Foolsfolly wrote...
Replaying Mass Effect has reminded me of something I'd love to see happen in DA3. In ME1 during the character creator you can choose one from three personal histories and 3 psychological profiles to define your Commander Shepard.
This is a simple and cheap (compared to full out origins) way to allow the player to personalize their PC. The current Shepard I made, for example, is a colony kid who at 16 was attacked by batarian slavers. Her whole family and everyone she ever knew was killed or taken. She alone survived. She inlisted into the military as soon as possible and became renown for her ruthless pursuit of goals. On Torfan her anger and relentless drive led to the complete slaughter of the batarians hidden on that moon. She also got a nice nifty scar that bisects her right eyebrow during the battle (please allow us to have scars in DA3. ME2 and ME3 took away our scars!). She is relentless and capable of being a walking war crime against slavers and batarians in general.
Now that's cool. While creating the look of the character I also choose the past and personality of the character. Since origins are often expensive (whole missions that many players will only see once if at all) this is a nice easy way to allow us to craft the character even before the character takes its first step.
And it's perfect for DA3. Throw in a few references and dialogues to the PC's past and psych profiles and you've just allowed the player a chance to connect on a deeper level with the character. We all win! It's cheaper than orgins, players feel more connected to the character, and it's just plain cool.
Now I'm a fan which means given a stage I will ask for the moon. But I'm also semi-reasonable. Even if this stuff gets mentioned like 3-5 times throughout an entire 50-60 hour game I'll be extremely happy. But Maker do not let that stop you from having personal past/profile based side quests or even entire plot lines.
And I'd like a horse.
In real life.
A new one. I'm sick of my old one.
+1 sans the horse. I'll take a lion instead

Seriously though I loved that about Mass Effect, especially the first one where your very alignment and demeanor as well as psych profile affected sidequests and really could make two or three differing characters completely different people. Even the Origins although by the time you became a Warden it really didn't affect anything.
With the races and classes, you can come up with some wild profiles. Here's my attempt in the theme of Inquisition.
Warriors:
Templar (Any Race)- You are an arm of the Chantry. Trained since you were young, you hunt those who would wield forbidden magics and apostates, for they threaten and abuse the Maker's very order.
-Bonus- +5% Magic Resistance
Awar/Avar Barbarian (Human)- You grew up among the hills of the Awar people. Your tribe was slain when you were but a child and you are their last remnant. Although you have learned to mingle with society over the years, your heart has never truly been at home among civilization.
-Bonus- +5% Critical Hit Chance
Exiled Champion (Dwarf)- You are a seasoned veteran of the underground barbarism known as The Proving. You fought day in and day out, destroying all who would oppose you. Yet one day your rival had your very name blackened and besmirched, causing you to become a casteless in society. Your only way out was to leave Orzammar and begin life as a surfacer.
-Bonus- +5% Attack Power
Dalish Exile (Elf)- You are among the last of the Elvhan, a proud and insular people wandering Thedas in hopes of one day restoring your race to its former glory. You are trained in the ways of Dalish combat, beautiful and harsh as nature could be. Sadly, you would be outcasted from your people for reasons kept only to yourself. The heart of the Dales still beats strong in your heart, even if you are no longer of your tribe.
-Bonus- +5% Nature Damage
Rogues:
Seeker (Any Race)- An arm of the Chantry, you are a member of the mobile fighting regiment known as the Seekers. Deadly and graceful with a blade or bow, you carry out the Divines orders through your instrument of peace.
-Bonus- +5% Chance to Silence Enemy Mages
Bard (Human)- A daring rogue, a dashing swashbuckler, a talented musician. You encompass all of these traits and more. You are everything to everyone at any given time with your honeyed words and keen mental senses. You have worked for nobles and princes in times past. They bid for your highest loyalty...and the lives of their rivals.
-Bonus= +5% Dodge Chance
Ex-Carta Member (Dwarf)- You were once part of a fearsome cartel that ruled the streets of the Commons and Outer Cities of Orzammar itself. Extortion, kidnapping, theft, even murder, no act was too demeaning if it meant getting coin to your pocket. You left for the surface world for reasons unknown, but rumor has it that you a branch of the cartel paid by humans and surfacers alike, keeping the currency underworld of Thedas thriving with your dagger.
-Bonus= +5% Stun Chance
These are just some examples I can see (yes some of them inspired by Origins we've already seen) working well with DA3.
Modifié par Celtic Latino, 07 octobre 2012 - 06:52 .