let us kill our companions anytime we wish.
#201
Posté 04 octobre 2012 - 04:45
#202
Posté 04 octobre 2012 - 05:08
and that`s OK.
#203
Posté 04 octobre 2012 - 05:48
Every part of the game is part of the plot. The details of the plot change from playthrough to playthrough.secretsandlies wrote...
if there is a possibility to kill a companion, it is a part of the plot.
#204
Posté 04 octobre 2012 - 06:45
FINE HERE wrote...
Um... yeah, no. There should be some sort of condition or reason to kill off characters, ignoring them or telling them to go away at anytime should be fine, but killing? It comes across as a little childish to me, if you don't at least learn about their character and views first. It could create situations like this:
Mage- Inquisitior, I wish to join your party and offer my magic to aid you.
Inquisitor- ... Yeah, I don't like your haircut.
Mage- I- What?
Inquisitor- You die.
Mage- But I-Gaaaaah!
Other Companion- Maker! What did you kill him for!? He wanted to HELP us!
Inquisitor- Your hair is starting to look stupid too...
agreed - but you should not be forced to take some characters along (like say Liara in ME1 (not that I dislike or hate her, but others do and they are bothered by her being on the normandy!)) - at least not forever (meaning if a character is necessary for a mission, then ok, but afterwards you might want to get rid of him/her, so that is reasonable...killing him/her is not - well with the exception if a character betrays you (that would be a nice twist for a companion
greetings LAX
Modifié par DarthLaxian, 04 octobre 2012 - 06:53 .
#205
Posté 04 octobre 2012 - 06:57
Role-playing.bigbad1013 wrote...
sunnydxmen wrote...
Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.
Honestly the only thing that came to mind when I read this was: why? Why on earth would you want something like that?
#206
Posté 04 octobre 2012 - 08:04
bigbad1013 wrote...
sunnydxmen wrote...
Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.
Honestly the only thing that came to mind when I read this was: why? Why on earth would you want something like that?
Exactly my thoughts...
#207
Posté 04 octobre 2012 - 10:00
Zkyire wrote...
sunnydxmen wrote...
Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.
The PC is supposed to be a hero.
Not a psychopath.
Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.
And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.
Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.
Modifié par argan1985, 04 octobre 2012 - 10:06 .
#208
Posté 05 octobre 2012 - 04:52
David Gaider wrote...
EDIT: Couldn't handle the misspelling. Writer kryptonite. -- DG
THANK YOU!
#209
Posté 05 octobre 2012 - 05:34
Besides, I want to play as an anti hero, not a psychopath.
#210
Posté 05 octobre 2012 - 05:37
argan1985 wrote...
Zkyire wrote...
sunnydxmen wrote...
Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.
The PC is supposed to be a hero.
Not a psychopath.
Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.
And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.
Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.
Fallout characters may as well be inanimate objects compared to Bioware characters. Again, you can't intertwine complex characters with the narrative in any meaningful way if they can be killed at any moment...
#211
Posté 05 octobre 2012 - 06:24
Minsc: Friend! Free me from this cage!
Me: Wait. Didn't I kill you in the last game after you attacked me for not rescuing Dynaheir fast enough?
Minsc: Uhh... i got better?
So yeah. no. I fully support the ability for companions to react and you have to kill them (Ala Wynne and Leliana in DAO). But to kill anyone anytime? No. There's no way they have the resources to have reactivity for that. So no.
#212
Guest_krul2k_*
Posté 05 octobre 2012 - 06:35
Guest_krul2k_*
#213
Posté 05 octobre 2012 - 07:27
krul2k wrote...
You know one of the memories i have of DAO that stand out is sten contesting your leadership and fighting you for it and basically killing you if you dont kick his well you know, more small things like that or if you have say bad standing with a companion it incurs scuffles or arguments between the companions etc would be good
Thats probably one of my favorite Sten moments.
DadeLeviathan wrote...
So yeah. no. I fully support the ability for companions to react and you have to kill them (Ala Wynne and Leliana in DAO). But to kill anyone anytime? No. There's no way they have the resources to have reactivity for that. So no.
Uhh the way they handled it in DA:O where you could kill Leliana? Cause I am pretty sure that goes something like;
Leliana: Friend, save The Grande Cleric, Mages Crazy... Doooom!
Me: Um, Didn't the Warden kill you after you turned on him during the quest for the urn of sacred ashes?"
Leliana: I got better.
Modifié par Fleshdress, 05 octobre 2012 - 07:27 .
#214
Posté 05 octobre 2012 - 06:22
daaaav wrote...
argan1985 wrote...
Zkyire wrote...
sunnydxmen wrote...
Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.
The PC is supposed to be a hero.
Not a psychopath.
Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.
And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.
Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.
Fallout characters may as well be inanimate objects compared to Bioware characters. Again, you can't intertwine complex characters with the narrative in any meaningful way if they can be killed at any moment...
But do they have to be intertwined so much into the story, then? It is my opinion that they need not be. That would give you a lot more freedom in the world, if you didn't have to constantly be afraid of "breaking" the game or story line.
#215
Posté 08 octobre 2012 - 07:44
No this is not something BioWare should implement into their game unless they want to crap all over a long tradition of rich, complex supporting characters.
#216
Posté 15 octobre 2012 - 04:17
Teddie Sage wrote...
Upsettingshorts wrote...
TobiTobsen wrote...
Never understood where the urge to murder companions who disagree with you is coming from.
Bethesda games.
Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.
Bioware should take a tip from Bethesda's book.... maybe they would still be a dev still loved by their most-devoute fans...
Having the option to start a GTa-esque riot in the streets of some town really adds to the immersion. especially when your playing a character with customizable morals...
#217
Posté 15 octobre 2012 - 04:30
#218
Posté 16 octobre 2012 - 07:25
#219
Posté 16 octobre 2012 - 07:41
Inquisitor: "... Die"
*Inquisitor kills Companion for not killing as many enemies this time round*
#220
Posté 16 octobre 2012 - 07:59
Does this spoil anything for those who choose to not kill them? Does it in any way affect a player who finds the notion silly? NO! It does not!
You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.
You like Wynne??? Then do NOT kill her. Why do you people care if I do?
#221
Posté 16 octobre 2012 - 08:03
...TMZuk wrote...
You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.
You like Wynne??? Then do NOT kill her. Why do you people care if I do?
#222
Posté 16 octobre 2012 - 08:04
*sigh If only t'were so.Terrorize69 wrote...
Companion: "Boom, he's dead! I think I got more kills then you this time Inquisitor"
Inquisitor: "... Die"
*Inquisitor kills Companion for not killing as many enemies this time round*
#223
Posté 16 octobre 2012 - 08:09
...TMZuk wrote...
You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.
You like Wynne??? Then do NOT kill her. Why do you people care if I do?

And then I got to the end and was all
#224
Posté 16 octobre 2012 - 08:26
Todd23 wrote...
...TMZuk wrote...
You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.
You like Wynne??? Then do NOT kill her. Why do you people care if I do?Your post speaks to me... I did a lot of saving and loading to kill her at the urn of sacred ashes... and then I started to read Asunder and was all
...........
And then I got to the end and was all
I haven't read Asunder, but....
DA:O Spoiler alert!
My character took Morrigan to the broken circle. Agreed to help Wynne and take her along. Morrigan went into fit. The poor man (my character) said: Alright, alright, you win, Morrigan. Io and behold, Wynne and her apprentices attacked!
Afterwards, I was overjoyed, hugged Morrigan... (figuratively speaking) and played along happily.
#225
Posté 16 octobre 2012 - 08:46
I was already past this point.TMZuk wrote...
Todd23 wrote...
...TMZuk wrote...
You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.
You like Wynne??? Then do NOT kill her. Why do you people care if I do?Your post speaks to me... I did a lot of saving and loading to kill her at the urn of sacred ashes... and then I started to read Asunder and was all
...........
And then I got to the end and was all
I haven't read Asunder, but....
DA:O Spoiler alert!
My character took Morrigan to the broken circle. Agreed to help Wynne and take her along. Morrigan went into fit. The poor man (my character) said: Alright, alright, you win, Morrigan. Io and behold, Wynne and her apprentices attacked!
Afterwards, I was overjoyed, hugged Morrigan... (figuratively speaking) and played along happily.:innocent:
:devil:





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