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let us kill our companions anytime we wish.


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#76
Plaintiff

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Sylvius the Mad wrote...

Plaintiff wrote...

No.

If you don't want the story Bioware is telling, go play something else.

I want some wiggle room in that story.

You get a lot of wriggle room as-is, just not as much as you want.

If you can't accept that your character is not the only important one in the entire story (maybe not even the most important one), that others might need to survive or even (gasp!) be present, at least until a certain point, then what can I say? There is no videogame anywhere that can accomodate you. It's simply not feasible.

#77
Wulfram

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I do think Merrill and Anders could really have done with options to try to kill them, earlier in the game than it actually happens. They are a blood mage and (arguably) an abomination after all.

#78
Knight of Dane

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I think Bioware should completely turn away from "being able to kill," but the option ot throw them out should be possible.
Bioware likes to recycle characters, and we like cameos. It gets harder to make meaningful cameos for our old companions when they are possibly dead.

#79
TMZuk

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sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


Yes! In fact, let us be able to kill or at least attempt to kill anyone we wish, at any given time! And suffer the consequences if we play as fools!

#80
The Six Path of Pain

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Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.

What if we don't want to be a hero,What if we want to be an Anti-Hero at the very least.:ph34r:

#81
TheJediSaint

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The Six Path of Pain wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.

What if we don't want to be a hero,What if we want to be an Anti-Hero at the very least.:ph34r:


Anti-Hero aren't psycos.

#82
The Six Path of Pain

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TheJediSaint wrote...

The Six Path of Pain wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.

What if we don't want to be a hero,What if we want to be an Anti-Hero at the very least.:ph34r:


Anti-Hero aren't psycos.

Never said they were :P

#83
Auintus

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Maybe let us get rid of companions we don't like. In Origins, you could tell basically anyone to scram and they would. So if a player doesn't like so-and-so, let them kick them out of the party.
Solo inquisitor!

#84
Sylvius the Mad

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Plaintiff wrote...

You get a lot of wriggle room as-is, just not as much as you want.

If you can't accept that your character is not the only important one in the entire story (maybe not even the most important one), that others might need to survive or even (gasp!) be present, at least until a certain point, then what can I say?

What I don't accept is that BioWare's is the only story being told.

Making some characters unkillable makes sense.  Making all of the characters whom BioWare doesn't specifically intend for me to kill unkillable is a bridge too far.

Vaeliorin wrote...

Sure, and I understand that and support it.  It's just that once you start making everyone killable, people start expecting the game to react appropriately when you kill someone, and that's so far beyond the scope of what's really possible as to be insane.

Which is why they shouldn't expect it.

When players wanted games to react to what their characters did, that made sense.  And when developers then put those reactions into the game, that made sense.  But when developers increased the proportion of actions to which there are reactions by reducing the available actions, that didn't make sense.  There they were aiming for the wrong target.

Modifié par Sylvius the Mad, 01 octobre 2012 - 01:17 .


#85
TMZuk

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TheJediSaint wrote...

The Six Path of Pain wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.

What if we don't want to be a hero,What if we want to be an Anti-Hero at the very least.:ph34r:


Anti-Hero aren't psycos.


If you do not want to attack companions and NPCs, then don't. What's it to you if someone else wants to? I usually play a heroic character, but even those makes mistakes, loose their tempers, or despise someone enough to attack. I'd like the ~option~ to be available.

There's this strange thing on these boards, that some people wish to enforce their style of play on everybody, instead of asking Bioware to create a game where all styles are possible. X player do not wish to kill companions, so noone is allowed to kill companions. X player wants to play a specialist, so no generalist allowed.

Why don't you play the way ~you~ want to, and accept that other people would like to be able to play differently? It's not like you loose anything by being able to attack and kill companions and NPCs.

#86
Giant ambush beetle

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I see a trend here...

Posted Image

#87
TMZuk

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The Woldan wrote...

I see a trend here...

Posted Image

I see a troll here!

#88
Althix

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Why not? You could do that in many games.

imageshack.us/a/img528/7528/chaoticevilmeetlawfullg.jpg

Modifié par secretsandlies, 30 septembre 2012 - 10:04 .


#89
Todd23

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secretsandlies wrote...

Why not? You could do that in many games.

imageshack.us/a/img528/7528/chaoticevilmeetlawfullg.jpg


My reaction to Sebastion.Posted Image

#90
Arokel

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No... just no.

#91
FaWa

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I would support this. I hated having to plan on when and how to make Miranda die in ME2, and purposefully ****ing up the ashes to kill lelliana but having her revive herself ruined that.

Still, YES PLEASE.

#92
DarkKnightHolmes

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No.

#93
FaWa

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ALSO REMEMBER THAT THE HIGHEST SELLING RPG OF 2012, THE ELDER SCROLLS SKYRIM, ALLOWED YOU TO KILL YOUR COMPANIONS. THEY WERE LIFELESS AND BORING MUCH LIKE FENRIS, ISABELLA, VARIC. MUCH APPRECIATED.

#94
AlanC9

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Ummm... is all caps supposed to make your argument more persuasive? Protip: it doesn't.

#95
DarkKnightHolmes

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FaWa wrote...

ALSO REMEMBER THAT THE HIGHEST SELLING RPG OF 2012, THE ELDER SCROLLS SKYRIM, ALLOWED YOU TO KILL YOUR COMPANIONS. THEY WERE LIFELESS AND BORING MUCH LIKE FENRIS, ISABELLA, VARIC. MUCH APPRECIATED.


How dare you, sir!

Varric's not lifeless.

You may continue ranting about the rest, though.

Modifié par DarkKnightHolmes, 01 octobre 2012 - 09:45 .


#96
FaWa

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AlanC9 wrote...

Ummm... is all caps supposed to make your argument more persuasive? Protip: it doesn't.


Sometimes I get the feeling BSN has stopped reading my posts. I just gotta make sure.

#97
LinksOcarina

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The Six Path of Pain wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.

What if we don't want to be a hero,What if we want to be an Anti-Hero at the very least.:ph34r:


Then he wouldn't have companions to begin with, so no need to kill them.

Anti-heros don't kill people wantonly or do bad deeds on a whim. As a matter of fact, a lot of so called anti-heroes in gaming are not anti-heroes at all (Kratos comes to mind as a glaring example of a non-anti-hero.)A good anti-hero is more in line with a byronic hero, a literary character trope created by romantic poet Lord Byron. These are the guys that are cynical, thieves, rogues and asassins who fight for no cause until they are roped into it by fate or happenstance.

So they can have feelings of revenge or despair, and follow their own code of morals, but they wouldn't kill people for the fun of it, nor would he do it for enjoyment or necessity. You would do it because you have no choice, or because you were paid to and it is the right decision at the time. 

#98
Todd23

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FaWa wrote...

ALSO REMEMBER THAT THE HIGHEST SELLING RPG OF 2012, THE ELDER SCROLLS SKYRIM, ALLOWED YOU TO KILL YOUR COMPANIONS. THEY WERE LIFELESS AND BORING MUCH LIKE FENRIS, ISABELLA, VARIC. MUCH APPRECIATED.

^THIS.

#99
Todd23

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Plaintiff wrote...

No.

If you don't want the story Bioware is telling, go play something else.

I want them to set and the story.  But I want to direct it.  Posted Image

#100
Icinix

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Todd23 wrote...

FaWa wrote...

ALSO REMEMBER THAT THE HIGHEST SELLING RPG OF 2012, THE ELDER SCROLLS SKYRIM, ALLOWED YOU TO KILL YOUR COMPANIONS. THEY WERE LIFELESS AND BORING MUCH LIKE FENRIS, ISABELLA, VARIC. MUCH APPRECIATED.

^THIS.


Hahaha.

Take companion to top of mountatin. FUS RO DAH!

Good times.

Seriously though - pointless killing of characters is probably not needed - but contextually at set points through the game would be great.

Being able to kill Anders BEFORE he went all crazy (and we all figured out what he was going to do) would have been a nice touch.