Why did everyone love ME1?
#51
Posté 30 septembre 2012 - 12:25
#52
Posté 30 septembre 2012 - 01:27
+ great overall story arc (IMO the best of the trilogy. ME3 story arc follows close. ME2 story arc didn't add a lot to the overall Reaper story and felt more like somekind of filler)
+ much more dialogue options in most conversations (not just 2 answers or auto-dialogue like in ME3)
+ real inventory and much more weapons & armor than in ME2 & 3 (also more armor customization for squadmates)
+ lots of real sidequests (not just scan a planet and bring artefact back to citadel)
+ planet exploration & vehicle missions (athough the Mako controlls could have been better and there could have been a greater variety of enemy bases)
+ interesting mini-games
+ much more character skils & talents (not only combat skills like in ME2 & ME3 but also tech skills [for hacking mini-games, etc,] or persuasion skills [for dialogues, etc.]
sumSOTY wrote...
-Combat wasn't all that great. It's usually walking into a overused room design with 20 enemies waiting there to charge you and gangbang you screaming "I'LL DESTROY YOU! THEY'RE EVERYWHERE! HOLD THE LINE! GO GO GO!" It's even more fun when multiple npc's are screaming them at the same time.
Here I have to agree. Beside the bad Mako controlls and the recycled mercenary bases, this is the thing that is a problem in ME1. But mediocre combat doesn't make ME1 a bad game (or a game worse than ME2 & 3). As for me Mass Effcet was never about the combat but about the intense story, personal decisions, characters and all the options to develop your personal Shepard.
sumSOTY wrote...
-Squadmates were useless. I only used Wrex and Liara for their biotics. They were killed very quickly, and whenever I command them to go to cover, they end up running elsewhere.
No. They are not useless. For example play as a soldier and take Ashley and Wrex on a mission. You won't be able to hack any consoles or whatever as you are lacking a tech expert. Also some of your squadmates do have a lot of firepower/offensive skills when used right. In ME1 it was really important to have balanced squad (soldier, biotic, tech).
#53
Posté 30 septembre 2012 - 01:51
As for the combat, I personally don't think the combat was that bad, and I actually still prefer having individual cool downs for powers.
Oh, and I think dealing with the Mako is like a right of passage every fan must go through lol.
Modifié par xAmilli0n, 30 septembre 2012 - 01:52 .
#54
Posté 30 septembre 2012 - 02:12
- It was the spiritual successor to KotOR, with "real time" combat (instead of turn based).
- Very few games, if any, could compare at the time (I wasn't a fan of Bioshock).
- The style was a key feature, bringing in themes from all sorts of retro sci-fi.
- The opening and ending sequences (including credits) are the best in any game I've played.
- Sure the sidequests can drag on, but as others have said the uncharted worlds gave the illusion of exploration; the sense that the galaxy is a vast and desolate place. I don't need to post images of different worlds (Luna, Mavigon, Solcrum...), I'm sure you get the idea.
- The reapers were actually threatening and mysterious/unknown (ME2 completely killed that).
The style completely changed in ME2 and couldn't be recaptured since. So yes, even though ME1 had clunky gameplay mechanics, the tone it set with the atmosphere and romantic vision of space exploration, in a time not too far off in our future that we can relate to it... this makes it the best game in the series.
#55
Guest_Nyoka_*
Posté 30 septembre 2012 - 02:13
Guest_Nyoka_*
- Squadmates are very useful. Sabotage prevents rocket drones and snipers from instakilling you. Singularity turns everything into a helpless blob. Ashley and Wrex are effective tanks if you spec them that way. etc.
- People liked more the romanticism of the idea of the exploration of barren regions than what actually happens when you drive the mako. You can tell because they always post pictures of beautiful landscapes.
- Here you are conflating "better" with "more". You say "people say they were much better, but in ME1 there wasn't any more than in ME3". Quality/Quantity. The other perks (squadmates moving around in ME3) don't make up for the feeling that it's Bioware's Shepard, not yours. And it's generally considered that ME2 hit a sweet spot in terms of interaction.
- Powers were devastating. Singularity in particular. Many of them had to be toned down in the sequels.
- I think you emphasize combat too much, which may contribute to not understanding why people loved ME1. Even when you say "from a RPG perspective" you focus on combat.
- People who loved ME1 generally agree with you on the inventory.
- You say saving or losing Feros didn't play a role, but then praise ME3 for giving you options about who dies or what species are affected. This is confusing.
- Many people agree with the skills.
I don't think you have listed the reasons why people love ME1, so in my opinion you simply give importance to different things. Which is fine, not everybody has to like the same things.
Modifié par Nyoka, 30 septembre 2012 - 02:15 .
#56
Posté 30 septembre 2012 - 02:15
Nyoka wrote...
- People don't love ME1 because of the combat.
.. I did
#57
Posté 30 septembre 2012 - 02:15
Ross42899 wrote...
Basically the things which make ME1 great for me (and have mostly been dropped in ME2 & 3)
+ great overall story arc (IMO the best of the trilogy. ME3 story arc follows close. ME2 story arc didn't add a lot to the overall Reaper story and felt more like somekind of filler)
+ much more dialogue options in most conversations (not just 2 answers or auto-dialogue like in ME3)
+ real inventory and much more weapons & armor than in ME2 & 3 (also more armor customization for squadmates)
+ lots of real sidequests (not just scan a planet and bring artefact back to citadel)
+ planet exploration & vehicle missions (athough the Mako controlls could have been better and there could have been a greater variety of enemy bases)
+ interesting mini-games
+ much more character skils & talents (not only combat skills like in ME2 & ME3 but also tech skills [for hacking mini-games, etc,] or persuasion skills [for dialogues, etc.]sumSOTY wrote...
-Combat wasn't all that great. It's usually walking into a overused room design with 20 enemies waiting there to charge you and gangbang you screaming "I'LL DESTROY YOU! THEY'RE EVERYWHERE! HOLD THE LINE! GO GO GO!" It's even more fun when multiple npc's are screaming them at the same time.
Here I have to agree. Beside the bad Mako controlls and the recycled mercenary bases, this is the thing that is a problem in ME1. But mediocre combat doesn't make ME1 a bad game (or a game worse than ME2 & 3). As for me Mass Effcet was never about the combat but about the intense story, personal decisions, characters and all the options to develop your personal Shepard.sumSOTY wrote...
-Squadmates were useless. I only used Wrex and Liara for their biotics. They were killed very quickly, and whenever I command them to go to cover, they end up running elsewhere.
No. They are not useless. For example play as a soldier and take Ashley and Wrex on a mission. You won't be able to hack any consoles or whatever as you are lacking a tech expert. Also some of your squadmates do have a lot of firepower/offensive skills when used right. In ME1 it was really important to have balanced squad (soldier, biotic, tech).
I was going to write a long winded and elegent post about the merits of ME1 vs the rest of the trilogy, but you already said it all.
#58
Guest_Guest12345_*
Posté 30 septembre 2012 - 02:16
Guest_Guest12345_*
#59
Posté 30 septembre 2012 - 02:18
#60
Posté 30 septembre 2012 - 02:26
Curunen wrote...
- Sure the sidequests can drag on, but as others have said the uncharted worlds gave the illusion of exploration; the sense that the galaxy is a vast and desolate place. I don't need to post images of different worlds (Luna, Mavigon, Solcrum...), I'm sure you get the idea.
I totally forgot to mention this. Exploring. Sure, maybe I didn't explore every planet on all my playthroughs, but that first time you go over a hill on Luna and see Earth was pretty great. Or the first time a Thresher Maw pops up and owns your Mako. It really made the galaxy feel like a huge, and dangerous place.
Curunen wrote...
- The opening and ending sequences (including credits) are the best in any game I've played.
This is also true (in my opinion). One of the best moments during end game was (if you chose to save the council) seeing the alliance ships entering the battle, defeating the geth but also taking many loses. The music during that sequence is still the best of any moment in the entire series (at least in top 3).
Modifié par xAmilli0n, 30 septembre 2012 - 02:27 .
#61
Posté 30 septembre 2012 - 02:27
Ross42899 wrote...
Basically the things which make ME1 great for me (and have mostly been dropped in ME2 & 3)
+ real inventory and much more weapons & armor than in ME2 & 3 (also more armor customization for squadmates)
This is the only thing I can't agree with about ME1.
I honestly prefered the inventory system from ME2 & 3. It made more sense and added to the immersion.
No. They are not useless. For example play as a soldier and take Ashley and Wrex on a mission. You won't be able to hack any consoles or whatever as you are lacking a tech expert. Also some of your squadmates do have a lot of firepower/offensive skills when used right. In ME1 it was really important to have balanced squad (soldier, biotic, tech).
Indeed, squadmates in ME2 & 3 felt lacklustre when compared to ME1.
I never found that they died all the time (signifigantly less than the following games), primarily because (as you point out) a balanced combat/tech/biotic squad was more important than just favourite characters.
#62
Guest_Nyoka_*
Posté 30 septembre 2012 - 02:31
Guest_Nyoka_*
You lunatic!Icinix wrote...
Nyoka wrote...
- People don't love ME1 because of the combat.
.. I did
#63
Guest_Rubios_*
Posté 30 septembre 2012 - 02:35
Guest_Rubios_*
They could have their own version of Borderlands in third person with an unique "dice-shooting" gameplay but doing a copypaste of something popular is much easier, it's happening to the ~90% of the games right now.
Modifié par Rubios, 30 septembre 2012 - 02:41 .
#64
Posté 30 septembre 2012 - 02:38
#65
Posté 30 septembre 2012 - 02:41
#66
Posté 30 septembre 2012 - 02:45
I forgot this.fdgvdddvdfdfbdfb wrote...
Has anyone mentioned the lack of the do-everything button?
To be fair, melee, taking cover and sprinting were contextual anyway, so it sort of evens itself out.
#67
Posté 30 septembre 2012 - 02:45
Femshep's body ♥
Modifié par Olive Oomph, 30 septembre 2012 - 02:53 .
#68
Posté 30 septembre 2012 - 02:47
#69
Posté 30 septembre 2012 - 02:50
As I see it, all games have 'flaws' so to speak.
I think the reason that ME may be favored by many is because it is the very first entry for a new RPG setting that begs to be explored. After everything has been explored, however, additional play through the game can tend to become dull and tedious. However, that is true of any game.
While any game may have it's fair share of 'flaws', depending on how nit-picky one chooses to be, if you find a game enjoyable, by all means play it, I certainly do.
The worst part of any game series is that many may prefer things to be as they were in the first game. Imagine how dull that could end up being. To me, it would feel like nothing more than an extension of the original game rather than a continuation of the original tale.
Many people were disappointed in ME 2, while many others loved it. I started with ME 2 and later purchased ME 1, so my first entry into the series was ME 2. I found it rather enjoyable, enough to purchase a few DLCs and to buy ME 1.
After participating in the pre-release forums, it was easy for me to decide to buy ME 3 through pre-order. I have no regrets, other than that I did not pre-order the collector's edition. Since then, I have purchased From Ashes and Leviathan DLCs that has made the entire series that much more enjoyable.
I will also be buying the Mass Effect Trilogy so that I have the entire set, just waiting on details for when it will be released.
#70
Posté 30 septembre 2012 - 02:52
- Well-concieved science fiction universe with attention paid to technological and scientific details
- Compelling, well-written characters
- Fantastic, memorable music
- Settings and worlds that felt really big (I miss the Mako and the elevators)
- Character, weapon, armor, and equipment customization
- Difficult choices that really made me pause and think
- Reasonably non-linear game-play with multiple viable approaches
#71
Posté 30 septembre 2012 - 03:28
There was something about the soundtrack and the heavy use of blue colour - even the main menu had a special feel about it.
Everything in ME1 was new, the dialogue system, the alien species, the citadel, the history, the technology, ... the Reapers. Even cover-shooters were not that common back in 2007.
You mean all those fake options, where no matter what you chose, Shepard says the same thing?Ross42899 wrote...
+ much more dialogue options in most conversations (not just 2 answers or auto-dialogue like in ME3)
Scan a planet, drive Mako to the same building, kill the same enemies inside, have Hackett tell you did well.+ lots of real sidequests (not just scan a planet and bring artefact back to citadel)
Just no.+ interesting mini-games
#72
Posté 30 septembre 2012 - 03:56
Yes this is a big thing as well.xsmiv wrote...
- Well-concieved science fiction universe with attention paid to technological and scientific details
Make up one thing - element zero, and build a "believable" framework around it, based on what makes sense to us now.
No breather masks and latex, no Kasumi playing spiderman, no teleporting biotics (how does that work exactly, I admit I haven't checked the codex?)...
Sure omni-gel was a weird concept, I never really liked that one.
Even the mako bouncing around the mountains was more acceptable than the hammerhead platforming around (that would give me a headache).
#73
Posté 30 septembre 2012 - 04:07
xsmiv wrote...
- Even the mako bouncing around the mountains was more acceptable than the hammerhead platforming around (that would give me a headache).
Honestly, maybe the better question is why do folks love the Mako so much? What a clunky mess - I like the idea of the Mako and exploring the planets you land on, but the physics of it were abysmal. I prefer the combat sections of the Hammerhead (ex. Overlord) over the Mako any day....at least I felt like I could control the flipping thing....so Mako would not be on the list of my reasons for liking ME1 most.
#74
Posté 30 septembre 2012 - 04:12
But slowly driving across the barren surface of a planet/asteroid, with a gigantic red star (or whatever) on the horizon... it's the small things like that that really capture the imagination.
#75
Posté 30 septembre 2012 - 04:15
Modifié par eternalnightmare13, 30 septembre 2012 - 04:16 .





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