Plaintiff wrote...
You get a lot of wriggle room as-is, just not as much as you want.
If you can't accept that your character is not the only important one in the entire story (maybe not even the most important one), that others might need to survive or even (gasp!) be present, at least until a certain point, then what can I say?
What I don't accept is that BioWare's is the only story being told.
Making some characters unkillable makes sense. Making all of the characters whom BioWare doesn't specifically intend for me to kill unkillable is a bridge too far.
Vaeliorin wrote...
Sure, and I understand that and support it. It's just that once you start making everyone killable, people start expecting the game to react appropriately when you kill someone, and that's so far beyond the scope of what's really possible as to be insane.
Which is why they shouldn't expect it.
When players wanted games to react to what their characters did, that made sense. And when developers then put those reactions into the game, that made sense. But when developers increased the proportion of actions to which there are reactions by reducing the available actions, that didn't make sense. There they were aiming for the wrong target.
Modifié par Sylvius the Mad, 01 octobre 2012 - 01:17 .