Sylvius the Mad wrote...
This is why inter-game coherence is a foolish objective.
On paper, it sounds really cool. And obviously fans love it (after all, you hear people comparing save states on the BSN way more than you hear people talk about endings to, say, Fallout: New Vegas), even though we have yet to see Bioware really deliver on a truly important import. ME2's imports were decently done, but small in nature (just like the story scope of ME2 in general, honestly). ME3's appeared ambitious, but were just railroads left and right, with clone characters filling in for any dead ones and import choices just making it easier to get your Reputation meter up more quickly. Since there is no differnce between, say, the Rachni choice, the Geth Rewrite choice, Maleon's Cure, etc.,etc., then almost every major choice in previous games is almost boiled down to complete non-relevance.
DA2 did fairly well at recongizing flags, but ran away from any choice that had any real relevance from the first game. A side quest here, a cameo there... running away to one city on a different continent for ten years help duck some of the fallout, but I know DA3 will not be able to do that. A world where the Dwarves control the Anvil and are led by Bhelen is much different than one without the Anvil where Harrowmont is in control (Epilogue slides aside, these are just in-game states). A world in which the Chantry is going to war in a philosophical battle as much as a martial one, having the Urn of Sacred Ashes, the equivalent of the Christian Holy Grail, would be a huge determiner. Ferelden having a Circle of Mages or having a large tomb where the Templars performed the Right of Annulment should certainly have an effect on DA3, with its neighbor Orlais being ground-zero for a Mage/Templar War.
And then, of course, there is the infamous Dark Ritual/Old God Baby. And whether or not the Architect, Bond Villain of the Darkspawn, is alive or not.
But I have a very high confidence level that DA3 will not (CAN not) follow these threads up with a high degree of fidelity. Players were presented choices that woudl drastically change the course of history in Thedas, but its impossible to have a dozen different worlds based on what players did back in 2008. So we will, again, have cameos and side quests, codex entries and retcons. And fans will have their dreams shattered when they are told their Wardens are dead, or turned into Ghouls, or didn't come back through the Eluvian with Morrigan, or their Hawke's befell similar fates. People have tried to say I'm being overly pessimistic or that Bioware wouldn't let that type of thing happen and that I'm just a hater.
I'm not a hater. I'm just ahead of the curve.





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