Posté 29 septembre 2012 - 11:16
Killing them all for utterly no apparent reason though? That's a little... Uh... Excessive.
#49
Posté 29 septembre 2012 - 11:32
Killing Zevran right after his failed attempt to kill you, defending your self from Leliana when she snaps because you defiled the ashes, and leaving Sten to fend for himself, is not the same thing as saying, "Meh, I don't like you" and shlick went the murder knife.General User wrote...
You could kill Zevran and Leliana, and leave Sten to die.EntropicAngel wrote...
General User wrote...
Having the option to either off the companions yourself or just tell them to get lost is a good way to go.
Origins had it and even DA2 had it to a lesser extent.
Tell them to go away, yes. Kill them, no it never did.
Defend yourself and kill them, yes. But that's a far cry from simply wanting to kill them just to kill them.
I expect the reasons people would have for wanting to kill any particular character woudl be as different as the people playing the game.
And I'm not really saying that companions should be killable all the time, but the option to do so should come up at least once (or more) depending on the character in question and how one plays the game.
Being able to kill a companion at any time without some sort of proper ingame justification is just plain stupid, and no, saying, "He's too whiney and I don't like him!" is not ingame justification. Like others said, you're suppose to be a hero, not a psychopath.
#50
Posté 29 septembre 2012 - 11:35





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