David Gaider wrote...
We're going to have an X??
Interesting. So we can expect some really arkward scenes then?
David Gaider wrote...
We're going to have an X??
Sejborg wrote...
David Gaider wrote...
We're going to have an X??
Interesting. So we can expect some really arkward scenes then?
David Gaider wrote...
... (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
David Gaider wrote...
It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so.
syllogi wrote...
Sejborg wrote...
David Gaider wrote...
We're going to have an X??
Interesting. So we can expect some really arkward scenes then?
In context he's talking about X as a variable, as opposed to an ex.
But it would be kind of hilarious to have a canon former boy/girlfriend around, reminding you occasionally why they broke up with you, and being passive aggressive and rude while you're trying to flirt with new people.
Dave of Canada wrote...
They were too tied to their personal issue that your relationship with them somewhat felt artificial, it's quite humorous doing rivalry path with friendship decisions on their quests. Merrill has split personalities if you ****** her off (100% rivalry) but give her the thing in Act 2.
David Gaider wrote...
... (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
David Gaider wrote...
thats1evildude wrote...
A big difference in the way that DAO and DA2 presented companions was that each of your party members had their own story arc.
DAO's party members had companion quests, sure, but they were just bumps in the road that netted minor benefits and, in a few cases, were necessary to complete a romance. Sure, it'd be nice to reunite Wynne with her old pupil or bring Oghren to meet his old flame, but it hardly makes a difference if you don't.
On the whole, I peg the level of interaction with each companion to be about the same. There's less investigative dialogues but the amount of time spent hanging out with companions is equal to or greater than in DAO.
That is indeed the case-- the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.
Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
So there you go. My sort-of-vague update of the day.
David Gaider wrote...
And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
David Gaider wrote...
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
David Gaider wrote...
That is indeed the case-- the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.
Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
So there you go. My sort-of-vague update of the day.
SOOO excited for this!David Gaider wrote...
thats1evildude wrote...
A big difference in the way that DAO and DA2 presented companions was that each of your party members had their own story arc.
DAO's party members had companion quests, sure, but they were just bumps in the road that netted minor benefits and, in a few cases, were necessary to complete a romance. Sure, it'd be nice to reunite Wynne with her old pupil or bring Oghren to meet his old flame, but it hardly makes a difference if you don't.
On the whole, I peg the level of interaction with each companion to be about the same. There's less investigative dialogues but the amount of time spent hanging out with companions is equal to or greater than in DAO.
That is indeed the case-- the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.
Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
So there you go. My sort-of-vague update of the day.
Modifié par brushyourteeth, 30 septembre 2012 - 10:07 .
David Gaider wrote...
thats1evildude wrote...
A big difference in the way that DAO and DA2 presented companions was that each of your party members had their own story arc.
DAO's party members had companion quests, sure, but they were just bumps in the road that netted minor benefits and, in a few cases, were necessary to complete a romance. Sure, it'd be nice to reunite Wynne with her old pupil or bring Oghren to meet his old flame, but it hardly makes a difference if you don't.
On the whole, I peg the level of interaction with each companion to be about the same. There's less investigative dialogues but the amount of time spent hanging out with companions is equal to or greater than in DAO.
That is indeed the case-- the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).
It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.
Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
So there you go. My sort-of-vague update of the day.
Guest_PurebredCorn_*
David Gaider wrote...
And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
Modifié par PurebredCorn, 01 octobre 2012 - 12:32 .
thats1evildude wrote...
On the whole, I peg the level of interaction with each companion to be about the same.
David Gaider wrote...
Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).
David Gaider wrote...
We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.
David Gaider wrote...
So there you go. My sort-of-vague update of the day.
Modifié par The Ethereal Writer Redux, 01 octobre 2012 - 02:34 .
Tootles FTW wrote...
It's funny considering the in-game time we are supposed to have with the DA2 companions is pretty significant (6 years) compared to what we have in-game with the DAO party (several months?).
Modifié par Palipride47, 01 octobre 2012 - 02:38 .
David Gaider wrote...
And, yes, random kissing and so forth too
Modifié par Mila-banilla, 01 octobre 2012 - 03:27 .
Mila-banilla wrote...
David Gaider wrote...
And, yes, random kissing and so forth too
You sir, made my day!
I can't wait to kiss my LI after killing my enemy with my bloody clothes and face. So romantic <3!
In all seriousness, I'm really pleased that feature will be includedKisses for everyone!
Modifié par Palipride47, 01 octobre 2012 - 03:37 .
Palipride47 wrote...
Mila-banilla wrote...
David Gaider wrote...
And, yes, random kissing and so forth too
You sir, made my day!
I can't wait to kiss my LI after killing my enemy with my bloody clothes and face. So romantic <3!
In all seriousness, I'm really pleased that feature will be includedKisses for everyone!
Yes, what was missing from my game most of all was my FemHawke and Anders playing tonsil hockey covered in darkspawn gut next to the corpse of an ancient corrupted magister while Fenris looked on in horror and Varric took notes to share with Cassandra later
*note to OP: just being silly, not trying to troll*
jillabender wrote...
Palipride47 wrote...
Mila-banilla wrote...
David Gaider wrote...
And, yes, random kissing and so forth too
You sir, made my day!
I can't wait to kiss my LI after killing my enemy with my bloody clothes and face. So romantic <3!
In all seriousness, I'm really pleased that feature will be includedKisses for everyone!
Yes, what was missing from my game most of all was my FemHawke and Anders playing tonsil hockey covered in darkspawn gut next to the corpse of an ancient corrupted magister while Fenris looked on in horror and Varric took notes to share with Cassandra later
*note to OP: just being silly, not trying to troll*
Haha, no worries! You made me chuckle, and so did the earlier comments about kissing Gamlen and Dog!
Modifié par Palipride47, 01 octobre 2012 - 03:42 .
Palipride47 wrote...
Yes, what was missing from my game most of all was my FemHawke and Anders playing tonsil hockey covered in darkspawn gut next to the corpse of an ancient corrupted magister while Fenris looked on in horror and Varric took notes to share with Cassandra later
*note to OP: just being silly, not trying to troll*
jillabender wrote…
Haha, no worries! You made me chuckle, and so did the earlier comments about kissing Gamlen and Dog!
Hey, now, that should be up for serious discussion!
Although, having DA2 be one 10 year long flashback does raise some funny considerations:
Varric: Unable to contain himself, Anders seized Hawke in a passionate embrace, and the sensation of her touch, her lips against his stirred a fire in his heart.....
Cassandra (head against wall): *bang* bang* bang* bang*
Modifié par jillabender, 01 octobre 2012 - 04:16 .
David Gaider wrote...
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
Modifié par halO bendeR, 01 octobre 2012 - 05:35 .
halO bendeR wrote...
David Gaider wrote...
There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")
How come no one is attempting to pick this statement apart yet? It's oozing with speculation fodder.
What 'feedback on followers' are we talking about here specifically?
What on earth is variable 'x'? is it 'in-game spouse'? 'co-op partner'?
And how can companion-related quests and interactions become more economical? Is Bioware adopting a Fable-like gesture system where you can only communicate with your companions through farting and chicken noises?
See David, we're going to ask a bunch of questions no matter what, so you might as tell us everything![]()