BrookerT wrote...
Honestly, I'd rather they stick with Dragon Age 2's style
For me its all about the difference between High Fantasy and Low Fantasy.
High fantasy is a world where things are fantastical. It a world where the problems people face have little grounding in reality. World that are High Fantasy are Lord of the Rings, Terry Pratchett's Colour of Magic.
Low Fantasy is a world where the fantastical elements take a back seat to "real world" issues, which are much more liekly to have grounding in reality. Worlds that are low fantasy are A Game of Thrones, Terry Pratchett's Guards! Guards!.
While there are elemts of Low Fantasy in Dragon Age Origns (Dwarven Caste system and Elvish repression), it is a world primarly concerned with a fantastical threat. The Dark Spawn have little grounding in reality, and as a result, an issue we will never truly fear. While they may be scary, we know that no matter how scary they are, they are an abstaract evil, one we will never have to face.
This is where, IMO, Dragon Age 2 becomes darker. Of course Dragon Age 2 has elemts of high fantasy, like the red lyrium, Merril's eluvian, Justice/Anders, the problems the characters face are real issues. Ethnic oppression, Genocide, Paedohilia (either this or madness), Religious intolerance and Refugees. All these issues are factors which have a very real bearing in reality. These are issues we all truly fear. Maybe not all of them, but these have basis in the real world, and we lose the confort of going to sleep at night saying "no matter how scared I am, it's not real".
Dragon Age Origins, has plenty of low fantasy elements, and this is where the game truly shines. The Broodmoter is an abstarct threat, while scary, it can never trult harm us. But the Ethnic supression of the Elves is a real, (and briliiantly portrayed) threat. While not elves, it has happened before, the ethnic containing, and sunbsiquent genocide. But these elements are hidden behind a fantastical veil. They take a back seat to the problem of the Drakspawn.
In Dragon Age 2 however, there is no veil (well there is but, you know). Every issue is front and centre. The Darkspawn are not important in the story. Even though the darkspawn create a mass exodus, instead of focussing on the darkspawn, the game focuses on the refugees. With Anders/Justice, instead of focusing on the fantastical element of their realtionship, the game focuses on the very real internal argument over right and wrong, "One man's terrorist is another mans freedom fighter". Its these issues which make a gam dark and mature. The knowledge that the issues we tackled, and how they affected us will be carried with us into the real world when we stop playing.
TL.DR
I hope they stick with DA2's way because it is actually dark, as opposed to something fantastical. A real sign of maturity.
Bless this post.





Retour en haut







