Why did everyone love ME1?
#26
Posté 30 septembre 2012 - 03:38
#27
Posté 30 septembre 2012 - 04:06
GottvonHoff wrote...
For me, it's because it had an awesome credits music. I mean, the story was awesome, but that song really helped sink in the sense of accomplishment when I finished ME1 for the first time.
+1 - The Faunts M4 Pt2....fantastic song on heavy rotation on my iPod, 3rd favorite ME sound moment....2nd is in ME3 with the theme we have all come to love being played while the cure for the genophage is dispersed on Tuchunka, just something real powerful there....but the best musical moment of all in my opinion is the moment you first step foot into Afterlife on ME2 and you get a great listen to Saki Kaskas' "Callisto"...just something so seedy and slick about the whole atmosphere....love all three of those!
#28
Posté 30 septembre 2012 - 04:14
My list-
Mass Effect 2
Mass Effect
Mass Effect 3 (Although yay! at finally getting lots of biotic references)
#29
Posté 30 septembre 2012 - 04:25
So for me there was some nostalgia while playing ME1; alas the side worlds were hollow compared to many of the 800 planets the first Starflight offered. The only thing those games didn't have, which ME1 did, was the Bioware-typical one-night-stand romance (and of course more modern graphics). ME2 strayed sufficiently that I didn't feel any nostalgia while playing.
#30
Posté 30 septembre 2012 - 04:27
In terms of a cohesive story it's the best in my opinion.
However, in terms of which I enjoyed more as an overall experience, I would say ME3, ME2 then ME1 ... namely due to the emotional impact and character development throughout the games, not for the plot or story itself.
ME3 for me was full emotional moments and scenes and had very dramatic moments, so I adored it (plot / story aside.. speaking of character interactions and development)... ME2 was the next best and ME1 the least (shepard was rather plain in ME1 compared to how she / he is in ME3 and ME2... and the character developments in ME2 and ME3 for everyone else was stellar... weaker plot and story in ME2 and ME3 though, but that was less important to me).
The gameplay ... well lets face it, ME1's gameplay was ... not flattering. ME3 was quite good and so was ME2 even.
Modifié par Hathur, 30 septembre 2012 - 04:33 .
#31
Posté 30 septembre 2012 - 04:34
There was no other Mass Effect game or medium when it came out...it was the only piece of Mass Effect at that time.
It's the reason I love ME2 and ME3.
No matter how much better, in my opinion, ME2 and ME3 are...I will never stop loving ME1.
#32
Posté 30 septembre 2012 - 04:49
CDRSkyShepard wrote...
Well, I'm one of those that says "If it ain't a dialogue wheel, it ain't character interaction." So...that sums up my feelings on ME3's "character interaction" right there. There were overall less wheels, and less choices per wheel. My Shepard said things I would never have thought she'd say, and there wasn't a damn thing I could do about it. I felt like I was playing Halo and watching MC do his thing, and occasionally I'd get to pick something to say.
ME1's inventory system was much more confusing than most RPGs, but by dumbing it down as much as they did for 2 and 3, it just didn't feel like an RPG anymore. It sort of did, because you could choose how to approach a situation with characters, but as far as weapon and power stats? Nothing. I think ME3 did the best job with power evolutions by far, and with weapons (with the exception of continuing to use ammo mods as powers, and very little variety of weapon mods :/), but what about all the other stuff? My omni-tool? Biotic amps? Squadmate armor and stats? I would've preferred a type of streamlined inventory screen for all that. Also, side-by-side comparisons were non-existent. People who like to play RPG games want a balance between control and tedium, and I think 3 did the best job out of all of them for striking this balance, but IMO it still wasn't enough.
ME1's decisions were HUGE at the time. I blame ME3 for not capitalizing on them, and making things overall basically the same (plus or minus a few hundred WA points here and there) in the main narrative. On Noveria, you determined the fate of an entire race (which didn't matter because the Reapers brought them back anyway trolololo). On Feros, you gained the Cypher and determined the fate of the colony (which you only heard about in emails afterward). On Virmire, you sacrificed a squadmate, and I agree with sammysoso, that is the decision that made the most impact. It determined a squadmate going forward, even if it really didn't change the overall narrative. It affected the game on a personal level. At the end of the game, you determined the course of galactic politics...or, at least, that's what you were told. But, in the end, it really didn't matter in the grand scheme of things. *Sigh* It didn't affect your ability to mobilize an allied fleet at all (again, a few hundred points here and there are arbitrary and don't count as an "impact", because you can easily make those up). So, the point is this: ME1 had ground-shaking choices that ME3 neutered. That's ME3's fault, not ME1's.
Also because of ME3, ME2 feels like a gigantic waste of time, and will suffer because of its sequel, story-wise. The story was strong enough to carry its own provided ME3 provided the answers to the unanswered questions. It didn't. (Why did the Reapers send the Collectors to abduct humans? Why did they need humans so badly? Etc.) Again, ME3's fault, not ME2's. They also brought in a whole slew of awesome and beloved characters for ME2 and then just discarded them in ME3. What a waste.
ME1 from start to finish is a hero's journey and epic space opera. ME3 was just plain inconsistent, with smashing hits and terrible misses, and no real climax to speak of. ME2 was nice and solid, but was undermined by its successor.
In terms of RPG games, ME1 sets the bar much like KotOR does. It's a shooter/RPG hybrid, and BioWare's first shooter...in fact, I'm pretty sure it was the first shooter/RPG hybrid. You can't really knock it for gameplay because of that, and the powers are great if you know how to use them. There's pros and cons of all three games and their uses of powers. Actually, once you get used to it the combat isn't that bad, either, it's just not as refined.
In the end, if people hadn't gone crazy over ME1, there would be no ME2 or ME3. It's the game that sold the series. They may have tried to make improvements (some welcome, some not), but those improvements wouldn't be there if the original game hadn't captured the hearts and minds of fans. Don't forget, they basically copy-pasted the Saren confrontation from ME1 into ME3 with TIM.
Actually agree with alot of points you made there. With the dialogue wheel, it didn't bother me as much. Would have been nice to have in every conversation, or at least a lot more, and I felt like they made your character say alot of things players may feel differently about. Overall, I was satisfied with it, personally. Felt there was alot more character depth and personality.
Also agree with gear for your squad members. Wish you could find gear for your squad members. Or at least buy some, without dropping money on the Prothean DLC (Haven't bought it, don't remember the name. Refuse to spend $10 on a DLC released on the day of the $60 game release.) And there definitely should have been omni tool upgrades and amps.
I do agree, and I probably should have thought about it more before I posted it. While the choices in ME3 have a more drastic change to the "atmosphere," they really should have had consequences. I actually made a post about how much I hated Retake: Earth. For the final game in Shepard's story, there should have been control of what the War Assets do, and how they affect the battle. That was something that pissed me off beyond word. I don't blame BioWare though. I truly believe the rEApers rushed them through the ending, and they won't admit they didn't have as much time as they would have liked to have had to spend on the ending. Even the voice acting had some pretty "wtf" moments.
As for the combat, it wasn't horrible for a first time shooter for the company. But it's not like the combat style wasn't done before. ME1 was released in 2007, Gears of War, which has the same "take cover and shoot" shooter style, came out in 2006. Obviously two completely different game makers, but you get the point. The combat was garbage overall compared to other games, but I cut BioWare some slack in the end.
And yeah, TIM copy/paste Saren scene was pretty pathetic. TIM deserved something more original.
#33
Posté 30 septembre 2012 - 05:14
It was ambitious in its design. It had an amazing atmosphere and a really cool setting. The science fiction elements were actually pretty well done.
#34
Posté 30 septembre 2012 - 05:19
I found the combat became more enjoyable as the game got on
#35
Posté 30 septembre 2012 - 05:20
Dark_Caduceus wrote...
It has a plot and a coherent story, something ME2 and ME3 are missing respectively.
It was ambitious in its design. It had an amazing atmosphere and a really cool setting. The science fiction elements were actually pretty well done.
The sci-fi elements were missing in the sequels too with pulp nonsense like Lazarus,Space Terminator,Crucible,etc.
Some around here like to talk smack about shooters and what have you but you don't see Captain Price in MW2 stop fighting Makarov in order to solve Soap's daddy issues or Link trying to form the Triforce without knowing what it is or what it does.
#36
Posté 30 septembre 2012 - 05:42
#37
Posté 30 septembre 2012 - 06:07
I remember introducing the game to a friend, and as I watched her play the first few hours she said: "Oohhhh so predictable!" I just smirked and told her to call me when she got to the end. Days later I got a phone call from her, and I quote:
Me: Hey, what's-
Her: OH MY GOD BEST GAME EVER.
There is just something classic about ME1, it's like a break away from every other video game I played.
(And after playing DA with the ability to talk to other characters in depth, I was one happy camper in ME1 when I could talk to my crew for hours and not get bored.)
#38
Posté 30 septembre 2012 - 08:27
ME3 had a pretty good story, but it's like a beautiful woman with a scar right across her face in my opinion. Somewhere, something went wrong, a wound was created and it festered and was filled with pus and even though it's healed, that scar stays there.
I'll never forgive Bioware for releasing ME3 prematurely, I don't care how much they fix it up. It's clear they were rushed, I don't think anyone, not even Bioware, can deny that now.
It could be just trying to recapture that glory, that rush, that spark that ME1 brought as well.
I miss my Mako...
#39
Posté 30 septembre 2012 - 08:49
#40
Posté 30 septembre 2012 - 08:56
#41
Posté 30 septembre 2012 - 09:03
At first I thought it was pretty cliche - this bigger-than-you-can-imagine kind of stuff - but I just loved the way Sovereign and Reapers in general were handled in the first game. It was like the best conversation... ever? Hell, it was so freaky. Then the Harbinger was introduced in ME2 and maaaaan, he sucked. After my first PT, I went back to play ME1 a few times and enjoy Reapers' epicness, suprisingly gone in sequel.PhantomGinger wrote...
ME1, I thought, was going to be the typical protagonist chases after antagonist with a few friends and saves the day. When I first spoke to Sovereign...the goosebumps I got were incredible. That's when I knew the game was nothing ordinary. The antagonist ended up being a pawn to a greater evil bent on the destruction of "rudimentary creatures of blood and flesh." That was the biggest plot-twist I ever encountered.
I hated the gameplay in ME1, but the plot was simply amazing, and ME2 made me appreciate the first one even more (since it was so pokemon). The VS choice was like the hardest decision in my videogame life ever. And I liked like every single squad/crewmate, unlike ME2, which had some really annoying chars.
Also, the Mako. And this very unique, sci-fi-ish, rpg-ish, savethegalaxyfromunknownthreatanddoitsinglehandedly-ish vibe.
Modifié par Vicki Taylor, 30 septembre 2012 - 09:04 .
#42
Posté 30 septembre 2012 - 09:08
me2 - was a good quality action rpg.
me3 - was a mediocre shooter.
I like rpgs the most,if I wanted shooter there are plenty of good ones on the market.
Modifié par xrudix, 30 septembre 2012 - 09:10 .
#43
Posté 30 septembre 2012 - 09:18
#44
Posté 30 septembre 2012 - 09:25
#45
Posté 30 septembre 2012 - 10:20
JamieCOTC wrote...
Nostalgia plays a big part of it, but compare ME1 to other games AT THE TIME and you'll get a better understanding. ME1 has a lot of problems, but it has the better overall plot, imo.
This more or less sums up my opinion on this matter.
I also agree that ME1 is only prefered here on BSN. Almost everyone I kow that gives a crap about the ME series likes the 'idea' of ME1 but prefers ME2 and ME3 over it.
#46
Posté 30 septembre 2012 - 10:33
I am however a niche gamer and most of the market trends irk me.
But to sum up - I preferred the dialogue choices more than the other two games, I loved the Mako, I loved the combat and character levelling up, the music is omg totes amaze, I even prefer the lighting and film grain over the graphics in ME2 and ME3 which has gone to heavy on the lighting / shadows and colour saturation for my taste.
#47
Posté 30 septembre 2012 - 10:40
#48
Posté 30 septembre 2012 - 10:59
Its the things that where in the game, and that have been dumbed down or scraped in the sequels, that make ME1 stand out.
ME1 was also more difficult.
Combat, Mako and Minigames needed a minimum skill to be played succesfully.
Having the possibility to omit a bossfight, by making Saren shot himself through dialogwheel was realy a novum.
#49
Posté 30 septembre 2012 - 11:34
But I learned to love it even though gameplay wise it was awful, the story and the characters drew me in. Something about it was wonderfully subtle and rich, I couldn't even begin to describe how much I enjoyed the conversations. The story was strong, even though it wasn't very inspired its depth made up for it. Especially Ilos, easily my favourite mission of the whole trilogy.
Is the game my favourite out of all of them? It's hard to say, all 3 games did something right, and some things very wrong. Regarding story though, Mass Effect (imo) is the best.
#50
Posté 30 septembre 2012 - 11:54





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