Enabling Tactics for All Characters Simultaneously
#1
Posté 29 septembre 2012 - 11:12
And both DAO and DA2 let us control one or more party members at a time, so as to disable those tactical instructions for a time. We could select three characters so only the fourth would follow his tactics settings.
But something missing from both games was the ability to deselect everyone and have tactics run the whole party. By doing this, we could see how well our tactics worked in concert without any direct player input at all. Moreover, I know BioWare actually did have this option available for at least one of the games during its development. The developers could deselect everyone to see how the tactics worked by themselves.
I would really like DA3 to include the option to select and control any number of party members from 0-4. Please let us deselect everyone.
#2
Posté 29 septembre 2012 - 11:16
Practically speaking it would mean different tactics, personally at least, as I built them around the idea that I'd be picking the targets and thus determining the kill order manually. In such a setup I'd have to figure out a couple tactic steps to automatically burn down the targets in an optimal order. That'd be a fun challenge.
As to whether or not they think it's an option worthy of active support, that's probably a different matter. I'd definitely use the option.
Modifié par Upsettingshorts, 29 septembre 2012 - 11:26 .
#3
Posté 29 septembre 2012 - 11:27
I've got a bunch of things I'd like to see in an expanded tactics system. This is one of them.
#4
Posté 29 septembre 2012 - 11:29
#5
Posté 30 septembre 2012 - 12:01
I ask for it for two reasons. First, I know BioWare has done it themselves as a part of testing, so it clearly wouldn't be too big a deal to leave it in the final product.Upsettingshorts wrote...
As to whether or not they think it's an option worthy of active support, that's probably a different matter. I'd definitely use the option.
Second, I see it as a way to recreate what I think was an excellent combat system in the original Dungeon Siege, where the entire party would follow AI instructions whenever you hadn't given them instructions.
#6
Posté 30 septembre 2012 - 12:02
In my case, however, I played both DA:O and DA2 with all tactics disabled and micromanaged every single action by every party member, constantly pausing. I imagine I will handle combat in DA3 in exactly the same way.
Modifié par naughty99, 30 septembre 2012 - 12:05 .
#7
Posté 30 septembre 2012 - 12:13
#8
Posté 30 septembre 2012 - 12:19
When I feel the need to intervene, I intervene similarly and control everyone's every action.naughty99 wrote...
Sounds like a useful option for anyone who uses tactics.
In my case, however, I played both DA:O and DA2 with all tactics disabled and micromanaged every single action by every party member, constantly pausing. I imagine I will handle combat in DA3 in exactly the same way.
But when I don't need to intervene, the need to give any instructions at all - particularly when I've already designed all of the tactics - seems superfluous. If an encounter is simple enough that I don't need to control everyone, why am I forced to control anyone?
#9
Posté 30 septembre 2012 - 12:54
#10
Posté 30 septembre 2012 - 12:55
It completely invalidates the fact that there are templates for tactics such as healer or sword and shield when you can't take care of that most basic component of the game without having to go to a custom template.
Also, the fact that the tactics doesn't take into account Cross class Combos also makes setting these up without using the Custom screen is a headache.
#11
Posté 30 septembre 2012 - 01:03
On topic, if they cleaned up the tactics as I requested above, then I would totally be on board with this. My question is how does this look, visually, when you don't control anyone? Is it just a detached camera?
#12
Posté 30 septembre 2012 - 01:05
That's not really on topic, though, is it?
Fast Jimmy wrote...
^
On topic, if they cleaned up the tactics as I requested above, then I would totally be on board with this. My question is how does this look, visually, when you don't control anyone? Is it just a detached camera?
Probly. Or just follow the selected but not controlled party member.
Modifié par Upsettingshorts, 30 septembre 2012 - 01:06 .
#13
Posté 30 septembre 2012 - 01:07
#14
Posté 30 septembre 2012 - 01:12
#15
Posté 30 septembre 2012 - 01:13
Sylvius the Mad wrote...
I don't really understand why anyone wouldn't use custom tactics.
On lower difficulties it wouldn't matter that it wasn't optimal, and you could play very hands-off. But beyond that I don't get it. Furthermore I don't even get how it would be fun or an improvement if default tactics were so good that making your own would be pointless.
Modifié par Upsettingshorts, 30 septembre 2012 - 01:13 .
#16
Posté 30 septembre 2012 - 01:30
Sylvius the Mad wrote...
I don't really understand why anyone wouldn't use custom tactics.
As is, I don't either. The tactics templates are practically worthless. If the enemies used tactics logic similar to them, the game would be beyond effortless.
Having a way to have the system more logically react when picking skills at each level up would be great. I don't mind setting up custom tactics at all, but having to adjust them again for every character at every level up is a hassle. If you just look at the fact that there are half a dozen companions and you usually go to Level 20 and it takes 2 minutes to configure each companion, that's 240 minutes, which is 4 hours. If I spend 4 hours of a 30 hour game configuring tactics, then that is a POOR tactics system.
Tons of flexibility, but almost NO automation.
Modifié par Fast Jimmy, 30 septembre 2012 - 01:32 .
#17
Posté 30 septembre 2012 - 03:36
#18
Posté 30 septembre 2012 - 04:11
I agree with Sylvius the Mad's suggestion.
#19
Posté 30 septembre 2012 - 12:36
This is, essentially, what I wind up doing. And it usually doesn't take long to put together for each companion, around 100 - 140 seconds (right around two minutes) for each level up. But that is a huge time investment if you have to do it on every companion after every level up.
Just a little more intuition in modifying the tactics system is what Im asking for. It's one thing to put the best tactics on a platter for the player, its another entirely to give a focus of the type of fighter you want the character to be and for the tactics screen to keep that in mind when the designated skills are chosen. If I have a primarily arched character, but pick a dual wielding skill, the system should assume I would want to use it if an enemy came in close proximity of my primarily archer character.
Little steps of logic like this would be helpful, so my characters can stay alive when I'm in control of another character (trying to keep THEM alive). Relying on the playe to manage all of this kind of defeats the purpose of the Tactics system.
#20
Posté 30 septembre 2012 - 01:08
Since tactics are such a huge part of the gameplay, this is why there needs to be a more in depth character build / loot / customization system than in DA:O (and especially DA2). The rewarding part of the game is preparing your party for battle. Tactics is a great way to do this, but when you're able to do so with interesting item combinations and skill combinations as well, the possibilities and strategies truly become virtually limitless. If they have a really great loot/skill system, then having a completely "hands off" option for the player during battles could very likely be my preferred style of play.
Modifié par Biotic Sage, 30 septembre 2012 - 01:09 .
#21
Posté 30 septembre 2012 - 02:53
#22
Posté 30 septembre 2012 - 03:18
Modifié par arcelonious, 30 septembre 2012 - 03:20 .
#23
Posté 30 septembre 2012 - 03:29
#24
Posté 30 septembre 2012 - 03:35
After i have played a game enough to have thoroughly mastered the combat, i usually put it back to easy so it won't get in the way of enjoying the story. Unless, of course, the combat is unusually excellent.
With the ability to enable tactics on all characters, i wouldn't have to do that. Just set up the tactics and enjoy the story. Every time a fight starts i can just sit back and relax.
#25
Posté 30 septembre 2012 - 03:51
AntiChri5 wrote...
You know, i was just thinking of making this thread myself.
After i have played a game enough to have thoroughly mastered the combat, i usually put it back to easy so it won't get in the way of enjoying the story. Unless, of course, the combat is unusually excellent.
With the ability to enable tactics on all characters, i wouldn't have to do that. Just set up the tactics and enjoy the story. Every time a fight starts i can just sit back and relax.
But wouldn't that pretty much take the rp out of the rpg? If the fighting is like watching a cut scene, or movie, where is the involvement of the player?





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