Sejborg wrote...
I think that Dragon Age has alot of elements you can point out and say: "that's why it is mature, and that is why it is dark and gritty".
But for me, especially in DA2, alot of those elements didn't leave an imprint on me. It was quickly onward with the over the top silly combat, then have silly banter (often some sexual reference, and Merrill not getting it), and just the overall lighthearted presentation of Kirkwall. Imagine if it was raining all the time instead of sunshine. What if the walls and buildings where dirty and there was trash scattered around?
Everything from the artstyle, to combat animation, to banter, to music and so on contradicted the mature and the dark elements in the game, and somehow it ended up as if the target audience wasn't mature. Like the movie Jumanji. Everytime something scary happens it is quickly followed up with something to laugh at.
I would prefer if everything in the game from art, music, story and gameplay all cooperated to give me a mature, dark and gritty game.
There’s an old interview with Ron Moore (who, while undoubtedly talented, alas can’t plot his way out of a multiple season series if his life depended on it – in my opinion that is) regarding the original Battlestar Galactica series:
‘But look, the story opens with a genocide, an apocalyptic destruction of 12 planets. Billions of human lives are lost. The survivors run away, fleeing an implacable enemy, the Cylons, who are determined to destroy them…And the first place they go is the casino planet.’
I had that same feeling with DA2, and to a lesser extent with DA:O. Or, for that matter, at certain points in The Witcher I (Triss’ dress, the sex cards). Some series get better, others devolve.
Man, some serious stuff is going on in DA. And then I see leather bikini armour with the Dalish, humongous bazongas and no pants in a ‘sexy’ character, spiky SM dominatrix leotards, silly bordellos, bloodspatters up the Wazoo, wisecracking NPC’s commenting that ‘everything is easier these days like eating and fighting’, Elven blood mages with the intelligence of a mummified and dehydrated newt etc. etc. etc. ad nauseam.
Everybody can define dark and mature according to his or her own preferences or rhetorical purposes. But for me, it’s more a matter of to what degree I am immersed in the story and setting and whether it evokes a grim, somber, thoughtful mood in me. DA:O had oodles of annoyance and boredom but also some moments that were touching, grim, somber. DA2 completely failed, every second, to do anything of that sort to me. DA2 made me laugh, but too much of it was laughing
at the game. Not a good sign.
It’s an intensely personal thing, I agree. Age, gender, educational, professional and family background, personality etc. all influence on how we experience and perceive something, whether that’s a book, videogame, movie or someone’s behaviour.
If somebody doesn’t want sexism, in the sense of in-setting cultural sexism, in his or her fantasy setting that’s perfectly understandable. I have female friends who dislike ‘realistic’ RPG settings because of this. Others (men and women) on the other hand like this kind of thing, because it makes the setting more ‘real’ to them and because the more real the setting feels to them, the more real the ‘heroism’ of their characters (as well as that of NPC’s that try to do ‘the right thing’) and the more ‘real’ genuinely desperate situations feel.
People vary in terms of their degree of tolerance of being put outside their comfort zone. I know my own limits in this area pretty well, and it lies in the domain of rape, violent incest and genocide. Probably not very unusual. Yet I can accept encountering these in a fantasy setting that goes for a more ‘realistic’ feel, provided these things themselves are not justified in any way, and presented in a matter-of-fact way, and something in which the player has agency. Depicting something is not the same as justifying it. Being a fantasy Schindler can be just as much an empowering power fantasy as being a pantless pirate. But for it to work, ‘stuff has to be real’. And that probably means uncomfortable.
It’s not for everyone, and I certainly don’t advocate BioWare doing this kind of stuff. I don’t think it’s their kind of thing, it’s certainly not the ‘kind of thing’ many of their current fans like, and personally, I like ‘intermediate’ stuff too. Where people get killed, but not in an overly messy way. Where motivations aren’t black and white, but not terribly nuanced either. Where characters are a bit more than mere stereotypes, even if they are still very much based on simple templates. Stuff that engages me somewhat, but doesn’t attempt to grab me by the throat and put my face into the muck of Mankind, or makes me feel melancholy.
Modifié par Das Tentakel, 02 octobre 2012 - 09:08 .