This is a simple and cheap (compared to full out origins) way to allow the player to personalize their PC. The current Shepard I made, for example, is a colony kid who at 16 was attacked by batarian slavers. Her whole family and everyone she ever knew was killed or taken. She alone survived. She inlisted into the military as soon as possible and became renown for her ruthless pursuit of goals. On Torfan her anger and relentless drive led to the complete slaughter of the batarians hidden on that moon. She also got a nice nifty scar that bisects her right eyebrow during the battle (please allow us to have scars in DA3. ME2 and ME3 took away our scars!). She is relentless and capable of being a walking war crime against slavers and batarians in general.
Now that's cool. While creating the look of the character I also choose the past and personality of the character. Since origins are often expensive (whole missions that many players will only see once if at all) this is a nice easy way to allow us to craft the character even before the character takes its first step.
And it's perfect for DA3. Throw in a few references and dialogues to the PC's past and psych profiles and you've just allowed the player a chance to connect on a deeper level with the character. We all win! It's cheaper than orgins, players feel more connected to the character, and it's just plain cool.
Now I'm a fan which means given a stage I will ask for the moon. But I'm also semi-reasonable. Even if this stuff gets mentioned like 3-5 times throughout an entire 50-60 hour game I'll be extremely happy. But Maker do not let that stop you from having personal past/profile based side quests or even entire plot lines.
And I'd like a horse.
In real life.
A new one. I'm sick of my old one.
Modifié par Foolsfolly, 30 septembre 2012 - 03:43 .





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