Aller au contenu

Photo

let us kill our companions anytime we wish.


226 réponses à ce sujet

#26
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
Okay, but if you fail and they kill you, you get perma-deathed and have to start alllll over again. Poor decisions and fail should have palpable consequences.
Posted Image

#27
Aggie Punbot

Aggie Punbot
  • Members
  • 2 736 messages

BouncyFrag wrote...

Okay, but if you fail and they kill you, you get perma-deathed and have to start alllll over again. Poor decisions and fail should have palpable consequences.

This. If you want to act like a psychopath, all of your companions and allies should react appropriately. Hell, even if you succeed, your other allies should murder you and make you start over from the last checkpoint.

This thread reminds me of the small amount of people who want an option to punch their companions at will. I mean, just . . . why?

#28
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.

#29
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.

#30
Dhiro

Dhiro
  • Members
  • 4 491 messages

Teddie Sage wrote...

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.


Well, you can kill pretty much all of your Skyrim companions, I think. All the three of them with enough personality to disagree with something.

#31
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


So true. The boards before Skyrim came about were disturbing thanks to those obsessed with not being able to kill certain 'age groups.'

#32
Fox In The Box

Fox In The Box
  • Members
  • 389 messages

Teddie Sage wrote...

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.


Does that count for all of the games, though? I heard that if you got plot-essential characters killed in Morrowind some storylines could not be finished.

#33
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Teddie Sage wrote...

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.


The number of people you can kill for any reason - up to and including because they annoyed you - is far, far higher and near-comprehensive minus a handful of plot critical characters.

Essential characters sometimes are killable in the right circumstance, as well.  Often they are set as essential simply because it's more dramatic if they die at another time and place.

#34
saMoorai

saMoorai
  • Members
  • 2 745 messages
How about the option to commit Seppuku when ever we want?

Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"

Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*

#35
TsaiMeLemoni

TsaiMeLemoni
  • Members
  • 2 594 messages
I really don't understand the desire to kill undesirable squadmates. We are hardly ever forced to see them in cutscenes, and you aren't required to have them in your party. Just don't use them.

And hey, since this is an RPG you can just pretend they aren't there, right ;)


saMOOrai182 wrote...

How about the option to commit Seppuku when ever we want?

Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"

Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*



Well, I personally don't want a redux of ME3's refuse ending, though that idea is very amusing.

Modifié par TsaiMeLemoni, 29 septembre 2012 - 10:14 .


#36
LinksOcarina

LinksOcarina
  • Members
  • 6 570 messages
So...if I remember correctly in Origins only Alistair and Morrigan were permanent up to a point, while in 2 only Varric had plot armor as a companion.

So You got your wish, you just had no control over when, which is the way it should be.

#37
Massakkolia

Massakkolia
  • Members
  • 248 messages

BouncyFrag wrote...

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


So true. The boards before Skyrim came about were disturbing thanks to those obsessed with not being able to kill certain 'age groups.'


Luckily diligent modders corrected that little "defect" quickly.

I agree that this "let's kill everyone" urge is coming from open world games, which generally give you more freedom to do psychotic things. That's fine for certain games but it would seriously break a story-driven game like Dragon Age. I'm all for plot moments that offer you a chance to kill a companion for a good reason, otherwise no.

Modifié par Ria, 29 septembre 2012 - 10:16 .


#38
Ianamus

Ianamus
  • Members
  • 3 388 messages
I don't think the option of randomly killing your companions is necessary, but I would like the return of companions fighting against you/ leaving if they had a low reputation with you. For me that was the one downside of the friendship/rivalry system.

#39
iSignIn

iSignIn
  • Members
  • 253 messages

saMOOrai182 wrote...

How about the option to commit Seppuku when ever we want?

Cassandra: "Inquisitor, you have gathered your armies, what are your orders?"

Inquisitor: "WE'RE ALL DOOMED." *commits Seppuku*

Yes. Except it will be more like:

Inquisitor: "I WILL GO SEE THE MAKER." *commits Seppuku* 

Inquisitor: *wakes up after being dead for an hour* "He says I have to finish my job here first." *sigh*

Modifié par iSignIn, 29 septembre 2012 - 10:47 .


#40
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages
Why not let us kill them anytime we wish it.

#41
Zkyire

Zkyire
  • Members
  • 3 449 messages
"Nobody rejects MY sexual advances! Nobody!"

#42
Pelle6666

Pelle6666
  • Members
  • 1 198 messages
Yea, coz DA2 had like totally too much character development, and I only play rpg's so I can kill every npc in the fictional world!


****Note the sarcasm...

#43
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages
They gives us a choice to join the bad guys an be evil.

#44
Bfler

Bfler
  • Members
  • 2 991 messages
If you don't like a char, then don't use him in your group. The wish to kill someone is a bit odd.

#45
Todd23

Todd23
  • Members
  • 2 042 messages
I want to force a demon into Cullen, more than anything.

#46
berelinde

berelinde
  • Members
  • 8 282 messages

Todd23 wrote...

I want to force a demon into Cullen, more than anything.

Sorry, no can do. That's anti-possession hair gel he's wearing. :devil:

#47
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 115 messages
I don't see why BioWare would intentionally include such an option, but I would argue that the ability to kill your companions at any time would be a necessary consequence of any well-designed system of combat and death mechanics.

#48
Sylvanpyxie

Sylvanpyxie
  • Members
  • 1 036 messages
Optional companions? Sure. Every companion should be an optional addition to your party. You should be able to say "No, go away." to anyone that wishes to join you.

Killing them all for utterly no apparent reason though? That's a little... Uh... Excessive.

#49
Conduit0

Conduit0
  • Members
  • 1 903 messages

General User wrote...

EntropicAngel wrote...

General User wrote...


Having the option to either off the companions yourself or just tell them to get lost is a good way to go.

Origins had it and even DA2 had it to a lesser extent.


Tell them to go away, yes. Kill them, no it never did.

Defend yourself and kill them, yes. But that's a far cry from simply wanting to kill them just to kill them.

You could kill Zevran and Leliana, and leave Sten to die.

I expect the reasons people would have for wanting to kill any particular character woudl be as different as the people playing the game. 

And I'm not really saying that companions should be killable all the time, but the option to do so should come up at least once (or more) depending on the character in question and how one plays the game.

Killing Zevran right after his failed attempt to kill you, defending your self from Leliana when she snaps because you defiled the ashes, and leaving Sten to fend for himself, is not the same thing as saying, "Meh, I don't like you" and shlick went the murder knife.

Being able to kill a companion at any time without some sort of proper ingame justification is just plain stupid, and no, saying, "He's too whiney and I don't like him!" is not ingame justification. Like others said, you're suppose to be a hero, not a psychopath.

#50
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages
Why cant you be a villain.