Aller au contenu

Photo

let us kill our companions anytime we wish.


226 réponses à ce sujet

#201
Althix

Althix
  • Members
  • 2 524 messages
if there is a possibility to kill a companion, it is a part of the plot.

#202
Vitlen

Vitlen
  • Members
  • 182 messages
when it`s part of the plot you can`t kill anytime you wish
and that`s OK.

#203
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

secretsandlies wrote...

if there is a possibility to kill a companion, it is a part of the plot.

Every part of the game is part of the plot.  The details of the plot change from playthrough to playthrough.

#204
DarthLaxian

DarthLaxian
  • Members
  • 2 040 messages

FINE HERE wrote...

Um... yeah, no. There should be some sort of condition or reason to kill off characters, ignoring them or telling them to go away at anytime should be fine, but killing? It comes across as a little childish to me, if you don't at least learn about their character and views first. It could create situations like this:

Mage- Inquisitior, I wish to join your party and offer my magic to aid you.
Inquisitor- ... Yeah, I don't like your haircut.
Mage- I- What?
Inquisitor- You die.
Mage- But I-Gaaaaah!
Other Companion- Maker! What did you kill him for!? He wanted to HELP us!
Inquisitor- Your hair is starting to look stupid too...


agreed - but you should not be forced to take some  characters along (like say Liara in ME1 (not that I dislike or hate her, but others do and they are bothered by her being on the normandy!)) - at least not forever (meaning if a character is necessary for a mission, then ok, but afterwards you might want to get rid of him/her, so that is reasonable...killing him/her is not - well with the exception if a character betrays you (that would be a nice twist for a companion :) ))

greetings LAX

Modifié par DarthLaxian, 04 octobre 2012 - 06:53 .


#205
hussey 92

hussey 92
  • Members
  • 592 messages

bigbad1013 wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


Honestly the only thing that came to mind when I read this was: why? Why on earth would you want something like that?

Role-playing.

#206
Alessa

Alessa
  • Members
  • 809 messages

bigbad1013 wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


Honestly the only thing that came to mind when I read this was: why? Why on earth would you want something like that?



Exactly my thoughts...  

#207
argan1985

argan1985
  • Members
  • 143 messages

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.


Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.

And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.

Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.

Modifié par argan1985, 04 octobre 2012 - 10:06 .


#208
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

David Gaider wrote...
EDIT: Couldn't handle the misspelling. Writer kryptonite. -- DG


THANK YOU!

#209
daaaav

daaaav
  • Members
  • 658 messages
You can't create interesting, well developed characters that are an integral part of the story and setting if they can be offed at any time...

Besides, I want to play as an anti hero, not a psychopath.

#210
daaaav

daaaav
  • Members
  • 658 messages

argan1985 wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.


Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.

And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.

Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.


Fallout characters may as well be inanimate objects compared to Bioware characters. Again, you can't intertwine complex characters with the narrative in any meaningful way if they can be killed at any moment...

#211
DadeLeviathan

DadeLeviathan
  • Members
  • 678 messages
Right, like how we could kill any character in Baldur's Gate and the world DID NOT REACT AT ALL? Yeah. No thanks.

Minsc: Friend! Free me from this cage!

Me: Wait. Didn't I kill you in the last game after you attacked me for not rescuing Dynaheir fast enough?

Minsc: Uhh... i got better?

So yeah. no. I fully support the ability for companions to react and you have to kill them (Ala Wynne and Leliana in DAO). But to kill anyone anytime? No. There's no way they have the resources to have reactivity for that. So no.

#212
Guest_krul2k_*

Guest_krul2k_*
  • Guests
You know one of the memories i have of DAO that stand out is sten contesting your leadership and fighting you for it and basically killing you if you dont kick his well you know, more small things like that or if you have say bad standing with a companion it incurs scuffles or arguments between the companions etc would be good

#213
Sealy

Sealy
  • Members
  • 1 178 messages

krul2k wrote...

You know one of the memories i have of DAO that stand out is sten contesting your leadership and fighting you for it and basically killing you if you dont kick his well you know, more small things like that or if you have say bad standing with a companion it incurs scuffles or arguments between the companions etc would be good


Thats probably one of my favorite Sten moments.

DadeLeviathan wrote...

So yeah. no. I fully support the ability for companions to react and you have to kill them (Ala Wynne and Leliana in DAO). But to kill anyone anytime? No. There's no way they have the resources to have reactivity for that. So no.


Uhh the way they handled it in DA:O where you could kill Leliana? Cause I am pretty sure that goes something like;

Leliana: Friend, save The Grande Cleric, Mages Crazy... Doooom!
Me: Um, Didn't the Warden kill you after you turned on him during the quest for the urn of sacred ashes?"
Leliana: I got better.

Modifié par Fleshdress, 05 octobre 2012 - 07:27 .


#214
argan1985

argan1985
  • Members
  • 143 messages

daaaav wrote...

argan1985 wrote...

Zkyire wrote...

sunnydxmen wrote...

Let us be able to kill our companions anytime we wish.an let all the companions be killable this time.


The PC is supposed to be a hero.

Not a psychopath.


Uh...the whole idea of an RPG is to let the PC be whoever you want him/her to be.

And being able to go on a killing spree just about anywhere, anytime (including your companions) worked fine in the Fallout games. There's nothing that says it doesn't work in RPGs.

Whoever says "Well, that's not the way Bioware does things."....I will just respond that this is a speculation board, and what we want included in games. So I don't see why I have any less reason to post my opinions on this than you, just because you happen to agree with the way they've been doing things for the last five games.


Fallout characters may as well be inanimate objects compared to Bioware characters. Again, you can't intertwine complex characters with the narrative in any meaningful way if they can be killed at any moment...


But do they have to be intertwined so much into the story, then? It is my opinion that they need not be. That would give you a lot more freedom in the world, if you didn't have to constantly be afraid of "breaking" the game or story line.

#215
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages
This idea completely blows. If you can kill any companion, any time then none of them are important to the plot. That would make them Bethesda RPG companions and therefore, for the most part, ciphers.

No this is not something BioWare should implement into their game unless they want to crap all over a long tradition of rich, complex supporting characters.

#216
xsamplexample

xsamplexample
  • Members
  • 297 messages

Teddie Sage wrote...

Upsettingshorts wrote...

TobiTobsen wrote...

Never understood where the urge to murder companions who disagree with you is coming from.


Bethesda games.


Wrong. A lot of characters are set to essential, making it impossible to kill everyone. Just a few are expendable.


Bioware should take a tip from Bethesda's book.... maybe they would still be a dev still loved by their most-devoute fans...
Having the option to start a GTa-esque riot in the streets of some town really adds to the immersion.  especially when your playing a character with customizable morals...

#217
Cyne

Cyne
  • Members
  • 872 messages
I liked having the option to kill Zevran when you first met him in DA:O. More choices like that would be awesome. I don't think you should be able to kill a companion at any time though.

#218
vswiss23

vswiss23
  • Members
  • 15 messages
I think it would be a nice idea being able to kill a companion if a condition is met. Maybe one of them betrays you, and you get the option to kill them. The death would have to be an event itself. Something that led up to it, or was hinted at for a period of time.

#219
Terrorize69

Terrorize69
  • Members
  • 2 665 messages
Companion: "Boom, he's dead! I think I got more kills then you this time Inquisitor"
Inquisitor: "... Die"

*Inquisitor kills Companion for not killing as many enemies this time round*

#220
TMZuk

TMZuk
  • Members
  • 1 066 messages
You can kill Minsc in Baldur's Gate if you like. Or Jaheira. Or Viconia. Or any other companion. Anytime you like. Unless they are stronger than your character, of course. Then your character dies.

Does this spoil anything for those who choose to not kill them? Does it in any way affect a player who finds the notion silly? NO! It does not!

You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.

You like Wynne??? Then do NOT kill her. Why do you people care if I do?

#221
FINE HERE

FINE HERE
  • Members
  • 534 messages

TMZuk wrote...

You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.

You like Wynne??? Then do NOT kill her. Why do you people care if I do?

... Posted Image Your post scares me...

#222
Todd23

Todd23
  • Members
  • 2 042 messages

Terrorize69 wrote...

Companion: "Boom, he's dead! I think I got more kills then you this time Inquisitor"
Inquisitor: "... Die"

*Inquisitor kills Companion for not killing as many enemies this time round*

*sigh  If only t'were so.

#223
Todd23

Todd23
  • Members
  • 2 042 messages

TMZuk wrote...

You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.

You like Wynne??? Then do NOT kill her. Why do you people care if I do?

... Posted Image Your post speaks to me...  I did a lot of saving and loading to kill her at the urn of sacred ashes... and then I started to read Asunder and was all

Posted Image



And then I got to the end and was all

Posted Image

#224
TMZuk

TMZuk
  • Members
  • 1 066 messages

Todd23 wrote...

TMZuk wrote...

You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.

You like Wynne??? Then do NOT kill her. Why do you people care if I do?

... Posted Image Your post speaks to me...  I did a lot of saving and loading to kill her at the urn of sacred ashes... and then I started to read Asunder and was all

...........

And then I got to the end and was all


I haven't read Asunder, but....

DA:O Spoiler alert!





My character took Morrigan to the broken circle. Agreed to help Wynne and take her along. Morrigan went into fit. The poor man (my character) said: Alright, alright, you win, Morrigan.  Io and behold, Wynne and her apprentices attacked! :devil:
Afterwards, I was overjoyed, hugged Morrigan... (figuratively speaking) and played along happily. :wizard::innocent::devil::devil::devil:

#225
Todd23

Todd23
  • Members
  • 2 042 messages

TMZuk wrote...

Todd23 wrote...

TMZuk wrote...

You do not want to kill companions? Then bloody don't! Probably I won't either, but I would like the option! In DA:O I would have ~loved~ to be able to kill, dismember and throw onto a garbage heap that preachy, holier than thou, incredibly annoying Wynne, AFTER I was silly enough to allow her to tag along.

You like Wynne??? Then do NOT kill her. Why do you people care if I do?

... Posted Image Your post speaks to me...  I did a lot of saving and loading to kill her at the urn of sacred ashes... and then I started to read Asunder and was all

...........

And then I got to the end and was all


I haven't read Asunder, but....

DA:O Spoiler alert!





My character took Morrigan to the broken circle. Agreed to help Wynne and take her along. Morrigan went into fit. The poor man (my character) said: Alright, alright, you win, Morrigan.  Io and behold, Wynne and her apprentices attacked! :devil:
Afterwards, I was overjoyed, hugged Morrigan... (figuratively speaking) and played along happily. :wizard::innocent::devil::devil::devil:

I was already past this point.